plz help

03/04/2014 23:31 karrarserver#1
i want sql... possible weapons professionalism Please
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
i have dss and nx3 but i need Something

af you know wat i need Give me plzzzzzzz

<<<<sorry for my englsh>>>>
:D


03/04/2014 23:34 eziorav#2
Quote:
Originally Posted by karrarserver View Post
i want sql... possible weapons professionalism Please
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
i have dss and nx3 but i need Something

af you know wat i need Give me plzzzzzzz

<<<<sorry for my englsh>>>>
:D


Sorry i don't know what you need cause i didn't understand what you trying to say just write in your mother language then we use google to translate better than you did
& next time use [Only registered and activated users can see links. Click Here To Register...]
03/05/2014 02:18 karrarserver#3
Quote:
Originally Posted by eziorav View Post
Sorry i don't know what you need cause i didn't understand what you trying to say just write in your mother language then we use google to translate better than you did
& next time use [Only registered and activated users can see links. Click Here To Register...]
sorry for my english

:(
03/05/2014 02:39 Prentis#4
Quote:
Originally Posted by karrarserver View Post
sorry for my english

:(
Post it in your language plz. Saying sorry won't help us help you
03/05/2014 06:22 karrarserver#5
oke >>>>>>اريد مساعة لتعريف الاسلحة يعني لما اريد اعدل عن الاسلحة وكذا حقت الاحتراف يعني مشكلة هالكود غلط

انا معي هذه الكود لكنه غلط اريد الصحيح

Quote:
INSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (105731, 105731, 1000105731, 1, 1, 105, 99, 0, 0, 0, 7, 1, 0, 4, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 155, 300, 0, 0, CAST(0.60 AS Decimal(10, 2)), CAST(202.00 AS Decimal(10, 2)), 93548000, 0, 0, 1810000, 0, 3, 0, 16777216, 0, 0, CAST(0.00 AS Decimal(10, 2)), 11, CAST(1151.15 AS Decimal(12, 2)), CAST(11.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 14, CAST(-30.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 12, CAST(397.90 AS Decimal(12, 2)), CAST(5.20 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 102737, 11, CAST(2x.x0 AS Decimal(10, 2)), CAST(29.30 AS Decimal(10, 2)), CAST(35.20 AS Decimal(10, 2)), CAST(44.80 AS Decimal(10, 2)), 12, CAST(8.60 AS Decimal(10, 2)), CAST(10.00 AS Decimal(10, 2)), CAST(12.00 AS Decimal(10, 2)), CAST(15.30 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'0', N'drop_weapon_axe', 0, N'Icon_2handaxe_dawnofhektor', N' ')
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

i,have this code for the wapen but this not correct
>>>>
i mean <<< i,want Make new wapens With new colors

plz anyone help me>>>>
03/05/2014 11:43 eziorav#6
Quote:
Originally Posted by karrarserver View Post
oke >>>>>>اريد مساعة لتعريف الاسلحة يعني لما اريد اعدل عن الاسلحة وكذا حقت الاحتراف يعني مشكلة هالكود غلط

انا معي هذه الكود لكنه غلط اريد الصحيح



<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

i,have this code for the wapen but this not correct
>>>>
i mean <<< i,want Make new wapens With new colors

plz anyone help me>>>>
to make new weapons from old ones just change the id,name_id,text_id(better leave it like that if you don't fully understand what it does)
2- add a string for the name_id you changed
3- if you have any 3D design skills use the nx3 plugin to create your own weapons, if not or you have photoshop skills just edit the dds files
4- this the correct query for the item
use arcadia
Code:
INSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (10572431, 105731, 1000105731, 1, 1, 105, 99, 0, 0, 0, 7, 1, 0, 4, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 155, 300, 0, 0, CAST(0.60 AS Decimal(10, 2)), CAST(202.00 AS Decimal(10, 2)), 93548000, 0, 0, 1810000, 0, 3, 0, 16777216, 0, 0, CAST(0.00 AS Decimal(10, 2)), 11, CAST(1151.15 AS Decimal(12, 2)), CAST(11.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 14, CAST(-30.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 12, CAST(397.90 AS Decimal(12, 2)), CAST(5.20 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 102737, 11, CAST(0.00 AS Decimal(10, 2)), CAST(29.30 AS Decimal(10, 2)), CAST(35.20 AS Decimal(10, 2)), CAST(44.80 AS Decimal(10, 2)), 12, CAST(8.60 AS Decimal(10, 2)), CAST(10.00 AS Decimal(10, 2)), CAST(12.00 AS Decimal(10, 2)), CAST(15.30 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'0', N'drop_weapon_axe', 0, N'Icon_2handaxe_dawnofhektor', N' ')
hope i've helped you & use thanks button ;)
03/05/2014 18:26 karrarserver#7
Quote:
Originally Posted by eziorav View Post
to make new weapons from old ones just change the id,name_id,text_id(better leave it like that if you don't fully understand what it does)
2- add a string for the name_id you changed
3- if you have any 3D design skills use the nx3 plugin to create your own weapons, if not or you have photoshop skills just edit the dds files
4- this the correct query for the item
use arcadia
Code:
INSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (10572431, 105731, 1000105731, 1, 1, 105, 99, 0, 0, 0, 7, 1, 0, 4, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 155, 300, 0, 0, CAST(0.60 AS Decimal(10, 2)), CAST(202.00 AS Decimal(10, 2)), 93548000, 0, 0, 1810000, 0, 3, 0, 16777216, 0, 0, CAST(0.00 AS Decimal(10, 2)), 11, CAST(1151.15 AS Decimal(12, 2)), CAST(11.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 14, CAST(-30.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 12, CAST(397.90 AS Decimal(12, 2)), CAST(5.20 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 102737, 11, CAST(0.00 AS Decimal(10, 2)), CAST(29.30 AS Decimal(10, 2)), CAST(35.20 AS Decimal(10, 2)), CAST(44.80 AS Decimal(10, 2)), 12, CAST(8.60 AS Decimal(10, 2)), CAST(10.00 AS Decimal(10, 2)), CAST(12.00 AS Decimal(10, 2)), CAST(15.30 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'0', N'drop_weapon_axe', 0, N'Icon_2handaxe_dawnofhektor', N' ')
hope i've helped you & use thanks button ;)

thanks alot :)
03/05/2014 18:38 Prentis#8
Quote:
Originally Posted by karrarserver View Post
thanks alot :)
There's a thank button for that! :P

Thank eziorav

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