i need help

08/05/2009 20:37 rgaguena#1
salvation, i have a bug in my source, the xp ball not work ; I wish someone gave me the ball xp coding plz
08/05/2009 20:46 samehvan#2
Source?
08/05/2009 20:52 rgaguena#3
pazeco
08/05/2009 20:56 Kital82#4
That's not a source ...
08/05/2009 22:14 rgaguena#5
pazeco source 5017
08/05/2009 22:44 _StarScream_#6
lmao
08/05/2009 23:06 TehPwnzor#7
lmao isnt that lotf?
08/06/2009 01:43 Santa#8
Quote:
Originally Posted by samehvan View Post
Source?
Honestly??

Quote:
Originally Posted by Kital82 View Post
That's not a source ...
Sure it is. Its PazeCo, you know the source. Sorry forgot you dont have brains.

Quote:
Originally Posted by rgaguena View Post
pazeco source 5017
OBVIOUSLY LOTF, I MEAN COME ON

How do you not know that it is lotf???? OMG.
08/06/2009 02:24 TehPwnzor#9
lmao i was being sarcastic nub
08/06/2009 06:00 Santa#10
jOO es the nub jOO nub. Gotta talk on msn remember...those people JustChillin and Acrotemple got banned for this....tanelipe
08/06/2009 06:55 rgaguena#11
yes pazeco it is a lotf source
08/06/2009 07:24 killermickle#12
In character.cs under
Code:
                 if (ItemsInInventory <= 30)
                {
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    AddItem("1088001-0-0-0-0-0", 0, (uint)General.Rand.Next(346623472));
                    RemoveItem(ItemUID);
                }                
            }
Code:
            else if (ItemParts[0] == "723700")
            {
                if (Level < 100)
                    AddExp((ulong)(1295000 + Level * 50000), false);
                else if (Level < 110)
                    AddExp((ulong)(1395000 + Level * 80000), false);
                else if (Level < 115)
                    AddExp((ulong)(1595000 + Level * 100000), false);
                else if (Level < 120)
                    AddExp((ulong)(1895000 + Level * 120000), false);
                else if (Level < 125)
                    AddExp((ulong)(2095000 + Level * 150000), false);
                else if (Level < 130)
                    AddExp((ulong)(2395000 + Level * 180000), false);
                else if (Level < 135)
                    AddExp((ulong)(2895000 + Level * 200000), false);

                RemoveItem(ItemUID);
            }
Thats what I have. I lowered the multiplying number on the end alot though so you'll need to put that back up
08/06/2009 07:53 rgaguena#13
thx
08/06/2009 10:59 Kital82#14
Quote:
Originally Posted by StarBucks View Post
Sure it is. Its PazeCo, you know the source. Sorry forgot you dont have brains.
One thing:
If you had seen this thread a lil moment ago. He had written "5017" and edited to "pazeco" ,
STFU, you should be the one that don't have brain to say that to other people...
08/07/2009 23:48 samehvan#15
[quote=StarBucks;2710100]Honestly??

????
what is wrong with my reply ,i wanted to know what source he uses is that something strange to ask ?


Quote:
Originally Posted by rgaguena View Post
salvation, i have a bug in my source, the xp ball not work ; I wish someone gave me the ball xp coding plz
u need to know where is ur itemuse class then under the ExpBall case add this to calculate the exp to give the player
Code:
int ExpToAdd = (int)Math.Floor(600000 * (1 + ((CSocket.Client.Level - 1) * 0.4)));