Autowalk function

07/23/2014 18:33 kondos#1
I'm working with bot in C# and i wanted to add autowalk function on it but i don't get the theory of it till now have anyone got a clue ?
07/23/2014 19:55 DaxterSoul#2
You should read all the stuff about navmesh here and check out this source code, it might give you a general idea on how to approch it.
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Once you completed reading all the references (*.nvm, *.bsr, *.cpd, *.bms) you can work with A* (A* search algorithm - Wikipedia, the free encyclopedia) for pathfinding.
07/31/2014 00:13 tarek1500#3
Hi , Do you have source code for dll files? it is greet job btw
07/31/2014 23:09 illstar#4
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BlowfishNET i don't find it any more just use a other blowfish implementation

The rest is unused.
And watch out the pk2reader is not working with all pk2's
08/06/2014 11:54 TychusFindlay#5
First of all I wish you success with your implementation!
Second of all, you may want to have a look below
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It is free from navmesh structure so that you can fully focus on the theory in practice .

I hope that helps.
12/31/2014 20:44 viky909#6
Hello there,

Do you go any further i your project !?

Good Luck
01/14/2015 10:47 Muhand22#7
"A* pathfinding" is the alrogrithm you are looking for. Go to Youtube and you will find tons of tutorials about it.

Basic idea behind is that you need to create a grid of your game, and then take the point you are on and compare G force and F force for every square around you, by finding the lowest number, it will be your next fastest point, then on the next point you will do the samething until you get to the spot you are looking to get to; However, you need to consider the obstacles you may find on the way.