[HELP] How to add effect at cq_action ?

04/26/2014 10:54 GantzRoyalOddesy#1
Can someone guide me ? How to add effect at cq_action ? Means when we done doing a special quest .. The player will get a effect .. Please help me .. Thank you ..
04/26/2014 23:40 Khalidmadkour#2
Hello dude
I know how to add effect to player but its not working 100 % mean if the player get effect it willbe over at next relog im sure i saw someone release how to add effect to ur players like pk event i will search about it and give ya the link wait me for few mins ;)

Done heh :)
here we go

[GUIDE] Setting Status Effects, exm. Pkmatch_champion

You might be wondering how you set yourself to have the champion effect on yourself. This will explain how to do it:

1 )Open Navicate and go into your 'my' database, then open your cq_user & cq_special_status tables.

2 )The cq_special_status table is made up of 4 columns. user_id is for the connection to the id column under your cq_user table. status_id is for the connection to the effectID. Power i'm not sure about yet, but I assume it has something to do with traps. finish_time assumed, is the amount of time left (in seconds) with the effect.

Go into your cq_user table and find the character name you want the effect on. Then scroll across to the id column and copy the entry with 'ctrl c'

3 )Paste your entry into the user_id column of cq_special_staus table.

4 )Set status_id to 156, keep power as 0 and finish time to any number higher than 0 (try like 500000).

5 )Relogin into the game and you have your effect.

Extra:I have changed the status_id to others to test them and found some other IDs, here is a list:

154 - Cursed effect

155 每 Top Effect

156 每 Champion Effect

174 每 Polymorph

24 每 Strange thing

17 每 Sneak

14 每 Invisible

15 每Trap Effect

You can also use the following query to do what you want with status effects:

Quote:

INSERT INTO `cq_special_status` (`user_id`, `status_id`, `power`, `finish_time`) VALUES ('id-from-cq_user', 'statusid(exm.156)', '0', '900000')

im not the owner of that Guide i got it from that BIG!usefull release [Only registered and activated users can see links. Click Here To Register...]
i dont rember the owner cuz i copy usefull guides to word file to check them later some of them im not copy owner name of the guide by mistake cuz im using my phone ;)
04/27/2014 00:00 S.Ashii#3
also u can do a query running by this guide khaledmadkour posting so it`s after u done the quest relog and get the effect .....
04/27/2014 05:27 GantzRoyalOddesy#4
Quote:
Originally Posted by Khalidmadkour View Post
Hello dude
I know how to add effect to player but its not working 100 % mean if the player get effect it willbe over at next relog im sure i saw someone release how to add effect to ur players like pk event i will search about it and give ya the link wait me for few mins ;)


Done heh :)
here we go

[GUIDE] Setting Status Effects, exm. Pkmatch_champion

You might be wondering how you set yourself to have the champion effect on yourself. This will explain how to do it:

1 )Open Navicate and go into your 'my' database, then open your cq_user & cq_special_status tables.

2 )The cq_special_status table is made up of 4 columns. user_id is for the connection to the id column under your cq_user table. status_id is for the connection to the effectID. Power i'm not sure about yet, but I assume it has something to do with traps. finish_time assumed, is the amount of time left (in seconds) with the effect.

Go into your cq_user table and find the character name you want the effect on. Then scroll across to the id column and copy the entry with 'ctrl c'

3 )Paste your entry into the user_id column of cq_special_staus table.

4 )Set status_id to 156, keep power as 0 and finish time to any number higher than 0 (try like 500000).

5 )Relogin into the game and you have your effect.

Extra:I have changed the status_id to others to test them and found some other IDs, here is a list:

154 - Cursed effect

155 每 Top Effect

156 每 Champion Effect

174 每 Polymorph

24 每 Strange thing

17 每 Sneak

14 每 Invisible

15 每Trap Effect

You can also use the following query to do what you want with status effects:

Quote:

INSERT INTO `cq_special_status` (`user_id`, `status_id`, `power`, `finish_time`) VALUES ('id-from-cq_user', 'statusid(exm.156)', '0', '900000')

im not the owner of that Guide i got it from that BIG!usefull release [Only registered and activated users can see links. Click Here To Register...]
i dont rember the owner cuz i copy usefull guides to word file to check them later some of them im not copy owner name of the guide by mistake cuz im using my phone ;)
Not that effect .. I meant .. Like Necro Status effect . I had make a Necro Status effect and it work when I test with skill . But what I'm gonna do is after completing The Necromancer Proffesion Quest .. You will automatically get the Necro Status .. Before this I saw at Tears Of Sorrow Database that after apotheosis quest complete .. You will get the effect immediately ..

