TQ's Quest System 99% (With Quest Board)

03/27/2014 20:55 hyperco#1
Hello guys, I'm here to show you my latest project.

Basically it's a Impulse's based source updated to a Recent Version, implemented with cq_action system (cq_action, cq_task, cq_statistic, cq_trap).

So it's a very flexible emulator.

My latest work on it was coding TQ's Quest System. I think there are no much people which have it working very well. I've figured it out and coded my own system, studying 1134 and 1135 Packets. The system is working very fine and it's almost done, only the npc dialogs are lefting, because it's a lot of actions (I'm so lazy).

I would like to thank { Angelius } and pro4never for the help on thisd post ([Only registered and activated users can see links. Click Here To Register...]) from long time ago. It was really helpful to create the system. Thank you guys!


I've made a video to show it working.

It's on YouTube ->
03/29/2014 07:01 Y u k i#2
Impressive :)
03/30/2014 06:52 hyperco#3
Quote:
Originally Posted by Y u k i View Post
Impressive :)

Thank you :)
03/30/2014 15:47 CptSky#4
#Moved
04/03/2014 20:19 gemyxda#5
very good nice job
04/03/2014 23:34 GameHackerPM#6
Not that hard! :P but nice! :)
04/04/2014 00:15 Y u k i#7
Quote:
Originally Posted by GameHacker-PM- View Post
Not that hard! :P but nice! :)
AS IF you would know how to open Visual Studio.
04/04/2014 00:20 GameHackerPM#8
Quote:
Originally Posted by Y u k i View Post
AS IF you would know how to open Visual Studio.
Haha! :D Ty! :P xD
04/04/2014 15:01 abdoumatrix#9
Quote:
Originally Posted by GameHacker-PM- View Post
Not that hard! :P but nice! :)
waiting ur topic releasing it :p :D
04/04/2014 17:26 GameHackerPM#10
Quote:
Originally Posted by abdoumatrix View Post
waiting ur topic releasing it :p :D
I think you know that I have no time for anything these days! ;)
04/04/2014 17:31 SteveRambo#11
Quote:
Originally Posted by Y u k i View Post
AS IF you would know how to open Visual Studio.
Well he has "C# Coder" in his user title, so be must be a great programmer.
04/05/2014 01:25 GameHackerPM#12
Quote:
Originally Posted by SteveRambo View Post
Well he has "C# Coder" in his user title, so be must be a great programmer.
Oh smart point, wow! I'm totally impressed! :handsdown:

#Enough out of topic!
04/08/2014 19:45 hyperco#13
It really wasn't that hard, it took me about 5 hours to make it from scratch.
What took me much time was the actions of the npcs.

And I will be impressed if someone makes anything like me, to make a shop npc (type 2) transform it self into a dialog npc (type 1) just when an intention of a quest needs him.

Because a shop npc never calls a dialog, the shop npc open the shop without sending any packet.

So good luck!
04/08/2014 19:59 CptSky#14
Quote:
Originally Posted by hyperco View Post
It really wasn't that hard, it took me about 5 hours to make it from scratch.
What took me much time was the actions of the npcs.

And I will be impressed if someone makes anything like me, to make a shop npc (type 2) transform it self into a dialog npc (type 1) just when an intention of a quest needs him.

Because a shop npc never calls a dialog, the shop npc open the shop without sending any packet.

So good luck!
Change the type when sending the spawn packet ? :rolleyes: Only when needed, and after that, revert to the real type.
04/08/2014 22:45 hyperco#15
Quote:
Originally Posted by CptSky View Post
Change the type when sending the spawn packet ? :rolleyes: Only when needed, and after that, revert to the real type.
Haha you've figured it out :)