Quote:
Originally Posted by -STORM-
But the tables you and the tutorials use didn't just appear out of thin air. ;)
When the files were released first, creating a server wasn't as easy as you might think.
@Pizzaguy:
Some points about your Hackshield sound rather professional. On the other hand there are things like Anti AutoIt which should be totally redundant for any serious Hackshield since it just has to detect hacks no matter what language they are written in.
So far I would like to see it applied on some server and test out if I can get around it. :p
Certainly it is no problem to patch public hacks within 24 hours by simply checking running processes for specific classnames, checksums or the like, but again hacks should be detected by their behaviour, even if they are not publically available.
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Anti-AutoIt is just a quick compiler check, which will block AutoIt compiled scripts so they can't even be running on the same machine as my engine. My engine doesn't detect based on classnames. It checks based on custom heuristics of how hacks actually work within the games process. In layman's terms, my anticheat works on levels. You have your first and foremost level that detects cheat tools based on certain criteria of the application itself. Then you got a second level that works based on checking against the client data to verify if its original or not (e.g. CRC scans across memory). Then you have even deeper scans like in the video below that work at a much deeper level to check the game process itself to see if it's been tampered with in any way. So even if you could get around the minor scans that the engine does, there are still checks in place that will be difficult for your average cheater to get around without triggering my engine. It's possible, and it can be done. Tho it would take someone more knowledgeable than most people here and among the LastChaos private server player base. I personally don't think the guys that I know are capable of it, really have the time to compile bypasses every single day. Especially when its something that is suppose to improve private servers, not ruin them. There's a few people on here eager to test the effectiveness of my engine as well. Tho unfortunately, there's also no american servers that are able to actually buy my engine. So it might turn out that it wont be used for LastChaos at all. I wrote the engine to by dynamic, I can compile it and run it in any other game without changing nearly anything. Below is an example video of how my engine detours the LoadLibraryA API function within the game client to block library injections. I wrote an even stronger method that plays with modules that blocks pretty much every routine that any public dll injector offers. It's not intended to be the strongest anticheat in the world, but it will take a quite a few cheating players to their knees. I could of developed a new paid hack that works on all servers including Gamigo, and charged people for it. Tho all that would be is another hack among the dozens that already exist (better than them, but still just a hack). So I figured I would occupy my spare time to trying to block and stop all of them hacks from working with LastChaos, period. :D