to make new weapons from old ones just change the id,name_id,text_id(better leave it like that if you don't fully understand what it does)
3- if you have any 3D design skills use the nx3 plugin to create your own weapons, if not or you have photoshop skills just edit the dds files
Code:
INSERT [dbo].[ItemResource] ([id], [name_id], [tooltip_id], [type], [group], [class], [wear_type], [set_id], [set_part_flag], [grade], [rank], [level], [enhance], [socket], [status_flag], [limit_deva], [limit_asura], [limit_gaia], [job_depth], [limit_fighter], [limit_hunter], [limit_magician], [limit_summoner], [use_min_level], [use_max_level], [target_min_level], [target_max_level], [range], [weight], [price], [huntaholic_point], [arena_point], [ethereal_durability], [endurance], [material], [summon_id], [item_use_flag], [available_period], [decrease_type], [throw_range], [base_type_0], [base_var1_0], [base_var2_0], [base_type_1], [base_var1_1], [base_var2_1], [base_type_2], [base_var1_2], [base_var2_2], [base_type_3], [base_var1_3], [base_var2_3], [opt_type_0], [opt_var1_0], [opt_var2_0], [opt_type_1], [opt_var1_1], [opt_var2_1], [opt_type_2], [opt_var1_2], [opt_var2_2], [opt_type_3], [opt_var1_3], [opt_var2_3], [effect_id], [enhance_0_id], [enhance_0_01], [enhance_0_02], [enhance_0_03], [enhance_0_04], [enhance_1_id], [enhance_1_01], [enhance_1_02], [enhance_1_03], [enhance_1_04], [skill_id], [state_id], [state_level], [state_time], [cool_time], [cool_time_group], [model_type_dem], [model_type_def], [model_type_asm], [model_type_asf], [model_type_gam], [model_type_gaf], [deco_model_change], [model_00], [model_01], [model_02], [model_03], [model_04], [model_05], [model_06], [model_07], [model_08], [model_09], [model_10], [model_11], [model_12], [model_13], [model_14], [model_15], [model_16], [model_17], [texture_filename], [drop_type], [icon_id], [icon_file_name], [script_text]) VALUES (10572431, 105731, 1000105731, 1, 1, 105, 99, 0, 0, 0, 7, 1, 0, 4, 0, N'1', N'1', N'1', 15, N'1', N'1', N'1', N'1', 155, 300, 0, 0, CAST(0.60 AS Decimal(10, 2)), CAST(202.00 AS Decimal(10, 2)), 93548000, 0, 0, 1810000, 0, 3, 0, 16777216, 0, 0, CAST(0.00 AS Decimal(10, 2)), 11, CAST(1151.15 AS Decimal(12, 2)), CAST(11.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 14, CAST(-30.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 12, CAST(397.90 AS Decimal(12, 2)), CAST(5.20 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 0, CAST(0.00 AS Decimal(12, 2)), CAST(0.00 AS Decimal(12, 2)), 102737, 11, CAST(0.00 AS Decimal(10, 2)), CAST(29.30 AS Decimal(10, 2)), CAST(35.20 AS Decimal(10, 2)), CAST(44.80 AS Decimal(10, 2)), 12, CAST(8.60 AS Decimal(10, 2)), CAST(10.00 AS Decimal(10, 2)), CAST(12.00 AS Decimal(10, 2)), CAST(15.30 AS Decimal(10, 2)), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'2handaxe_dawnofhektor', N'0', N'drop_weapon_axe', 0, N'Icon_2handaxe_dawnofhektor', N' ')