[Release] Darkorbit Emulator without a Name

02/22/2014 10:44 th0rex#1
Well ....
As I am not working on the Skyuniverse Emulator anymore I thought that I could release an little experiment. It is the base for a darkorbit server written in c++. Maybe some people are more familiar with c++ then with c# or java and will continue this. I will update it when I got time. I commented the emulator as good as possible. There is still a lot to be done. You need the boost library for this to work (version 1.5.4)

This project is now on github. Im gonna update everything there. I will just release big changes on epvp.

Current Version : 0.1.2

Changelog

[Only registered and activated users can see links. Click Here To Register...]

If you find bugs please report them.

Regards C0untLizzi.
02/22/2014 10:51 Madatek#2
What does this emulator feature?
02/22/2014 10:53 th0rex#3
Not much. I will add more things later. At the moment you can't even get on the map. I just released it because there may be people who are more familiar with c++ then with c# or java. (Like me) And I released such an early version of it because maybe some people would like to do the packet handling their way but got no idea how to setup a tcp server in c++. At the moment it is easy to change the packet handling (or everything else) not like in other emulators. And it probably will run faster then other opensource emulators because it is c++ and does not run bytecode.

Edit : now send() works probably and you can get onto map.
02/23/2014 00:01 Luffa#4
Quote:
Originally Posted by omitma View Post
Not much. I will add more things later. At the moment you can't even get on the map. I just released it because there may be people who are more familiar with c++ then with c# or java. (Like me) And I released such an early version of it because maybe some people would like to do the packet handling their way but got no idea how to setup a tcp server in c++. At the moment it is easy to change the packet handling (or everything else) not like in other emulators. And it probably will run faster then other opensource emulators because it is c++ and does not run bytecode.

Edit : now send() works probably and you can get onto map.

Diffidently c++ as a stactic language will run faster than c#, and no need of .net framework.

Thumps up for this ;)

Best Regards Bau
02/24/2014 10:20 manulaiko#5
Thanks!

I'm learning c++, so this will help me a lot!
02/24/2014 15:32 th0rex#6
As I am updating this like every hour I added it on github because I don't like the way on how to update releases on epvp. I will still release big changes here. So for the newest version please visit [Only registered and activated users can see links. Click Here To Register...]. If you find bugs try to reproduce them on the newest version because they might be outdated. I am currently working on an event raise & handling system. I hope I will have that finished soon.