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Originally Posted by pro4never
Nice work. Looks pretty damn good to me.
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im glad you like it :)
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Originally Posted by shadowman123
Just Perfect Keep going dude
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thanks buddy ^^
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Originally Posted by Fang
Great work so far. If I could make a suggestion, maybe you could go for an all-client-editor kind of tool instead. You're already a good ways into making it one. You could always contact me if you want as well regarding how the client saves some things. You could essentially have windows for editing quest log data, npcs, effects, strings in the client, game maps loaded, managing sounds when items are dropped, etc. I know that's a lot for now, but maybe in a next version if you're thinking about it? ;p
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well i seriously want to create an app with sub apps for full client editing but that takes some more serious RE skills which i don't have, been hard week working on html compiler , this and next new source, but ill definitly do my best at the releasing version to include something better than that
Quote:
Originally Posted by -impulse-
Data grids from .NET are slow on a large volume of data (even with the contents of itemtype). Try to set VirtualMode = true and see if it helps with your search function. If it does not you may want to switch to either a ListView or to another implementation of a grid view (you can find free classes on google).
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it takes 5 seconds on my slow pc to load a 19k entries, comparing to listview that's slow but in general it's pretty fast, i love data grids because it's like real time editing of the item properties without having to select the item and then edit it in some textbox , isn't it worthy ? and virtualmode doesn't help alot (that if it does)
Quote:
Originally Posted by Super Aids
In the end the problem is GDI is slow as fuck.
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if you mean the data gride then yes but my laptop is kinda out dated and it's not fast enough for looping on 19k entries any faster, on my main pc (which could cout as super pc) it doesn't take matter of milli seconds to loop at all of them , so it's not with the codes rather than in my laptop :)