Dmap MapObjectTypes.

02/01/2014 14:13 abdoumatrix#1
hey all.

i'm trying to add new map from CrazyToa client.

i find unknow MapObjectType which is 0

but i can't find any info about it

this is only the types i know get it from Map viewing Tool
PHP Code:
 internal enum MapObjectType
        
{
            
Backdrop 8,
            
Effect 10,
            
Scene 1,
            
Sound 15,
            
TerrainObject 4
        

anyone have any info. about this type?

but i just wanna the MapObjectType of 0 (just curious:D)
02/01/2014 14:19 Y u k i#2

Its most likely a Object that you didnt properly import, like a statue, tree, stone or a fountain.
02/01/2014 14:59 abdoumatrix#3
Quote:
Originally Posted by Y u k i View Post

Its most likely a Object that you didnt properly import, like a statue, tree, stone or a fountain.
:D

that why i ask about it.:rolleyes:
02/01/2014 16:03 CptSky#4
static const int32_t MAP_NONE = 0;
static const int32_t MAP_TERRAIN = 1;
static const int32_t MAP_TERRAIN_PART = 2;
static const int32_t MAP_SCENE = 3;
static const int32_t MAP_COVER = 4;
static const int32_t MAP_ROLE = 5;
static const int32_t MAP_HERO = 6;
static const int32_t MAP_PLAYER = 7;
static const int32_t MAP_PUZZLE = 8;
static const int32_t MAP_3DSIMPLE = 9;
static const int32_t MAP_3DEFFECT = 10;
static const int32_t MAP_2DITEM = 11;
static const int32_t MAP_3DNPC = 12;
static const int32_t MAP_3DOBJ = 13;
static const int32_t MAP_3DTRACE = 14;
static const int32_t MAP_SOUND = 15;
static const int32_t MAP_2DREGION = 16;
static const int32_t MAP_3DMAGICMAPITEM = 17;
static const int32_t MAP_3DITEM = 18;
static const int32_t MAP_3DEFFECTNEW = 19;
02/01/2014 16:10 abdoumatrix#5
Quote:
Originally Posted by CptSky View Post
static const int32_t MAP_NONE = 0;
static const int32_t MAP_TERRAIN = 1;
static const int32_t MAP_TERRAIN_PART = 2;
static const int32_t MAP_SCENE = 3;
static const int32_t MAP_COVER = 4;
static const int32_t MAP_ROLE = 5;
static const int32_t MAP_HERO = 6;
static const int32_t MAP_PLAYER = 7;
static const int32_t MAP_PUZZLE = 8;
static const int32_t MAP_3DSIMPLE = 9;
static const int32_t MAP_3DEFFECT = 10;
static const int32_t MAP_2DITEM = 11;
static const int32_t MAP_3DNPC = 12;
static const int32_t MAP_3DOBJ = 13;
static const int32_t MAP_3DTRACE = 14;
static const int32_t MAP_SOUND = 15;
static const int32_t MAP_2DREGION = 16;
static const int32_t MAP_3DMAGICMAPITEM = 17;
static const int32_t MAP_3DITEM = 18;
static const int32_t MAP_3DEFFECTNEW = 19;
that is what called a helpfull post.:handsdown: