Code:
#ifdef _XADMINISTRATORMODE #define MSG_NO_GMLOGIN 124 #endif
#ifdef _XADMINISTRATORMODE #define MSG_NO_GMLOGIN 124 #endif
It was never supposted to be used, it just contains an user-defined constant, it was supposed to prove the existance of a GM connection/login class.Quote:
Where exactly are you supposed to used this? O.o
Like Bogdy Said it's just a little snippet defines if the Administrator mode is called by the client it sends a Message to Login_svr MSG_NO_GMLOGIN 124Quote:
Where exactly are you supposed to used this? O.o
Without launcher source code it's useless... The hardest thing to do is "fake" the client version, if you manage to do that then you're basicly able to exploit the game infinitelyQuote:
Like Bogdy Said it's just a little snippet defines if the Administrator mode is called by the client it sends a Message to Login_svr MSG_NO_GMLOGIN 124
this is the initialization of the packet to send to Login_server to make you log GM Character
If your client doesn't have this then you wont make it to Game Server.
I almost finished Upgrading part of the source to 2010/2012 until i realized many things missing in the client source :/.
but still we can make something out of these packets, i have something to test but got no time.
You need the client source not the launcher source.Quote:
Ok, so how do you get to the launcher source code. O.o
Quote:
#if !defined(_XDWDEBUG) && !defined(_XADMINISTRATORMODE) && !defined(_DEBUG) && !defined(_XGMCLIENT)
#ifdef _XENABLE_HACKSHEILD
#define _XUSE_HACKSHEILD
#else
#ifdef _XENABLE_GAMEGUARD
#define _XUSE_GAMEGUARD
#pragma message( "_XUSE_GAMEGUARD" )
#endif
#endif
#endif
If I had them, I would probably be part of a serious team trying to open a private server, sadly, all I have are the leaked, incomplete files:Quote:
Dont you guys have the source files?