I have a theory about 12sky2 rares

07/12/2009 01:36 blade3000#1
Rare are random they say and so I think I have found a way to tell what specific mob member has a rare in them.


Imagine you're planning on grinding serps for an hour to farm rares.
The rares them selves are chosen before the monsters respawn. So as they pop out of the ground they already have a rare inside them.(This is because you only get the rare after you kill that mob member that is holding it.)


So if someone skilled can create a hack that is similar to a FPS chams hack. They could theoretically SEE where the rares are hiding when they run around the map. I recommend making the mob skins "Clear colored" that way you can see in them without hiderance.

This is my idea so pls let me use the hack if you make it. Pm me if you comeplete the hack pls
07/12/2009 02:20 zb0rnelm0z#2
Wouldn't work. There is most likely NO WAY to find out what monsters are going to drop.
Because you would need to know which is going to drop a rare before you can even attempt to do anything like that, and since it is random, noone knows which monster will be dropping rares to begin with.
07/12/2009 02:48 blade3000#3
Wrong. Like I said,someone with experience in FPS needs to make a chams hack that makes the monsters clear. I'm not talking about ESP.
07/12/2009 03:23 powerfear#4
this is imposible!!

the item isnt in the monster you have too much imagination ^^

when a monster is killed a querries is send to the server with the location of the monster and server add item randomly at that location ^^

conclusion even GM can't know wich item will drop when a monster is killed, its just random (from a ceratin range of item of course)...
07/12/2009 03:37 blade3000#5
eh...you're probably right about that...but someone should try anyway...you never know what you'll find. If you can turn monsters invisible you might find a new way to make invincible hack or something.
07/12/2009 04:05 biolder#6
turn mob invisible is very easy but useless... you cant kill them ;p
07/12/2009 06:25 summoner01#7
I'm trusting powerfear on this one. If anyone knows about this, he would, as well as Trinity. These two are finding the hacks for this section so far, along with Mastershouter.
07/13/2009 21:50 fkdish#8
Yeah drops dont work like that. When you kill mob you roll 70% comman 10% unuiqe, etc, etc then it rolls again for what item you get 95% uniuqe skill 5% rare skill. So its all about the roll when the monster dies, thats why you can get lag when something good drops, because its lag on the drop roll.
07/15/2009 08:11 tri407tiny#9
AGRREED the clear way is not tech possible, considering powers right, im just sad ive been gone to camp (apalachie State) and havent had time to code, such. yes, chams would probly help in a bot, X. turn a / all mosters red and have a bot Auto click on all bright red objects...haha
06/09/2010 11:25 tes1000#10
-Sorry to bump old thread-
Just wondering.... if the client sends the server a query and the server sends back "drop rare command"
would it be possible to fraudulate the "drop rare command" using a packet editor or something?
or even alter an incomeing rare drop to something more suited to you?

i.e change a bocf to a r105blade

or something
06/09/2010 15:34 arabphoenix#11
i think ur theories is right dunno, cause when i grind in a map and there is no one grind, i get nothing as rare drop, but when there is more ppl grind, rare drop more
06/10/2010 00:13 souls.00#12
sorry but this is wrong monsters don't have the drops in them or wt could the increase drop card do to help u find a better drop :)
06/18/2010 12:26 Mega Byte#13
Drops are generated on death of a monster not before hand.
A better way would be to make a hack that kills every monster you see instantly and loots rares...