Which bosses spawn mobs

08/27/2009 08:39 2Moons1Cup#1
Hi I need to exp my level 3x ak which bosses are best to lure away and afk exp on with my seg and ak.
08/27/2009 08:49 Vaidas B#2
for u the best ones are the bosses at requies beach
08/27/2009 08:56 2Moons1Cup#3
Hmm ok tyvm.
08/27/2009 09:18 2Moons1Cup#4
What bosses in requies? Where? And how do I access them?
08/27/2009 09:48 Vaidas B#5
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folo the green ones, dont mind the red, i wanted to make a smile, and use this script

Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

004599BD:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
 mov [eax+18],000001F4//DwStandDelay eax+18
mov [eax+1C],000001F4//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx

mov edx,30 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
004599BD:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)

newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi

orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,00 // time delay between spawn
mov dword ptr [eax+90],edx
08/27/2009 10:45 2Moons1Cup#6
Ahaha. Thank you but the only problem is the bosses are never there!.
08/27/2009 11:01 Vaidas B#7
look around the walls, sometimes people lure them there, and sometimes they are dead and need time to respawn (~15min) so just wait there
08/27/2009 11:48 Cr0_Fr3aK#8
Hey waidas what is that script ?
Is this the VAC hack with mass spawn ?
And does the [DISABLE] function works ?
08/27/2009 11:54 Vaidas B#9
I use this script for all boss spawns, and do u mean by disable function?
and its a vac script with the mob spawn part
08/27/2009 13:58 Cr0_Fr3aK#10
But why you added the
Code:
mov edx,999 // number boss spawn
mov dword ptr [eax+8c],edx

mov edx,00 // time delay between spawn
mov dword ptr [eax+90],edx
to the [DISABLE] part ?

This is my VAC script :
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

004599BD:                   // Array Of Bytes Scan : 8B 50 1C 89 51 20
jmp newmem
nop
returnhere:

newmem:
                            // DwExploreRange eax
mov [eax+08],00000020       // DwSight	eax+08
mov [eax+04],00000020       // DwPersuitRange	eax+04
                            // DwAvoidRange	eax+0C
mov [eax+10],00000064       // DwExploreStandDelay	eax+10
mov [eax+14],00000064       // DwExploreMoveDelay	eax+14
mov [eax+18],00000258       // DwStandDelay	eax+18
mov [eax+1C],00000258       // DwMoveDelay	eax+1C
                            // DwFollowMyMasterRange	eax+20
                            // DwStopMasterNear	eax+24
                            // DwWarpMyMasterRange	eax+28
mov [eax+2C],00000064       // DwCallTeamPossibelHP	eax+2C
mov [eax+30],00000020       // DwCallTeamCount	eax+30
mov [eax+34],00000000       // DwBlockNFirstAttack	eax+34 // mov [eax+38],00000020 // DwCallTeamCell	byte[eax+38]
                            // DwFollowTarget	eax+3C
                            // DwSpecialAttackStartHP	
                            // DwSpecialMeleeAttackRate	
                            // DwSpecialRangeAttackRate	
                            // DwPowerAttacjStartHP	
                            // DwPowerMeleeAttackProbable	
                            // DwPowerRangeAttackProbable	
                            // mov [eax+40],00000000 // DwUnderAttackAggro	eax+40
                            // mov [eax+44],00000000 // DwMeleeAttackRangeInAggro	eax+44
                            // mov [eax+48],00000000 // DwRangeAttackRangeInAggro	eax+48
                            // DwSightInAggro	eax+4C
                            // DwDefeatAggro	eax+50
mov [eax+54],00000000       // DwBlockedAggro	eax+54
mov [eax+58],00000000       // DwSlideAggro	eax+58
mov [eax+5C],00000000       // DwHealAggro	eax+5C
                            // DwMasterUnderAttackAggro	eax+50
                            // DwMasterDefeatAggro	eax+54
                            // DwMasterBlockingAggro     eax+58
                            // DwMasterSlideAggro     eax+5C
                            // DwCOmplusionUnderAttackAggro     eax+60
                            // DwMaxSummonsMonsterCount      eax+64
                            // DwReSummonsMonsterTick       eax+68
                            // DwMaxSummonsMonsterRange       eax+6C
                            // DwSummonsStartPcCountPatternType     eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,10                  // Spawn Number
mov [eax+8c],edx
                            
mov edx,64                  // Spawn Delay Time
mov [eax+90],edx

mov edx,99                  // Mobs Following
mov [eax+3C],edx

mov edx,999                 // Boss Spawn Number
mov dword ptr [eax+8c],edx

mov edx,01                  // Time Delay Between Boss Spawn
mov dword ptr [eax+90],edx
                            // mov [ecx+20],edx // Following my master #
exit:
jmp returnhere
 
 
[DISABLE]
dealloc(newmem)
004599BD:                   // Array Of Bytes Scan : 8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,10
mov [eax+8c],edx
mov edx,64
mov [eax+90],edx
mov edx,99
mov [eax+3C],edx
mov edx,999
mov dword ptr [eax+8c],edx
mov edx,01
mov dword ptr [eax+90],edx
Is this wrong ?
And is my [DISABLE] part right ? Are there any mistakes ?
And when I turn on the VAC Hack will I DC in Crespo Dungeon ?


WOOT ! (100 Posts :p)
08/27/2009 14:00 Vaidas B#11
i dont know, and im using it for a long time, it works for me
08/27/2009 14:07 Cr0_Fr3aK#12
And do you know about the DC in Crespo Dungeon if I turn on VAC Hack ?
I don't want to test it now because I don't want to waste 300k -.-'.
08/27/2009 14:12 Vaidas B#13
yes u will DC if u turn it on and pass the teleport, so i always turn it on only when i get to laiden's "room"
08/27/2009 14:24 2Moons1Cup#14
why are the mobs attacking me when i use waidases script? :(
08/27/2009 14:26 Vaidas B#15
couse u also need a non aggro script lol