[Development] Redemption - Conquer 1.5

03/13/2014 02:44 Aceking#1
This has been in development for quite some time already, but I feel now is a good time to start this development thread as progress continues.
Also want to mention that many of the finer details still haven't been decided or are yet set in stone.
And there is no tentative release date yet either, but stay tuned to this thread to find out more information as it is available!

So without further ado, I would like to introduce:

Redemption

Last Updated: 8/21/14
Reason: Added website


Website: [Only registered and activated users can see links. Click Here To Register...]

Description

Patch

Server Rates

What there WON'T be

What there WILL be

Classical Features such as:

Modern Features such as:

New Features:


Misc Features:


I will continue to post development and spoilers here. As I said at the beginning, there is no release date yet. But the development is active and progressing nicely.

Spoilers/Teasers
03/13/2014 02:49 Y u k i#2
Name in use? [Only registered and activated users can see links. Click Here To Register...]
03/13/2014 02:57 Aceking#3
Quote:
Originally Posted by Y u k i View Post
Name in use? [Only registered and activated users can see links. Click Here To Register...]
In all honesty, that release is quite old that I don't believe the name will become an issue.
That being said, if lostsolder05 does have an issue with it. I will gladly remove the name.

Redemption is just the project name I am using. It might change in the future but at this point seems unlikely unless there is an issue with it.
03/13/2014 03:01 Spirited#4
Best of luck to you. Glad to see you didn't lose your thread when the board went offline for its daily backup.
03/13/2014 05:31 lostsolder05#5
Quote:
Originally Posted by Aceking View Post
In all honesty, that release is quite old that I don't believe the name will become an issue.
That being said, if lostsolder05 does have an issue with it. I will gladly remove the name.

Redemption is just the project name I am using. It might change in the future but at this point seems unlikely unless there is an issue with it.
No problems here. Good luck.
03/13/2014 16:57 CptSky#6
If you want the official algorithm for TQ spawns, check in my COPS v7 Emulator source. I reimplemented it and it works well.
03/13/2014 17:16 Aceking#7
Quote:
Originally Posted by CptSky View Post
If you want the official algorithm for TQ spawns, check in my COPS v7 Emulator source. I reimplemented it and it works well.
I took their spawn database. And converted their weird values using their algorithm from their EO source that you posted at some point. :)
So it pretty much is the official spawns.
03/15/2014 02:40 Aceking#8
Spoiler from Dis City....

Gallery
03/15/2014 06:10 Spirited#9
Looking Good. I'm glad things are working out with that source.
03/17/2014 11:54 InsomniacPro#10
So I do have a question for you. Why do you prefer the TQ spawn system against what you had before? Did the mobs spawn in a better format than the system prior to TQ's?
03/17/2014 12:08 Ultimation#11
my guess is because tqs database has all spawns, amount to spawn, there actions on death and spawn etc etc saves alot of time coding in 300+ spawn points.
03/17/2014 12:43 InsomniacPro#12
Quote:
Originally Posted by Ultimation View Post
my guess is because tqs database has all spawns, amount to spawn, there actions on death and spawn etc etc saves alot of time coding in 300+ spawn points.
Not talking about their database entries. I'm referring to the actual calculations.
03/17/2014 13:20 Aceking#13
Well ulti is right. Everything is there.
All the mob spawns ranging from TC all the way to other maps like moonbox, dis city, AZ, metzone.

Spawn times, and amount to spawn per generation. Its really authentic to the point where I personally can't tell the difference between that and retail CO.

When your stuck making your own spawns for each map, and trying to get them correct...its a huge pain.
So converting TQs system was a much more viable and accurate option.
03/18/2014 15:22 Ciarda#14
This is my dream server but you will mess it up and add 2.0 stuff into it and ruin it :D

I wish there was a pure 1.0 server out there I mean I dont care if it uses a 2.0 client etc with the features removed just that it ACTUALLY is 1.0 Love2Hate, Classic Conquer all claim to be the new 1.0 pservers and suck hard because they added there own stuff :S why cant we see a pure 1.0 server which I for one would play because that was the best co experience for me after all the new features were added I had to quit co because it just wasent the same anymore

You will probably make the best close 1.0 server out there which will probably end up with me playing it if your gonna actually run it as a server and wish you the best of luck, Wish I could programme a server myself completely from scratch, Slowly learning one day I will

The Redux source Pro4 made is amazing and if he fixed the bridge errors and the mob AI w/e it is then id use it too because I have heard many people say how easy it is to upgrade/downgrade and remove/add features into it and its coded more clean in a way everyone can understand
03/18/2014 16:07 Y u k i#15
Quote:
Originally Posted by Ciarda View Post
This is my dream server but you will mess it up and add 2.0 stuff into it and ruin it :D

I wish there was a pure 1.0 server out there I mean I dont care if it uses a 2.0 client etc with the features removed just that it ACTUALLY is 1.0 Love2Hate, Classic Conquer all claim to be the new 1.0 pservers and suck hard because they added there own stuff :S why cant we see a pure 1.0 server which I for one would play because that was the best co experience for me after all the new features were added I had to quit co because it just wasent the same anymore

You will probably make the best close 1.0 server out there which will probably end up with me playing it if your gonna actually run it as a server and wish you the best of luck, Wish I could programme a server myself completely from scratch, Slowly learning one day I will

The Redux source Pro4 made is amazing and if he fixed the bridge errors and the mob AI w/e it is then id use it too because I have heard many people say how easy it is to upgrade/downgrade and remove/add features into it and its coded more clean in a way everyone can understand
Everyone seems to praise Redux for some reason. Its almost as bad as LOTF was. Constant Stackoverflows caused by a fucking flawed implementation of memcpy, move and set. Also a flawed socket system wich results in infitite loops every now and then. The bugs Specy and I had to fix so he could run a propper server are countless and yet everyday there are more surprises.

The Bridges aka scenes and the Mob AI are probably the two most unimportant factors here.

While Redux runs fine if there arent too many players playing, after you hit the 20+ for over 6 hours it fails hard. Really hard.

Regards your core post: I too would like to see a real classic conquer server, but not 1.0, more like the Qonquer Patch 4531 ~