Flower packet

04/24/2014 23:03 kakamankoko#1
this is the flower packet i log it many times to see the difference
Code:
Packet Nr 1. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 0E 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 3. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 07 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 3. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 08 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 4. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 09 93 23 06      ;< ~    *Ä 	“#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 6. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 1C 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient


Packet Nr 7. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 2A 93 23 06      ;< ~    *Ä *“#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 10. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 19 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient
this is what i got
offset 0 = 60 "size"
offset 2 = 1150 "type"
offset 8 = 1098794 "the char that i`m sending flower to"
but offset 12 is always change and i dont know what is it can anyone help me and i tried to write offset 13 as uint32 as you see below it doesn`t change but it didn`t work
04/25/2014 01:11 Aceking#2
I couldnt even tell you if the below is accurate
Its from one of the crappy messi source's.

Code:
Writer.WriteUInt32(client.Entity.Flowers.RedRoses, 16, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.RedRoses2day, 20, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Lilies, 24, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Lilies2day, 28, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Orchads, 32, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Orchads2day, 36, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Tulips, 40, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Tulips2day, 44, Buffer);
04/25/2014 01:25 Y u k i#3
Probably a Timestamp :O
04/25/2014 04:05 Aceking#4
Quote:
Originally Posted by Y u k i View Post
Probably a Timestamp :O
Was my thoughts too, my only doubts about this was the packet containing this value: 1C 93 23 06

Just didn't seem to fit with the rest.
If his packet logs had timestamps, would be much easier to tell.
04/25/2014 10:35 Korvacs#5
Its a timestamp, pretty clear from the range of values displayed.
04/25/2014 10:36 Wolfy.#6
I think someone mentioned that it's a timestamp i don't know who but could be...
04/25/2014 11:34 SteveRambo#7
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713

That's some weird timestamps.

So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
Damn, it definitely requires a lot of brain power to figure that one out.

But then again, your username is kakamankoko ...
04/25/2014 20:38 KraHen#8
Quote:
Originally Posted by SteveRambo View Post
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713

That's some weird timestamps.

So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
Damn, it definitely requires a lot of brain power to figure that one out.

But then again, your username is kakamankoko ...
And THAT is why I love your posts.
04/25/2014 21:08 InsomniacPro#9
Quote:
Originally Posted by KraHen View Post
And THAT is why I love your posts.
I almost feel like Saint is back lmao.
04/26/2014 09:54 kakamankoko#10
Quote:
Originally Posted by SteveRambo View Post
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713

That's some weird timestamps.

So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
Damn, it definitely requires a lot of brain power to figure that one out.

But then again, your username is kakamankoko ...
The type of the flower I'm sending ? And what's wrong with my username I want to change it btw but I don't know how

also i don't think it`s a time stamp take a look at this screenshot
[Only registered and activated users can see links. Click Here To Register...]
04/26/2014 16:02 SteveRambo#11
:facepalm:
04/26/2014 16:36 kakamankoko#12
Quote:
Originally Posted by SteveRambo View Post
:facepalm:
I make this post to ask for help not to make fun of me and I'm just a beginner so juat explain it to me. Please
04/27/2014 10:53 KraHen#13
He already did. Check what flowers are you sending, and check those item IDs, see if they, by some miracle, match.
05/03/2014 14:01 teroareboss1#14
Code:
        public ushort Length;
        public ushort PacketID;
        public FlowerAction Action;
        public uint UID;
        public uint ItemUID;

        public uint RedRoses;
        public uint RedRoses2day;
        public uint Lilies;
        public uint Lilies2day;
        public uint Orchids;
        public uint Orchids2day;
        public uint Tulips;
        public uint Tulips2day;

        public uint SendAmount;
        public FlowersType FlowerTyp;
        public FlowerEffect Effect;
        public fixed byte TQServer[8];
uint[12] -> ItemUID;
if(ItemUID == 0)
icon flower
else
{
//item in stock ... 999 orchids, 999 tulips...

}
05/03/2014 14:43 phize#15
Quote:
Originally Posted by teroareboss1 View Post
Code:
        public ushort Length;
        public ushort PacketID;
        public FlowerAction Action;
        public uint UID;
        public uint ItemUID;

        public uint RedRoses;
        public uint RedRoses2day;
        public uint Lilies;
        public uint Lilies2day;
        public uint Orchids;
        public uint Orchids2day;
        public uint Tulips;
        public uint Tulips2day;

        public uint SendAmount;
        public FlowersType FlowerTyp;
        public FlowerEffect Effect;
        public fixed byte TQServer[8];
uint[12] -> ItemUID;
if(ItemUID == 0)
icon flower
else
{
//item in stock ... 999 orchids, 999 tulips...

}
Bravo.