Collision

07/19/2014 05:07 retontoxD#1
Is there a way to edit the NVM files from joymax?

We already can add objects (.o2 map), but for add a collision the nvm must be edited (from server, and client to avoid visual bugs).

An example (ty Synx):
The SOUTH DOOR from BAGHDAD. <- Attached download


So obviously there is a way to edit those files, but could someone share it with us?

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07/19/2014 11:09 Snow*#2
am sure someone will share it with you...
07/19/2014 13:41 gigola123#3
Maybe we can use the collision used for the montain ect.. For make a collision somewhere in the map, it's a way, but now need to know how this way is working.
07/19/2014 14:04 Kape7#4
About the south baghdad door. On Myth I changed the door visual model (bsr) with an empty model, and then took the .nvm of that region from the chinese silkroad client and replaced it with the one I had previously, so visually there was no door AND you could walk through it.

There are navmesh viewers but there are no editors.
07/19/2014 14:21 Ŧєคгlєรร#5
Quote:
Originally Posted by Synx7 View Post
About the south baghdad door. On Myth I changed the door visual model (bsr) with an empty model, and then took the .nvm of that region from the chinese silkroad client and replaced it with the one I had previously, so visually there was no door AND you could walk through it.

There are navmesh viewers but there are no editors.
I did same on my test server, when I had fun with vsro files. It's exactly like you are saying, but the person which hasn't got edited doors will see, that you're "runnning" before door. Also after some steps it will back you to previous place.
07/19/2014 20:50 Kape7#6
Quote:
Originally Posted by Ŧєคгlєรร View Post
I did same on my test server, when I had fun with vsro files. It's exactly like you are saying, but the person which hasn't got edited doors will see, that you're "runnning" before door. Also after some steps it will back you to previous place.
That is because the navmesh of the server-side hasn't been updated.
07/19/2014 21:56 Ŧєคгlєรร#7
Quote:
Originally Posted by Synx7 View Post
That is because the navmesh of the server-side hasn't been updated.
Correct, because it's of navmesh. Teoretically I think that if someone would play with emulator navmesh wouldn't be required (maybe?). What about 3DSMAX 2004/2007 editions? As I seen textures, which gaymax done (for eg grass+sand) I could compare it to Sims3 editor, do kidding - same destination.

Also one question to the 3D makers: Does the object has something like "Collision" attribute?

@Edit:

Long time ago I found a database from chinesse forums with mirrored parts of Baghdad (mobs arena), I think that there is a way to edit navmesh if chinesse guy did that
07/20/2014 01:46 retontoxD#8
Quote:
Originally Posted by Ŧєคгlєรร View Post
Long time ago I found a database from chinesse forums with mirrored parts of Baghdad (mobs arena), I think that there is a way to edit navmesh if chinesse guy did that

do you remember the forum name?, i believe chineses got those tools but they keep it secretly like always