o.0 Egy built servers >.<

08/07/2014 04:44 denominator#1
So as you now know I got things running but I'm like wtf at the TC area.

Minimap is of the newest map, however the map I'm on is the old map still
:facepalm:

Pathfinder seems to agree with the older map but stops when you're using it probably because the minimap is different?

I'm guessing it's a client issue if so then would it be mapinfo.ini that would need changing to reflect the new map?
08/07/2014 04:57 Spirited#2
It's probably because the people who make those modifications aren't programmers and have no idea what they're doing. If that is the case, I'd recommend confirming that the map id is the real map id (not 1002 which is the old map id).
08/07/2014 07:23 denominator#3
Forgive me for sounding stupid but that's going to be in the database? I did find a 1002 in maps in the database, it's id and mapdoc both of which are 1002. Seems everything that needs changing is actually in the database rather than anything else >.<

What did it change to o.O?
08/07/2014 07:53 Spirited#4
You're using a modified trinity source. It has to still have the command Alex and I used from the original source that returns the map id of the map you currently stand on. Try "map" as a command. If it returns 1002, then it was incorrectly added to both the source and the client. If the command doesn't exist, add in the command. It's useful.
08/07/2014 08:20 denominator#5
Meh it says 1002 in client as well lol. What should 1002 be?
08/07/2014 08:44 Spirited#6
Quote:
Originally Posted by denominator View Post
Meh it says 1002 in client as well lol. What should 1002 be?
Open up gamemap.dat in an unmodified client and find out. Or... you can continue doing it the wrong way and just edit pathfinding.
08/07/2014 10:23 denominator#7
Okay so I see in the unmodified client gamemap.dat /map/map/n-newplain.7z

In mine it says /map/map/newplain.7z

If I change mine to n-newplain then the client will not load
08/07/2014 17:38 Spirited#8
Quote:
Originally Posted by denominator View Post
Okay so I see in the unmodified client gamemap.dat /map/map/n-newplain.7z

In mine it says /map/map/newplain.7z

If I change mine to n-newplain then the client will not load
You need the id from that file, not the path. That file associates maps with ids. Thinking about this now though, I don't think you have enough programming experience to do this after the id has changed. Just edit the pathfinding file to use 1002. That would be the simplest solution.
08/07/2014 21:12 denominator#9
Latest client says ID is still 1002 though according to the music region?

Code:
//Ë«Áú³ÇÖ÷³ÇÄÚ²¿ÒôÀÖÅäÖÃ
[MusicRegion001]
Mapid=1002
Bound_X=345
Bound_Y=210
Bound_CX=185
Bound_CY=243
TitleMusic=sound/music03.mp3
TitleMusicTime=30
Amount=1
Music0=sound/Centralplains.mp3
MusicTime0=67
DelayTime=5

//Çå·çÔ* ½ÐÌ켦&&°ßð¯ÍõÆ¬Æ¬Çø
[MusicRegion002]
Mapid=1002
Bound_X=406
Bound_Y=455
Bound_CX=340
Bound_CY=117
TitleMusic=NULL
TitleMusicTime=0
Amount=1
Music0=sound/Shore.mp3
MusicTime0=67
DelayTime=5

//Çå·çÔ* ÂÞÂÞÄñÆ¬Æ¬Çø
[MusicRegion003]
Mapid=1002
Bound_X=425
Bound_Y=650
Bound_CX=167
Bound_CY=300
TitleMusic=NULL
TitleMusicTime=0
Amount=1
Music0=sound/Shore.mp3
MusicTime0=92
DelayTime=5

//Çå·çÔ* ¹í¸«ÍõÆ¬Æ¬Çø
[MusicRegion004]
Mapid=1002
Bound_X=96
Bound_Y=277
Bound_CX=247
Bound_CY=480
TitleMusic=NULL
TitleMusicTime=0
Amount=1
Music0=sound/Shore.mp3
MusicTime0=78
DelayTime=5
08/07/2014 22:15 abdoumatrix#10
just copy GameMap.dat and Map folder from client to source and empty maps folder so reconvert .Dmap to .map
08/08/2014 11:46 Yupmoh#11
And that my friend is what an 'Egy' can do, Do not take them lightly.. Some of them are actually good programmers. Instead of walls of text, He gave a solution.
08/08/2014 17:57 Spirited#12
"And that my friend is what an 'Egy' can do"
Spoon feeding. Nice. I sure am glad some group of people are on top of that.
Please don't say a nationality is good at something trashy.

Thread resolved. Closed.