g_pSkillTree:AddSkillTemplet_LUA({
m_eID = 1001,
m_eType = 7,
m_wstrName = "Flame Geyser",
m_wstrMainDesc = [[
Du rammst dein Schwert mit voller Wucht in den Boden und erzeugst eine Feuers�¤ule, die den Gegner in die Luft schleudert und ihm mehrfach Schaden zuf�¼gt.
#CFF4444Zerst�¶rung-Skill#CX
- #CFF4444Aura der Zerst�¶rung#CX wird verbraucht und #C4488FFAura der Vitalit�¤t#CX gesammelt.
- Als Schwertk�¤mpfer der Zerst�¶rung steigt deine Attacke.]],
m_EffectiveDesc = {
"Feuers\195\164ule: 409% Attacke",
"Feuers\195\164ule: 418% Attacke",
"Feuers\195\164ule: 427% Attacke",
"Feuers\195\164ule: 437% Attacke",
"Feuers\195\164ule: 446% Attacke",
"Feuers\195\164ule: 455% Attacke",
"Feuers\195\164ule: 464% Attacke",
"Feuers\195\164ule: 473% Attacke",
"Feuers\195\164ule: 483% Attacke",
"Feuers\195\164ule: 492% Attacke",
"Feuers\195\164ule: 501% Attacke",
"Feuers\195\164ule: 510% Attacke",
"Feuers\195\164ule: 519% Attacke",
"Feuers\195\164ule: 529% Attacke",
"Feuers\195\164ule: 538% Attacke",
"Feuers\195\164ule: 547% Attacke",
"Feuers\195\164ule: 556% Attacke",
"Feuers\195\164ule: 565% Attacke",
"Feuers\195\164ule: 575% Attacke",
"Feuers\195\164ule: 584% Attacke",
"Feuers\195\164ule: 593% Attacke",
"Feuers\195\164ule: 602% Attacke",
"Feuers\195\164ule: 611% Attacke",
"Feuers\195\164ule: 621% Attacke",
"Feuers\195\164ule: 630% Attacke",
"Feuers\195\164ule: 639% Attacke",
"Feuers\195\164ule: 648% Attacke",
"Feuers\195\164ule: 657% Attacke",
"Feuers\195\164ule: 667% Attacke",
"Feuers\195\164ule: 676% Attacke"
},
m_wstrIconTextureName = "DLG_SKILL_ElswordActive_01.tga",
m_wstrIconTexturePieceName = "SI_SA_ES_FLAME_GEYSER",
m_wstrImageTextureName = "DLG_Elsword_SKILL_ScreenShot_01.tga",
m_wstrImageTexturePieceName = "SI_SA_ES_FLAME_GEYSER",
m_bBornSealed = False,
m_bShowSkillLevel = True,
m_eActiveSkillUseCondtion = 1,
m_iRequireLearnSkillPoint = 2,
m_iRequireUpgradeSkillPoint = 2,
m_usCBConsumption = 0,
m_usFPGainCount = 0,
m_usFPConsumtion = 0,
m_usWOSType = 1,
m_RequireCharacterLevel = {
0,
2,
4,
6,
8,
10,
12,
14,
16,
18,
20,
22,
24,
26,
28,
30,
32,
34,
36,
38,
40,
42,
44,
46,
48,
50,
52,
54,
56,
58
},
m_SkillCoolTime = { <--- thats your cooldown you can change that to 0
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8,
8
},
m_MPConsumption = { <--- thats your mp cost you can edit that to 0
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150,
150
}
})
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