Item forge

10/20/2013 21:12 lostsolder05#1
Does anyone happen to know the calculations for upgrading quality and level in the new item forge system that has been recently added?

- Quality affects level upgrading and vice versa
- Item level seems to somehow affect the amount required

All I know.
10/20/2013 23:24 Aceking#2
Considering its just been released I highly doubt you will find someone (if anyone even has put the time into testing it yet) willing to release that.

Might be better off testing yourself.
10/20/2013 23:43 lostsolder05#3
Quote:
Originally Posted by Aceking View Post
Considering its just been released I highly doubt you will find someone (if anyone even has put the time into testing it yet) willing to release that.

Might be better off testing yourself.
Capt is that you? :confused: I've already tested it, there's literally nothing to the system besides the new calculations which I can only assume could be reversed through the client however I lack the reversing experience to do so.

I asked simply because why not? It's worth a shot.
10/21/2013 08:38 KraHen#4
Such calculations should always be server side, and never be part of the client.
10/21/2013 13:12 hadeset#5
I imagine the meteor/db requirement is calculated with a very similar formula as when it was with the NPC. Just that now you can present less mets/dbs and have a smaller chance of success. So, if someone knows how the NPC requirements were calculated, I would appreciate it, if you would share the information.
10/21/2013 16:19 CptSky#6
Quote:
Originally Posted by hadeset View Post
I imagine the meteor/db requirement is calculated with a very similar formula as when it was with the NPC. Just that now you can present less mets/dbs and have a smaller chance of success. So, if someone knows how the NPC requirements were calculated, I would appreciate it, if you would share the information.
Those calculations (NPC & TC one) are in my COPS v6 source. Taken from the old EO source and compared with CO2.
10/21/2013 21:39 lostsolder05#7
Quote:
Originally Posted by KraHen View Post
Such calculations should always be server side, and never be part of the client.
In the item forge system the success rate is displayed client side which is why I mentioned the possibility of reversing it directly from the client.
Quote:
Originally Posted by CptSky View Post
Those calculations (NPC & TC one) are in my COPS v6 source. Taken from the old EO source and compared with CO2.
These rates seem to be similar although not exact to what TQ's using in there forge system.
10/21/2013 23:29 Smallxmac#8
You could always make your own formula the would return the same results or even the results you would want.
10/21/2013 23:40 Y u k i#9
Quote:
Originally Posted by Smallxmac View Post
You could always make your own formula the would return the same results or even the results you would want.
If you cant answer the question, dont post. He clearly want the acctual formular, possibly for a proxy/bot.

and even IF he wanted it for a pserver, he would need the actual formular to match the values client side (without changing, or possibly reverseengineering the client)