Quote:
Originally Posted by S.Ashii View Post
also u can do a query running by this guide khaledmadkour posting so it`s after u done the quest relog and get the effect .....
I meant .. Like Necro Status effect . I had make a Necro Status effect and it work when I test with skill . But what I'm gonna do is after completing The Necromancer Proffesion Quest .. You will automatically get the Necro Status .. Before this I saw at Tears Of Sorrow Database that after apotheosis quest complete .. You will get the effect immediately .. Could you explain more about it ? So how should I set at cq_action or cq_special_status for the effect that I made by myself ?
04/27/2014 12:44 Khalidmadkour#5
Yea
i found way to do it while i was trying to make classchanger
HeRe We Go ===>
at action lines u will need to add this

cq_action
10000112 10000113 0000 1027 0 self skill156

10000111 1000013 the ids change them to suit ur db
and
instead of skill156 u can add name of effect u wanna it to run
for example i wanna add effect test1 so u put it self test1
Notice! the effect will stay depend on looptime at 3deffect.ini if looptime=10 the skill will run at 10 time and stop if u made it looptime=9999999 the effect will stay till next relog
~^hope i helped^~
btw can u attah link of guide how to make my own skills if you know it ?
----------------------------------------
you can find me at skype Khalid_madkour
cairo,egypt
04/27/2014 13:54 no_1#6
Quote:
Originally Posted by Khalidmadkour View Post
Yea
i found way to do it while i was trying to make classchanger
HeRe We Go ===>
at action lines u will need to add this

cq_action
10000112 10000113 0000 1027 0 self skill156

10000111 1000013 the ids change them to suit ur db
and
instead of skill156 u can add name of effect u wanna it to run
for example i wanna add effect test1 so u put it self test1
Notice! the effect will stay depend on looptime at 3deffect.ini if looptime=10 the skill will run at 10 time and stop if u made it looptime=9999999 the effect will stay till next relog
~^hope i helped^~
btw can u attah link of guide how to make my own skills if you know it ?
----------------------------------------
you can find me at skype Khalid_madkour
cairo,egypt

this is just an effect that does not last. it shows and thats it.
for a permanent effect like stated in previous post you need this action
ACTION_MAGIC_ATTACHSTATUS = 4001, // supplement condition, szParam= " status power secs times "
04/28/2014 04:19 Khalidmadkour#7
Yea but u think
he only need effect appear at once when his player finsh necro quest or idk.
04/28/2014 13:37 S.Ashii#8
I meant .. Like Necro Status effect . I had make a Necro Status effect and it work when I test with skill . But what I'm gonna do is after completing The Necromancer Proffesion Quest .. You will automatically get the Necro Status .. Before this I saw at Tears Of Sorrow Database that after apotheosis quest complete .. You will get the effect immediately .. Could you explain more about it ? So how should I set at cq_action or cq_special_status for the effect that I made by myself ?[/QUOTE]

still same the idea about action self skill that mean it`s going take the effect one time then the effect remove i test by some effect by my query running and it`s become work 100% good luck anyway
05/06/2014 18:32 GantzRoyalOddesy#9
Quote:
Originally Posted by no_1 View Post
this is just an effect that does not last. it shows and thats it.
for a permanent effect like stated in previous post you need this action
ACTION_MAGIC_ATTACHSTATUS = 4001, // supplement condition, szParam= " status power secs times "
Thanks for your help no.1 :) I'm looking forward on this :) I want the effect stay long :) Permanent effect :) Not disappear :P But could you please explain me a little bit more ? Because I still can't understand it :(
05/07/2014 04:02 PowerChaos#10
you could take a look at the pktour and see how the effect is added based on id's and cq_action query's

Greets From PowerChaos