Ich hab seit gestern das Problem, dass bei jedem geaddeten Item ein Fehler mehr kommt, dass kamm urplötzlich & alle Einträge sind eigentlich richtig als Beispiel die Einträge meiner Skeleton Waffen und die Error.txt.
Error.txt
defineItem.h
Propitem.txt.txt
PropItem.txt
MdlDyna.inc
Und ich nehm euch vorweg, ich habe bereits nach Doppeldefinitionen oder anderes gesucht.
Ich hab auch schon die ID's der defineItem.h mal verändert, erfolglos.
Error.txt
PHP Code:
2014/ 4/18 13:48:38 FileName propItem.txt(6027) : IDS_PROPITEM_TXT_090000 Not Found. : IDS_PROPITEM_TXT_090000 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO
2014/ 4/18 13:48:38 FileName propItem.txt(6028) : IDS_PROPITEM_TXT_090002 Not Found. : IDS_PROPITEM_TXT_090002 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HER
2014/ 4/18 13:48:38 FileName propItem.txt(6029) : IDS_PROPITEM_TXT_090004 Not Found. : IDS_PROPITEM_TXT_090004 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO
2014/ 4/18 13:48:38 FileName propItem.txt(6030) : IDS_PROPITEM_TXT_090006 Not Found. : IDS_PROPITEM_TXT_090006 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HER
2014/ 4/18 13:48:38 FileName propItem.txt(6031) : IDS_PROPITEM_TXT_090008 Not Found. : IDS_PROPITEM_TXT_090008 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_
2014/ 4/18 13:48:38 FileName propItem.txt(6032) : IDS_PROPITEM_TXT_090010 Not Found. : IDS_PROPITEM_TXT_090010 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RIN
2014/ 4/18 13:48:38 FileName propItem.txt(6033) : IDS_PROPITEM_TXT_090012 Not Found. : IDS_PROPITEM_TXT_090012 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEP
2014/ 4/18 13:48:38 FileName propItem.txt(6034) : IDS_PROPITEM_TXT_090014 Not Found. : IDS_PROPITEM_TXT_090014 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR
2014/ 4/18 13:48:38 FileName propItem.txt(6035) : IDS_PROPITEM_TXT_090016 Not Found. : IDS_PROPITEM_TXT_090016 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HER
2014/ 4/18 13:48:38 FileName propItem.txt(6036) : IDS_PROPITEM_TXT_090018 Not Found. : IDS_PROPITEM_TXT_090018 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HE
2014/ 4/18 13:48:38 FileName propItem.txt(6037) : IDS_PROPITEM_TXT_090020 Not Found. : IDS_PROPITEM_TXT_090020 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_VAGRANT TRUE = =
2014/ 4/18 13:48:38 FileName propItem.txt(6038) : IDS_PROPITEM_TXT_090022 Not Found. : IDS_PROPITEM_TXT_090022 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO
2014/ 4/18 13:48:38 propItem.txt ID:0 last_read(ID:14 name:21511)
defineItem.h
PHP Code:
//Skeleton
#define II_WEA_SWO_SKEL 21500
#define II_WEA_SWT_SKEL 21501
#define II_WEA_AXE_SKEL 21502
#define II_WEA_AXT_SKEL 21503
#define II_WEA_KNU_SKEL 21504
#define II_WEA_CHE_SKEL 21505
#define II_WEA_WAN_SKEL 21506
#define II_WEA_STA_SKEL 21507
#define II_WEA_BOW_SKEL 21508
#define II_WEA_YOY_SKEL 21509
#define II_ARM_ARM_SHI_BSKEL 21510
#define II_ARM_ARM_SHI_SKEL 21511
Propitem.txt.txt
PHP Code:
//Donate Weapons (Skeleton)
IDS_PROPITEM_TXT_090000 Skeleton Sword
IDS_PROPITEM_TXT_090002 Tensa Zangetsu
IDS_PROPITEM_TXT_090004 Skeleton Axe
IDS_PROPITEM_TXT_090006 Skeleton Two-Handed Axe
IDS_PROPITEM_TXT_090008 Skeleton Knuckle
IDS_PROPITEM_TXT_090010 Skeleton Stick
IDS_PROPITEM_TXT_090012 Skeleton Wand
IDS_PROPITEM_TXT_090014 Skeleton Staff
IDS_PROPITEM_TXT_090016 Skeleton Bow
IDS_PROPITEM_TXT_090018 Skeleton Yo-Yo
IDS_PROPITEM_TXT_090020 Skeleton Big Shield
IDS_PROPITEM_TXT_090022 Skeleton Shield
PropItem.txt
PHP Code:
//Skeleton
14 II_WEA_SWO_SKEL IDS_PROPITEM_TXT_090000 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_BLADE_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 497 499 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.085 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_ADJ_HITRATE 80 45 55 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwoSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_SWT_SKEL IDS_PROPITEM_TXT_090002 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_KNIGHT_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 648 650 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 0.035 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_RANGE DST_BLOCK_MELEE 80 55 55 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDH SND_PC_DMGSWDC """Itm_WeaSwtSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_AXE_SKEL IDS_PROPITEM_TXT_090004 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_BLADE_HERO TRUE = = 5000000 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 493 495 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 55 85 50 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_AXT_SKEL IDS_PROPITEM_TXT_090006 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_KNIGHT_HERO TRUE = = 5000000 8000000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 662 663 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.03 = AR_SHORT = DST_HP_MAX_RATE DST_BLOCK_MELEE DST_STA 90 