[Request] Sample Code.

07/08/2009 22:02 JustChillin#1
I was wondering if any1 could give me a sample code. Maybe Fire or thunder of something. And how to i get it to do the effect, or is it automatic with the skill id?

Any helo would be amazing:handsdown:
07/08/2009 22:16 ~*NewDuuDe*~#2
Search.
There's a released guide about creating new skills.
07/08/2009 22:17 Kiyono#3
Quote:
Originally Posted by JustChillin View Post
I was wondering if any1 could give me a sample code. Maybe Fire or thunder of something. And how to i get it to do the effect, or is it automatic with the skill id?

Any helo would be amazing:handsdown:
So a sample of a skill for CoEmu v2? if so there is one included - Pray.
07/08/2009 22:47 JustChillin#4
Quote:
Originally Posted by BERGHUIS1 View Post
Search.
There's a released guide about creating new skills.
I looked only found one about New skills client side.

And i looked at Pray but that doesnt really tell me how the skill(lets say nado) would take a certain amount of damage. And All the Magic cost is delt with in MagicCost.cs correct?
07/08/2009 23:02 CIRASH#5
Yes its in magiccost.cs

and if nado doesnt show you look at fastblade
07/08/2009 23:52 Incariuz#6
All the graphical work is loaded from the MagicType.dat, mana/stamina consumption, skill type, exp, etc... is also included in it. All that really needs to be done in the source is load the skill, and damage calculations. Mind you, if you wanted, you don't even have to touch the magictype.dat for anything, you could code the entire skill directly into the source, make it force load meshes and textures, etc... But that's a pain in the ass, or atleast for me it would be.