LOTF Jump Bug

08/19/2009 09:00 TehPwnzor#1
alright y'all know the great lotf jump bug right?
well ive been researching it for a few days
kk heres the possibilities ive come across with some friends

-A packet gets sent twice[Emme]
-Make a Pullback[A Friend]
-HB? even though hb isnt in my source.[f0am]

any1 know what might help

btw the pullback didnt work
08/19/2009 09:24 f0am#2
CLIENT EDITS
08/19/2009 09:43 TehPwnzor#3
no its not!
lmao i had it before client edits jesus christ when will you listen
08/20/2009 02:11 Pete1990#4
wow u are both wrong its the Database.cs lol
08/20/2009 02:23 _tao4229_#5
It's lucky time. I've said it over nine thousand times.
08/20/2009 02:44 Pete1990#6
Nah i had it with Heavenblessing long as it dont save ur fine
08/20/2009 02:51 TehPwnzor#7
HEAVENLY BLESSING ISNT IN MY SOURCE YOU TARD!
08/20/2009 04:39 killermickle#8
Quote:
Originally Posted by TehPwnzor View Post
HEAVENLY BLESSING ISNT IN MY SOURCE YOU TARD!
Obv. Theres no such thing as heavenly blessing so how could it be in your source?
08/20/2009 04:43 TasteofChaos#9
Quote:
Originally Posted by killermickle View Post
Obv. Theres no such thing as heavenly blessing so how could it be in your source?
what if it's custom? ah
08/20/2009 04:44 CptSky#10
Quote:
Originally Posted by _tao4229_ View Post
It's lucky time. I've said it over nine thousand times.
It's UpdateSpawn function, not realy the lucky time. When you update the entity for example the effect like the lucky time, you send the entity packet to all... You don't have to send this packet, the vital packet can work fine.
08/20/2009 04:46 killermickle#11
Quote:
Originally Posted by TasteofChaos View Post
what if it's custom? ah
If someone makes Heavenly blessing they clearly have the mental bandwidth of a rabbit getting choked by a boa constrictor.

That may have sounded well random but I just watched a video on youtube of it O.O
08/20/2009 04:46 _tao4229_#12
Quote:
Originally Posted by CptSky View Post
It's UpdateSpawn function, not realy the lucky time. When you update the entity for example the effect like the lucky time, you send the entity packet to all... You don't have to send this packet, the vital packet can work fine.
It's because of an invalid line in the lucky time code that's resending the 3F6 packet when nothing needs to be updated. It's using a logical or instead of a logical and when checking, and since these guys don't know what a logical or is they're fucked.
08/20/2009 04:51 CptSky#13
Quote:
Originally Posted by _tao4229_ View Post
It's because of an invalid line in the lucky time code that's resending the 3F6 packet when nothing needs to be updated. It's using a logical or instead of a logical and when checking, and since these guys don't know what a logical or is they're fucked.
I don't know how the lucky time is made in LOTF but your version and my version of the bug are the same but I put the error on the UpdateSpawn function who isn't good. It's the 3F6 packet when you don't have to use it...
08/20/2009 12:35 AmbiguousStatement#14
Can someone elaborate on this jump bug :rolleyes:
08/20/2009 18:40 CptSky#15
Quote:
Originally Posted by AmbiguousStatement View Post
Can someone elaborate on this jump bug :rolleyes:
All is said...