Changing Theme Folder to only Default

10/16/2013 12:01 raventh1984#1
Hi elitepvpers,

I am willing to change the Theme folder so that it uses the Default folder only.

I noticed GoH has this to so what i did was compared the path from GoH to my and changed it. So it looks now like this

#ifdef __THEME_DEFAULT
case LANG_ENG:
strFullPath += "Default\\";
break;
#else //__THEME_DEFAULT
case LANG_ENG:
strFullPath += "English\\";
break;
#endif //__THEME_DEFAULT

Now i rebuild the neuz and started the neuz.
However the error log i am recieving is

2013/10/16 11:44:24 ::LoadTextureFromRes : Theme\English\screen.bmp not found

2013/10/16 11:44:24 CTexture::LoadTexture : Theme\English\screen.bmp read error

So its still is looking for the English theme folder.

How can i change it so its only using the Default folder and not the English folder to. I also have searched the Source for screen.bmp but there is nothing been found. So i searched in the resource folder also nothing to be found. I wonder where i need to change it.

With kind regards.
10/16/2013 16:56 Velmore#2
Search "screen.bmp" in your source and look if it's coded like "Theme\\English\\screen.bmp"
10/16/2013 17:15 raventh1984#3
Quote:
Originally Posted by raventh1984 View Post


I also have searched the Source for screen.bmp but there is nothing been found. So i searched in the resource folder also nothing to be found. I wonder where i need to change it.
Look at the last section then you read that it isnt in the source. Already searched for it.
10/16/2013 17:36 Velmore#4
blaaa blllaaaa bllaaa if you have no idea don't post something iof it's not in the source code it would not be there
10/16/2013 19:50 Pumaaa#5
Look for : m_texWallPaper in Source.
10/16/2013 20:56 raventh1984#6
Quote:
Originally Posted by Velmore View Post
blaaa blllaaaa bllaaa if you have no idea don't post something iof it's not in the source code it would not be there
did you steped out on the wrong side of bed?
You gave an answer that i already told about and if you dont get the fact that i am only pointing you on that then go do something else.

Dont get me wrong here i know and i appriciate your help. But you aint helping for telling me what to do if i already have done that. You must agree with me on that one.

Quote:
Originally Posted by Pumaaa View Post
Look for : m_texWallPaper in Source.

Thanks that did the trick. I compared the 2 sources with it and noticed this

My source has this
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );

And the other has this

m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\Default\\", scanner.token ), 0xff0000 );

That fixed it.