where to find tq attack calculations

07/16/2014 02:00 OverKillasdwqe#1
pretty much as the title says, i see every source just add some "sensible" attack but it's never accurate, anything even close to that ?

also as i'm already posting a thread, what is the best way to show skills as effect ? (ex. thunder or nado or w/e)
07/16/2014 04:57 Spirited#2
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07/16/2014 06:49 OverKillasdwqe#3
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Originally Posted by Spirited View Post
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i know that eudemons and conquer shares so many stuff but are you sure this values are accurate ? some doesn't really make sense to me
07/16/2014 07:01 Spirited#4
Quote:
Originally Posted by OverKillasdwqe View Post
i know that eudemons and conquer shares so many stuff but are you sure this values are accurate ? some doesn't really make sense to me
If you really don't trust it, here's "confirmation":
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07/16/2014 07:41 OverKillasdwqe#5
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Originally Posted by Spirited View Post
If you really don't trust it, here's "confirmation":
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fair enough that sound accurate, and he miss an X for dragon gems at RHS (max attack) at this equation numerator, but still better than anything i've seen in a public source
thanks
07/16/2014 10:15 GameHackerPM#6
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Originally Posted by Spirited View Post
If you really don't trust it, here's "confirmation":
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LOL! :D
I really liked that! :

(A +B +C/2 +D +E)X - (F +G +H/2 +I +J)
__________________________________________________ __ xR +0 -P -Q = DAMAGE
K xL xM xN
07/16/2014 15:17 _DreadNought_#7
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Originally Posted by Spirited View Post
If you really don't trust it, here's "confirmation":
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I wasn't aware of this, that's actually kinda cool
07/16/2014 18:36 CptSky#8
COPS v6 is pretty accurate.
07/17/2014 05:04 Spirited#9
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Originally Posted by CptSky View Post
COPS v6 is pretty accurate.
Roy's 3rd source attempt is also very accurate (an exact copy of the C++ version from the source I linked to, if I remember correctly).
07/18/2014 03:30 CptSky#10
Quote:
Originally Posted by Spirited View Post
Roy's 3rd source attempt is also very accurate (an exact copy of the C++ version from the source I linked to, if I remember correctly).
As I never really looked at it, I can't really recommend it. But COPS v6 is based on TQ's C++ source with algorithms adapted to CO2 with my own reverse engineering (e.g. Training Ground which I've never seen anywhere as it is in real CO). Only few algorithms aren't from the real CO.
07/30/2014 23:45 bluestarz#11
wasn't aware of this, that's actually kinda co
08/12/2014 21:51 -Sensei-#12
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Is it jsut me or? files are corrupted..
08/13/2014 02:49 hio77#13
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Originally Posted by -Sensei- View Post
Is it jsut me or? files are corrupted..
It's the Chinese name. Winrar will struggle. If you have 7zip give that a runthrough. It handles foreign letters better and Extracts fine.
08/13/2014 05:52 Spirited#14
Quote:
Originally Posted by -Sensei- View Post
Is it jsut me or? files are corrupted..
Please read the thread next time. It states the solution to your problem, and the first response to that thread is the problem occurring.