[Level-Cap][Bloody]

03/18/2014 15:17 NativeGermany#1
hay
wie ändere ich das level cap bei den bloody files :o ?

meine definejob:
Code:
#ifndef __DEFINE_JOB
#define __DEFINE_JOB

#define JTYPE_BASE   0
#define JTYPE_EXPERT 1
#define JTYPE_PRO    2
#define JTYPE_TROUPE 3
#define JTYPE_COMMON 4
#define JTYPE_MASTER	 5
#define JTYPE_HERO	 6

#ifdef __3RD_LEGEND16

#define JTYPE_LEGEND_HERO	 7

#endif // __3RD_LEGEND16

#define MAX_JOB_SKILL			3
#define MAX_EXPERT_SKILL		20
#define MAX_PRO_SKILL			20
#define MAX_TROUPE_SKILL		9
#define MAX_MASTER_SKILL		1
#define MAX_HERO_SKILL			1

#ifdef __3RD_LEGEND16

#define MAX_LEGEND_HERO_SKILL			6

#endif // __3RD_LEGEND16


#define MAX_JOB_LEVEL			15
#define MAX_EXP_LEVEL			45
#define MAX_PRO_LEVEL			30
#define MAX_TROUPE_LEVEL		1



#define MAX_MONSTER_LEVEL			170	

#define MAX_GENERAL_LEVEL			120			// ÀϹÝ, ¸¶½ºÅÍ Ä³¸¯ ÃÖ°í ·¹º§
#define MAX_MASTER_LEVEL			120
#define MAX_HERO_LEVEL				121
#define	MAX_LEVEL					135
#ifdef __3RD_LEGEND16

#define MAX_LEGEND_LEVEL			129			// È÷¾î·Î ij¸¯ ÃÖ°í ·¹º§ das wars^^
#define MAX_3RD_LEGEND_LEVEL		150			// 3Â÷ ÀüÁ÷ ij¸¯ ÃÖ°í ·¹º§
#define MAX_CHARACTER_LEVEL			155			// ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§..

#else  __3RD_LEGEND16

#define MAX_LEGEND_LEVEL			130
#define MAX_CHARACTER_LEVEL			160			// ±âÁ¸ MAX_LEVEL À» ´ëü..ij¸¯ÅͰ¡ °¡Áú ¼ö ÀÖ´Â ÃÖ°í ·¹º§..
#endif  __3RD_LEGEND16




//-------------------------------------------------------
// Á÷¾÷ ¹øÈ£¸¦ ¸¶À½´ë·Î ¹Ù²Ù¸é ¾ÈµË´Ï´Ù.
// ¹Ù²Ù°í ½ÍÀ¸½Ã¸é seghope »ó´ãÀ».. ¤»¤»
//-------------------------------------------------------
// Job
#define JOB_VAGRANT                 0 
#define MAX_JOBBASE                 1
  
// Expert
#define JOB_MERCENARY               1 // ±âº» Á÷¾÷µé
#define JOB_ACROBAT                 2
#define JOB_ASSIST                  3
#define JOB_MAGICIAN                4
#define JOB_PUPPETEER               5
#define MAX_EXPERT                  6

// Professional
#define JOB_KNIGHT      		6
#define JOB_BLADE			7
#define JOB_JESTER		        8
#define JOB_RANGER                   9
#define JOB_RINGMASTER               10
#define JOB_BILLPOSTER               11
#define JOB_PSYCHIKEEPER		12
#define JOB_ELEMENTOR			13
#define JOB_GATEKEEPER               14
#define JOB_DOPPLER                  15
#define MAX_PROFESSIONAL             16

// Master
#define JOB_KNIGHT_MASTER      		16
#define JOB_BLADE_MASTER			17
#define JOB_JESTER_MASTER		        18
#define JOB_RANGER_MASTER                   19
#define JOB_RINGMASTER_MASTER               20
#define JOB_BILLPOSTER_MASTER               21
#define JOB_PSYCHIKEEPER_MASTER		22
#define JOB_ELEMENTOR_MASTER		23
#define MAX_MASTER	             24

