So been playing around with some damages and such, and considering the mobs in patch 5065 can't go above 65535 health. TQ obviously had to nerf damage considerably.
From what I can tell, this wasn't needed in the early days because who was going to do massive amounts of damage when full 1 soc was SUPER rare.
So it looks like they added another field to the monstertype, called 'defence2'.
For the most part, every mob has a value of 10000 in this field.
There are a couple of exceptions.
Guards have a value of 1000.
Gano/Titan etc have 3000.
MetDove has 200 (1000 life normally but still takes a beating hence the extra def)
Satan has 100.
This would certainly explain alot, considering you practically do no damage to Satan.
My question is this, has anybody run into any kind of formula (like from EO source?) that would include this field into the calculations.
Or does anyone have any ideas?
My thinking is this. If 10,000 is the normal value. Then 100 is 1/100th of that.
So you would do 1/100th damage.
So in the case of Satan, who we know has extreme defence.
Someone with about 7k attack, will do roughly 23k damage to him regularly.
Add in this extra defense, and you get about 230.
Which seems about right, I was just kinda wondering if anyone else has come across it.
From what I can tell, this wasn't needed in the early days because who was going to do massive amounts of damage when full 1 soc was SUPER rare.
So it looks like they added another field to the monstertype, called 'defence2'.
For the most part, every mob has a value of 10000 in this field.
There are a couple of exceptions.
Guards have a value of 1000.
Gano/Titan etc have 3000.
MetDove has 200 (1000 life normally but still takes a beating hence the extra def)
Satan has 100.
This would certainly explain alot, considering you practically do no damage to Satan.
My question is this, has anybody run into any kind of formula (like from EO source?) that would include this field into the calculations.
Or does anyone have any ideas?
My thinking is this. If 10,000 is the normal value. Then 100 is 1/100th of that.
So you would do 1/100th damage.
So in the case of Satan, who we know has extreme defence.
Someone with about 7k attack, will do roughly 23k damage to him regularly.
Add in this extra defense, and you get about 230.
Which seems about right, I was just kinda wondering if anyone else has come across it.