mob death recognition

07/22/2009 11:20 natinet#1
hi...
for beheadable monsters i get the state packet when they die...
PHP Code:
0x3d 
and the state is
PHP Code:
0x08 
-it detecs the death of beheadable mobs
but...how do i detect unbeheadable mobs death? (like doggebi death)?
thanks alot.
07/22/2009 11:32 Doofy#2
Code:
packet == 0x3d && state != 0x08
kopf-->tisch?
07/22/2009 11:34 natinet#3
what do you mean?
head->table?
if the mob is unbeheadable there is not packet of death.... (0x3d)
how do i detect their death
07/22/2009 13:10 katze123#4
Quote:
Originally Posted by natinet View Post
what do you mean?
head->table?
if the mob is unbeheadable there is not packet of death.... (0x3d)
how do i detect their death
0x3d is the packet... ^^
07/22/2009 13:24 natinet#5
yes i know that this is the packet of state and if the state is 0x08 this is death
but for unbeheadable mobs (like doggebies) i dont get this packet!
maybe they have a different state?
thanks
07/22/2009 15:05 Mahatma#6
Quote:
Originally Posted by natinet View Post
yes i know that this is the packet of state and if the state is 0x08 this is death
but for unbeheadable mobs (like doggebies) i dont get this packet!
maybe they have a different state?
thanks
i hate it if ppl open new a topic cause of every little problem...
why u don't sniff it by yourself....
sniff it by yourself --> 15 mins
start topic and wait for answer --> a few hours ~ few days

and that's not the only advantage of doing it by yourself....u will probably learn sth too....


...may i close this topic?^^
07/22/2009 15:40 natinet#7
yes you do...
i have found the answer it is 0x09 for unbeheadable
and i will try to open less threads sorry... ^^
07/22/2009 17:15 Mahatma#8
#closed