Can someone give me their vac code that...

07/12/2009 05:09 1337PJ#1
actually has the mobs following ON top of you?

Please, I've been trying for weeks to get this to work properly, I've used the search button, I've gone to crappy trainers, I've tried everything. I'm getting so irritated. :(

I just can't find a good Vac code to make the monsters follow on top while also using a speed hacking.

Please and thanks!
07/12/2009 05:10 sangbums2#2
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has everything you need in there
07/12/2009 06:01 1337PJ#3
Quote:
Originally Posted by sangbums2 View Post
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has everything you need in there
I've tried that!!!

That's where I first began, but even after making the tweaks in the thread it still wont work.
07/12/2009 06:45 sangbums2#4
foreal eh well i guess i can give you my script.. hope i dont run into you any time soon lol i hate seeing other hackers while im hacking :D

Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

00459D8D:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [eax+10],00000064//DwExploreStandDelay eax+10
mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],00000064//DwStandDelay eax+18
mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


mov edx,10 // number spawn
mov [eax+8c],edx

mov edx,64 // time delay spawn
mov [eax+90],edx

mov edx,99 // # follow monster
mov [eax+3C],edx

//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
00459D8D:
mov edx,[eax+1c]
mov [ecx+20],edx
07/12/2009 10:41 1337PJ#5
I put that code in, but the monster still dont stay on top of me when I run, they follow shortly behind, but not on top :(

And when you use that the monsters follow on top?
07/12/2009 11:04 Vaidas B#6
u need to have the same speed as the monster to do that, or the monsters should be slightly faster then u
07/12/2009 11:44 Cr0_Fr3aK#7
Edit the mob speed in your NoN-Aggro script...

Find this line :

Code:
 mov [esi+00000070], [COLOR="Red"]41400000[/COLOR] // speed of the mob
Now change the XXXXXXXX to -> 41400000 (I did that in my script)
I think now the monsters are as fast as you are.
If not try editing by yourself.
07/12/2009 12:04 1337PJ#8
Thanks, will try tomorrow(well technically later today since its 3:00 AM), sounds like it will work :D
07/12/2009 12:10 Cr0_Fr3aK#9
Hehe for me it's working perfectly :D
07/12/2009 23:02 1337PJ#10
Quote:
Originally Posted by Cr0_Fr3aK View Post
Hehe for me it's working perfectly :D
It still didn't work lol. The monsters are now moving crazy like all around me, in front and behind.

What is your move speed set at?
07/13/2009 02:07 Cr0_Fr3aK#11
WTF ! My moving speed is :
Code:
mov [eax+08],[COLOR="Red"]40BEDD2E[/COLOR] // Change Float point to desired speed
And for me it's working fine. I really dunno what's with your hack then...
07/13/2009 07:59 1337PJ#12
Quote:
Originally Posted by Cr0_Fr3aK View Post
WTF ! My moving speed is :
Code:
mov [eax+08],[COLOR="Red"]40BEDD2E[/COLOR] // Change Float point to desired speed
And for me it's working fine. I really dunno what's with your hack then...
How do I change my move speed in script form rather than that this one?
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07/13/2009 14:07 Cr0_Fr3aK#13
That's not a script xD I'll give you mine.
Start your game.
Log-in till you're standing in-game.
Open CE.
Click on Memory View.
Press CTRL+A.
Click on Template -> Code Injection.
Type in this : 007BFFAA
Now delete everything in this script and paste this one :
Speed hack script :
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)

007BFFAA:
jmp newmem
returnhere:

newmem:
mov [eax+08],40BEDD2E // change float point to desire speed
mov [eax+0c],44C48C75

originalcode:
fld dword ptr [eax+08]
pop edi
pop esi

exit:
jmp returnhere

a2E4C0:
dd 44600000

[DISABLE]
dealloc(newmem)
007BFFAA: // D9 40 08 5F 5E C3 8B 0D 0C 8E BF 00 8B 01 56 57 FF 50 08 8B 0D 0C 8B BF
fld dword ptr [eax+08]
pop edi
pop esi

a2E4C0: // 64 79 00 00 54 5F 50 6F 72 74 00 00 52 5F 57 65 61 70 6F 6E 00 00 00 00
dd 44700000
Then click on Execute.
After that click on File -> Assign to current cheat table.
It will appear on the cheat table in CE.
Rename it to Speed Hack and you're done.

Thank me if this helped.
07/14/2009 00:09 sachamo512#14
Quote:
Originally Posted by 1337PJ View Post
actually has the mobs following ON top of you?

Please, I've been trying for weeks to get this to work properly, I've used the search button, I've gone to crappy trainers, I've tried everything. I'm getting so irritated. :(

I just can't find a good Vac code to make the monsters follow on top while also using a speed hacking.

Please and thanks!
you will not get a code that will stick mobs on top of you and not move, lol. The best thing you can do is slow down their speeds and lower the cellrange of mobs. They react to movements, so if they move slower, they won't travel as far in that time (keeping them closer). And cellrange determines (to a degree) how close they get to you before they attack (i think), so that would help to get them closer, but not too much...
07/16/2009 02:11 shinitenshi#15
Its very crashy if you want mobs right on top of you....