55 115 = = = = = = SI_GEN_SWORDCROSS = 13 = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxtSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_KNU_SKEL IDS_PROPITEM_TXT_090008 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER_HERO TRUE = = 5000000 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 497 499 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_SPEED DST_BLOCK_MELEE 70 50 45 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_CHE_SKEL IDS_PROPITEM_TXT_090010 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_CHEERSTICK JOB_RINGMASTER_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 558 560 _NONE 0 0 0 0 0 = WT_MELEE_STICK AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.05 = AR_SHORT = DST_INT DST_SPELL_RATE DST_HP_MAX_RATE 130 70 90 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGCHEB SND_PC_DMGCHEC """Itm_WeaCheSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_WAN_SKEL IDS_PROPITEM_TXT_090012 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_WAND JOB_PSYCHIKEEPER_HERO TRUE = = 5000000 2400000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 200 200 = 1 = = = 558 560 _NONE 0 0 0 0 0 = WT_MAGIC_WAND = = = = = = = = = 0.025 = AR_RANGE = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 100 55 60 = = = = = = = = = = = = = = = = = = = = = XI_FIR_WAND01 XI_FIR_WAND01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGWANB SND_PC_DMGWANC """Itm_WeaWanSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_STA_SKEL IDS_PROPITEM_TXT_090014 1 1 IK1_WEAPON IK2_WEAPON_MAGIC IK3_STAFF JOB_ELEMENTOR_HERO TRUE = = 5000000 2800000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 566 570 _NONE 0 0 0 6 6 = WT_MELEE_STAFF = = = = = = = = = 0.045 = AR_SHORT = DST_INT DST_SPELL_RATE DST_ATKPOWER_RATE 125 60 70 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_STICK01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGSWD SND_PC_DMGSWDC """Itm_WeaStaSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_BOW_SKEL IDS_PROPITEM_TXT_090016 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER_HERO TRUE = = 5000000 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = IK2_BULLET = 525 529 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_CRITICAL_BONUS DST_ATKPOWER_RATE DST_HP_MAX_RATE 90 65 50 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowSkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_WEA_YOY_SKEL IDS_PROPITEM_TXT_090018 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_JESTER_HERO TRUE = = 5000000 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 200 200 = 1 = = = 469 471 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 0.075 = AR_HRANGE = DST_STR DST_ATKPOWER_RATE DST_SPEED 105 60 60 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK6 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoySkel.dds""" 0 """""" IDS_PROPITEM_TXT_099999
14 II_ARM_ARM_SHI_BSKEL IDS_PROPITEM_TXT_090020 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_VAGRANT TRUE = = 300000 6570000 100 180 HD_ONE = PARTS_SHIELD = 0 = = 120 300 1 1 = = = 500 502 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_ATKPOWER_RATE DST_HP_MAX_RATE 80 50 40 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 100000 = = 0 0 0 0 0 0 = = = = = = = = = = = = 125 1 = = """Itm_ArmSkelBShield.dds""" 0 """""" IDS_PROPITEM_TXT_099998
14 II_ARM_ARM_SHI_SKEL IDS_PROPITEM_TXT_090022 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_BILLPOSTER_HERO TRUE = = 300000 6570000 100 180 HD_ONE = PARTS_SHIELD = 0 = = 70 300 = 1 = = = 500 502 _NONE 0 0 0 = = = = = = = = = = = = = = = = = DST_STAT_ALLUP DST_BLOCK_RANGE DST_HP_MAX_RATE 60 25 55 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 100000 = = 0 0 0 0 0 0 = = = = = = = = = = = = 125 = = = """Itm_ArmSkelShield.dds""" 0 """""" IDS_PROPITEM_TXT_099998
MdlDyna.inc
PHP Code:
//Donate Weapons (Skeleton)
"WeaSwoSkel" II_WEA_SWO_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaSwtSkel" II_WEA_SWT_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxeSkel" II_WEA_AXE_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaAxtSkel" II_WEA_AXT_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaKnuSkel" II_WEA_KNU_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaCheSkel" II_WEA_CHE_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaWanSkel" II_WEA_WAN_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaStaSkel" II_WEA_STA_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaYoySkel" II_WEA_YOY_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"WeaBowSkel" II_WEA_BOW_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"ArmSkelBShield" II_ARM_ARM_SHI_BSKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"ArmSkelShield" II_ARM_ARM_SHI_SKEL MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
Und ich nehm euch vorweg, ich habe bereits nach Doppeldefinitionen oder anderes gesucht.
Ich hab auch schon die ID's der defineItem.h mal verändert, erfolglos.