Conquer Online Item Notifier

10/02/2013 19:34 phize#1
Target patch: 5788+ (EN client)

In-game client/GM messages will be appear when selected items are detected, including the coordinates.

The slider determines how often messages are repeated (per unique item on the ground).

Notifyable items:
  • +Items
  • Meteors
  • DragonBalls
  • Refined items
  • Unique items
  • Elite items
  • Super items

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10/03/2013 07:49 nicolastyler#2
Very nice, this is your memory reader, right?

notepad.exe XD, next version can be calc.exe
10/03/2013 09:32 phize#3
Quote:
Originally Posted by nicolastyler View Post
Very nice, this is your memory reader, right?

notepad.exe XD, next version can be calc.exe
Yes, this was slapped together into a seperate app from the experimental memory stuff a while back.

TQ does check these forums, so the title + filename is just a small safety precaution. Not saying this will rule out getting botjailed, it's still quite easy for them to detect known/public hacks.
10/03/2013 10:24 nicolastyler#4
well its not like they can botjail all player who have notepad open.

If you raise the file size by 18kb it would be the same file size as notepad (or close enough), also the random title could also have a random length.

Also the name of the file is not the same as the compiled name.
And the assembly info should also match notepad.

Obviously as you said its still detectable but TQ are not the brightest light bulb in the house, so you could get away with it.

Or... What you can do is make an app that opens the real notepad, injects code into notepad. then closes. Then the notifier will work as long as notepad is open. although this would have to happen before conquer opens to be secure. The injected code would have to be able to detect when conquer opens.

Lol, you could give instructions to the user through notepad. Would be epic if you make notepad console commands for the app.

seems very doable. just a lot of effort.
10/03/2013 12:11 phize#5
Quote:
Originally Posted by nicolastyler View Post
well its not like they can botjail all player who have notepad open.

If you raise the file size by 18kb it would be the same file size as notepad (or close enough), also the random title could also have a random length.

Also the name of the file is not the same as the compiled name.
And the assembly info should also match notepad.

Obviously as you said its still detectable but TQ are not the brightest light bulb in the house, so you could get away with it.

Or... What you can do is make an app that opens the real notepad, injects code into notepad. then closes. Then the notifier will work as long as notepad is open. although this would have to happen before conquer opens to be secure. The injected code would have to be able to detect when conquer opens.

Lol, you could give instructions to the user through notepad. Would be epic if you make notepad console commands for the app.

seems very doable. just a lot of effort.
I simply could have not released it and it would never go detected as it's pretty "non-invasive".

Anyhow, I fail to see the point of going to such extremes for some leechers :confused:
10/03/2013 18:47 keepar14#6
It works like a charm ! , On Arabic conquer ! , great work phIZE
10/03/2013 22:52 krissler#7
Don't work on conquer france ...
10/04/2013 07:45 donn#8
Since when + items can be detected on the ground? I thought you still need to pick them up so + attribute can be read.
Anyway, looks like a good tool.
10/04/2013 07:54 nicolastyler#9
Quote:
Originally Posted by donn View Post
Since when + items can be detected on the ground? I thought you still need to pick them up so + attribute can be read.
Anyway, looks like a good tool.
+ items can be detected in this way. The "can't be detected" is just referring to the itemtype.dat editing. As they are not added in there. Technically this method could find items with any attribute.

I used this app yesterday. Its nice as you don't need a run button or anything, just run the app and you good to go. Although when there is loads of items on the floor its not easy to find the item you're looking for.
10/04/2013 09:06 phize#10
Quote:
Originally Posted by donn View Post
Since when + items can be detected on the ground? I thought you still need to pick them up so + attribute can be read.
Anyway, looks like a good tool.
I believe that was changed when they added the auto hunt feature, in order for it to loot +items etc.
10/04/2013 17:51 keepar14#11
Quote:
Originally Posted by phize View Post
Target patch: 5788+ (EN client)

In-game client/GM messages will be appear when selected items are detected, including the coordinates.

The slider determines how often messages are repeated (per unique item on the ground).

Notifyable items:
  • +Items
  • Meteors
  • DragonBalls
  • Refined items
  • Unique items
  • Elite items
  • Super items

Requires .NET Framework 4.0
what's new on 1.1 ? :bandit:
10/04/2013 18:18 nicolastyler#12
i only notice, the random window title length. at first glance.

and when i tested it i saw it makes my conquer lag.
10/05/2013 00:58 phize#13
It's a small update for fixing a "bug" with the slider, code cleanup and stuff. You probably won't notice much of a difference..
10/08/2013 02:05 bob122#14
Tested it with refs so far. Works great thank you.
Are you able to make it for gems too? When I hunt in BI they are the #1 thing that I miss.
10/08/2013 08:48 nicolastyler#15
Quote:
Originally Posted by bob122 View Post
Tested it with refs so far. Works great thank you.
Are you able to make it for gems too? When I hunt in BI they are the #1 thing that I miss.
Agreed