[Release] Fix Awake Scroll

01/22/2017 09:17 flyffdev#31
Check it first if already have, if dont then define it
01/22/2017 11:12 ronscript#32
awake on jewelry not working, im using 15 source
01/22/2017 22:39 flyffdev#33
Quote:
Originally Posted by ronscript View Post
awake on jewelry not working, im using 15 source
randomoption.cpp:

You will find something like this:


#endif // __J12_0
return static_cast<int>( eAwakening );
case PARTS_CLOTH:
case PARTS_CLOAK:

Just add what you want, for example PARTS_BULLET [it allows you to raise posters and arrows!] Or stop as you said what you want
After that it should look like this

#endif // __J12_0
return static_cast<int>( eAwakening );
case PARTS_CLOTH:
case PARTS_CLOAK:
case PARTS_NECKLACE1
case PARTS_RING1:
case PARTS_RING2:
case PARTS_EARRING1:
case PARTS_EARRING2:



Build-Neuz.exe
01/23/2017 09:52 ronscript#34
Before

After

After compiling, It still doenst work. What I done wrong?



Quote:
Originally Posted by flyffdev View Post
randomoption.cpp:

You will find something like this:


#endif // __J12_0
return static_cast<int>( eAwakening );
case PARTS_CLOTH:
case PARTS_CLOAK:

Just add what you want, for example PARTS_BULLET [it allows you to raise posters and arrows!] Or stop as you said what you want
After that it should look like this

#endif // __J12_0
return static_cast<int>( eAwakening );
case PARTS_CLOTH:
case PARTS_CLOAK:
case PARTS_NECKLACE1
case PARTS_RING1:
case PARTS_RING2:
case PARTS_EARRING1:
case PARTS_EARRING2:



Build-Neuz.exe