// Hero
#define JOB_KNIGHT_HERO      		24
#define JOB_BLADE_HERO			25
#define JOB_JESTER_HERO		        26
#define JOB_RANGER_HERO                   27
#define JOB_RINGMASTER_HERO               28
#define JOB_BILLPOSTER_HERO               29
#define JOB_PSYCHIKEEPER_HERO		30
#define JOB_ELEMENTOR_HERO		31
#define MAX_HERO	             32

#ifdef __3RD_LEGEND16

// 3Â÷ Á÷¾÷
#define	JOB_LORDTEMPLER_HERO	32
#define JOB_STORMBLADE_HERO		33
#define JOB_WINDLURKER_HERO		34
#define JOB_CRACKSHOOTER_HERO	35
#define JOB_FLORIST_HERO		36
#define JOB_FORCEMASTER_HERO	37
#define JOB_MENTALIST_HERO		38
#define JOB_ELEMENTORLORD_HERO	39

#define MAX_LEGEND_HERO	             40

#endif // __3RD_LEGEND16




//

#if __VER >= 10    //#ifdef 	__LEGEND	//	9Â÷ Àü½Â½Ã½ºÅÛ	Neuz, World, Trans



#define MAX_JOB                      40


#define JOB_ALL					MAX_JOB



#endif
//-------------------------------------------------------

// SkillGroup    (Disciple)
#define DIS_VAGRANT                 0 //
#define DIS_SWORD                   1 //
#define DIS_DOUBLE                  2 //
#define DIS_CASE                    3 //
#define DIS_JUGGLING                4 //
#define DIS_YOYO                    5 //
#define DIS_RIFLE                   6 //
#define DIS_MARIONETTE              7 //
#define DIS_BOW			    32 // »õ·Î Ãß°¡µÈ °Í
#define DIS_CROSSBOW		33 // Å©·Î½ºº¸¿ì 3Â÷Á÷¾÷

#define DIS_MAGICBARUNA 		34 //3Â÷ ÀüÁ÷ »õ·Î¿î º¸Á¶ ¹«±â
#define DIS_ZEMBARUNA 			35 //3Â÷ ÀüÁ÷ »õ·Î¿î º¸Á¶ ¹«±â
#define DIS_SHILDBARUNA 		36 //3Â÷ ÀüÁ÷ »õ·Î¿î º¸Á¶ ¹«±â


// ¹æ¾î±â¼ú±º
#define DIS_SHIELD                  8 //
#define DIS_DANCE                   9 //
#define DIS_ACROBATIC              10 //
#define DIS_SUPPORT                23 //¸Ó¼*³Ê¸®¿ë º¸Á¶½ºÅ³
// ¸¶¹ý¿¬°è ±â¼ú±º   
#define DIS_HEAL                   11 //
#define DIS_CHEER                  12 //
#define DIS_ACTING                 13 //
#define DIS_POSTER                 14 //
#define DIS_FIRE                   15 //
#define DIS_WIND                   16 //
#define DIS_WATER                  17 //
#define DIS_EARTH                  18 //
#define DIS_ELECTRICITY            24 //
// Ư¼ö ±â¼ú    
#define DIS_STRINGDANCE            19 //
#define DIS_GIGAPUPPET             20 //
#define DIS_KNUCKLE                21 //
#define DIS_MAGIC                  22 //

#define DIS_MULTY		23
#define DIS_PSYCHIC		24
#define DIS_CURSE		25
#define DIS_HOLY		26
#define DIS_TWOHANDWEAPON	27
#define DIS_TWOHANDSWORD	28
#define DIS_TWOHANDAXE		29
#define DIS_DOUBLESWORD		30
#define DIS_DOUBLEAXE		31



// ±Ø´Ü ¼Ò¼Ó
#define TRO_MASTER                  0 // ´ÜÀå
#define TRO_MEMBERE                 1 // ¸â¹ö

// ±æµå¼Ò¼Ó
#define GUD_MASTER                  0 // ¸¶½ºÅÍ
#define GUD_KINGPIN                 1 // Å·ÇÉ
#define GUD_CAPTAIN                 2 // ĸƾ
#define GUD_SUPPORTER               3 // ¼*Æ÷ÅÍ
#define GUD_ROOKIE                  4 // ·çŰ

// ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
#endif
/*
#ifndef __DEFINE_JOB
#define __DEFINE_JOB

#define JTYPE_BASE   0
#define JTYPE_EXPERT 1
#define JTYPE_PRO    2

#define MAX_JOB_SKILL    3
#define MAX_EXPERT_SKILL 14

#define MAX_JOB_LEVEL               10
#define MAX_EXP_LEVEL               40
#define MAX_PRO_LEVEL               30

// Job
#define JOB_MERCENARY               0 // ±âº» Á÷¾÷µé
#define JOB_ACROBAT                 1
#define JOB_ASSIST                  2
#define JOB_MAGICIAN                3
#define JOB_ENGINEER                4
#define JOB_VAGRANT                 5 // ´õ¹Ì Á÷¾÷
#define MAX_JOBBASE                 5
  
// Expert
#define JOB_GUARD                   5
#define JOB_STRONGMAN               6
#define JOB_MARKMAN                 7
#define JOB_PIERROT                 8
#define JOB_HEALER                  9
#define JOB_BILLPOSTER              10
#define JOB_PYRON                   11
#define JOB_RAINMAKER               12
#define JOB_PUPPETEER               13
#define JOB_GATEKEEPER              14
#define MAX_EXPERT                  15

// Professional
#define JOB_KNIGHT                  16 // ¹«¿¹°¡ Àü¹®Á÷
#define JOB_BABARIAN                17
#define JOB_DANCER                  18
#define JOB_JESTER                  19 // ÆÛÆ÷¸Ó Àü¹®Á÷
#define JOB_STARGAZER               20
#define JOB_ACCOUNTER               21
#define JOB_RAIDEN                  22 // ÀÎÅͼ¼¼* Àü¹®Á÷
#define JOB_OVERCASTER              23
#define JOB_DOPPLER                 24
#define JOB_STRINGMASTER            25 // Àè¹Ú½º Àü¹®Á÷
#define MAX_PROFESSIONAL            26 
#define MAX_JOB                     26 


// SkillGroup
#define DIS_SWORD                   0 //
#define DIS_AXE                     1 //
#define DIS_MACE                    2 //
#define DIS_TOOL                    3 //
#define DIS_CASE                    4 //
#define DIS_SPEAR                   5 //
#define DIS_WHIP                    6 //
#define DIS_BOW                     7 //
#define DIS_THROWING                8 //
#define DIS_PISTOL                  9 //
#define DIS_RIFLE                  10 //
// ¹æ¾î±â¼ú±º
#define DIS_SHIELD                 11 //
#define DIS_PARRY                  12 //
#define DIS_ACROBAT                13 //

// ¸¶¹ý¿¬°è ±â¼ú±º   
#define DIS_DIVINEPOWER            14 //
#define DIS_HEAL                   15 //
#define DIS_ASTROLOGY              16 //
#define DIS_FIRE                   17 //
#define DIS_WIND                   18 //
#define DIS_ELECTRICITY            19 //
#define DIS_DARK                   20 //
#define DIS_WATER                  21 //
#define DIS_EARTH                  22 //
// Ư¼ö ±â¼ú    
#define DIS_CHEER                  23 //
#define DIS_PROPERTIES             24 //
#define DIS_TAMING                 25 //
#define DIS_TALISMANS              26 //
#define DIS_HERCULEAN              27 //
#define DIS_PUPPET                 28 //
#define DIS_MARIONETTE             29 //
#define DIS_STRINGDANCE            30 //

// ÀÏ¹Ý ±â¼ú Á¾·ù.... ij¸¯ÅÍ ³»ºÎ¿¡ ÀúÀåµÇÁö ¾ÊÀ½
#endif
*/
das level cap soll 135 sein MIT 3RD Job ABER wenn ich das so habe werde ich 135 non-master/hero


2. Frage
wir ändere ich das beim Rebirth system das man weniger EXP bekommt ;;D


lg
03/18/2014 15:48 Sedrika#2
MAX_3RD_LEGEND_LEVEL und MAX_CHARACTER_LEVEL auf 135 setzen und MAX_LEVEL wieder auf das, was es vorher war.