Code:
#IF=%FirstTime,;
#UseLoop
Command=;
#ENDIF
Command=/select main;<-- replace "main" here
Delay=100;
Command=/attack;
;;;;;;;;;;;;NOTIFICATIONS;;;;;;;
#IF=TargetName,;
Command=/w main I don't see you anymore, I'll wait here.;<-- replace "main" here
#DO=999999999;
Command=/select main;<-- replace "main" here
#UNTIL=%TargetName,main;<-- replace "main" here
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<50;<-- Use if lower than 50% life
#IF=%Timer=1,60000;
Command=/w main I'm low life!;<-- replace "main" here
CreateTimer=1;
#ENDIF
;;;;;;;;;;;;SKILL USAGE;;;;;;;;;;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3931,120000; <-- SAVING GRACE
#DO=750;
UseID=3931;
_UNTILMemRead=0x1521130,WORD,=3931;
_IFMemRead=0x1521130,WORD,=3931;
CreateTimer=3931;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=3959,30000; <-- FLASH OF RECOVERY
#DO=750;
UseID=3959;
_UNTILMemRead=0x1521130,WORD,=3959;
_IFMemRead=0x1521130,WORD,=3959;
CreateTimer=3959;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#IF=%Timer=3950,30000; <-- LIGHT OF REJUVENATION
#DO=750;
UseID=3950;
_UNTILMemRead=0x1521130,WORD,=3950;
_IFMemRead=0x1521130,WORD,=3950;
CreateTimer=3950;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=4212,6000; <-- HEALING GRACE
#DO=750;
UseID=4212;
_UNTILMemRead=0x1521130,WORD,=4212;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=4212;
CreateTimer=4212;
#ENDIF
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,<75;<-- Use if lower than 75% life
#IF=%Timer=1850,100; <-- HEALING LIGHT
#DO=750;
UseID=1850;
_UNTILMemRead=0x1521130,WORD,=1850;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=1850;
CreateTimer=1850;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x15C0,DWORD,<5000;<-- If own mana lower than
#IF=%Timer=4194,5000; <-- LIFE CURTAIN
#DO=750;
UseID=4194;
_UNTILMemRead=0x1521130,WORD,=4194;
_IFMemRead=0x1521130,WORD,=4194;
CreateTimer=4194;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<50;<-- Use if own HP lower than 75%
#IF=%Timer=4194,5000; <-- LIFE CURTAIN
#DO=750;
UseID=4194;
_UNTILMemRead=0x1521130,WORD,=4194;
_IFMemRead=0x1521130,WORD,=4194;
CreateTimer=4194;
MemWrite=0x1521130,0,WORD;
#DO=1000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,>0;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF
Braucht man nicht mehr da NA und EU automatisch den 64bit Client ausführen.