Skill assistance

07/17/2013 08:23 Godricc#1
I have recently started working on some skills and changing up the skill trees to look nicer. I currently am learning how the skill csv's actually work but I was wondering if anyone here can give me some insight on how everything works.

~How do I change the effect they do. *(Ex: -150% mov speed.)

~The description of the effect and skill its self. *(Ex: +123 defense from sword defense.)

~The length of that effect. *(Ex: How long sleep or slows last.)

~Icons that they give you and/or your enemy. *(Ex: The icon that appears once your get a + buff from the skill and the icon that they get from the debuff.)

SideNote: How could I go about adding a 5 tab on the hunter and all the other classes who only have 4 tabs to their skill window?

If you want I do have a skype where I am always on. Add: nate bolinger - Ansem774

Thanks for any help given ahead of time.
Nate~
07/17/2013 19:03 jac1991#2
Bumping for a friend (need some help) PLZ
07/18/2013 01:46 joshyb123#3
the effect ids just b4 the args is the effect the skill does. which is in status.csv

how long stuff lasts in most cases in in the args. (its not in seconds. add two 0's for it to be in seconds. so 20 seconds would be 2000) (args also tend to cover the dmg of the skill so dont just change first one willy nilly. see how long it lasts for in-game so u know ur not changing wrong one.)

icons i havnt felt the need to mess with on my lan so i couldnt say.

why do u need 5th tab? theres room to add stuff in other windows, or even below trans skills.
07/18/2013 15:21 Godricc#4
Thanks for your post! I do have a couple concerns though!

1. Effect Id: Some skills do NOT even have any values here. Weird part is that the ones I looked at should have something there because they give some effects.
EX: h2_1_1_recovershield.csv (RecoverShield Segnale Skill.) This skill obvious recovers an amount of shield yet this is one of the skills that does not have anything in the effect id column.

2nd EX: Other skills that may have a value in the effect id column. I see a couple that do have a value there but when I try to find the matching index value in the status.csv, they're not matching. Yet the skill does what it is suppose to do.

2.Args. These columns I see, but again they are not matching up with what they actually do. Say for instance Alokens "punish" (165) skill.
"2149,512,0,3752,28288,9860,5000","args1-7." The skills de-buff effect lasts for 7 secs, yet these args from what you said are the lengths of the effect. They don't match or i'm reading this wrong as well.

Great info though but if you can look into this or give me some more info that would be great!

If anyone else can give me some insight on how to do the few listed things above, that would be GREATLY appreciated.

P.S about the extra skill tree tabs. I want to add the extra tabs to clean up our trees. We are currently making some design and tidiness to them and we want to separate the hellions and pets.

Thanks,
Nate
07/18/2013 17:32 conquer93#5
Check uR skype nate. Ive messaged you cus posting here did not work somehow . And skill tree script is easy i can help u just message me on skype.
07/19/2013 04:19 Godricc#6
I didn't get your message, send one again and Ill be waiting. Thanks again conquer. :P
07/20/2013 02:48 conquer93#7
Mmh ive messaged you, Nate. Maybe u have New Skype?!
07/23/2013 04:59 .Genome.#8
Quote:
Originally Posted by Godricc View Post
Thanks for your post! I do have a couple concerns though!

1. Effect Id: Some skills do NOT even have any values here. Weird part is that the ones I looked at should have something there because they give some effects.
EX: h2_1_1_recovershield.csv (RecoverShield Segnale Skill.) This skill obvious recovers an amount of shield yet this is one of the skills that does not have anything in the effect id column.

2nd EX: Other skills that may have a value in the effect id column. I see a couple that do have a value there but when I try to find the matching index value in the status.csv, they're not matching. Yet the skill does what it is suppose to do.

2.Args. These columns I see, but again they are not matching up with what they actually do. Say for instance Alokens "punish" (165) skill.
"2149,512,0,3752,28288,9860,5000","args1-7." The skills de-buff effect lasts for 7 secs, yet these args from what you said are the lengths of the effect. They don't match or i'm reading this wrong as well.

Great info though but if you can look into this or give me some more info that would be great!

If anyone else can give me some insight on how to do the few listed things above, that would be GREATLY appreciated.

P.S about the extra skill tree tabs. I want to add the extra tabs to clean up our trees. We are currently making some design and tidiness to them and we want to separate the hellions and pets.

Thanks,
Nate
The reason you can't figure it out is because some new guy with little knowledge tried explaining things.

1. status.csv -> holds status indexes, status descriptions (the ones you see on the icons that are on the icon tray), and the status codes+amounts, and finally the icon image to use.

2. skill files -> each skill file holds the rest of the information you want. however look at args 1-7 in this case since you want to mess with effects. IMPORTANT!!! each resultcode number has a unique way it handles the args, so you have to compare multiple different skills and mess around with them to figure out which arg does what for each resultcode.

Ex:
- 1000101 - Arg2 is damage.
- 2000301 – No args, revives player.
- 4000005 – No args, wipes icon tray.


basically take some time to look at the files and you can easily find the status effect being applied and how long its applied for.
07/24/2013 09:14 Godricc#9
I figured the result code was VERY important but could you explain where they are being called from? Is there a list kinda like ex: option indexs.

Also, Where are the icon being called from exactly and can I have a good example?

Thanks.
07/24/2013 10:07 .Genome.#10
There is no place which holds a list for the resultcodes, I've made one of my own and I'm sure many others have done the same thing.

But considering the time it takes to write a good list of resultcodes and what they do and such, I doubt you could even find one on here.



As for the icons, I've never edited them nor really cared to edit them yet. Someone else is going to have to jump in (don't feel like using the search feature either since I don't care).
07/25/2013 12:39 Godricc#11
Where exactly are the icons being called from and make an example of a changed icon so that I know the steps. I would highly appreciate that. :D

Sorry, done SO MUCH stuff when it come to dekaron csving, but never yet with any skills.
07/25/2013 13:05 alexmak96#12
ex: m_1_1_shieldofsiz open it and you will find
IconIndex,409
find 409 on script/ui/com/imagetable
skill_icon,409,UI\Game\skill\S_Incar_Magician.dds, 280,320,40,40,0,0,0,0, ½―µε ΏΐΊκ ½ΓΑξ
Open it with a program like paint.net
im not good with english so i cant explain it better.
07/25/2013 22:46 Godricc#13
NICE, now how about reading the imagetable so I know what column is the number for where the icon is located out of all of the others. :D
07/26/2013 07:53 kurmiz#14
skill_icon,409,UI\Game\skill\S_Incar_Magician.dds, 280,320,40,40,0,0,0,0,

Location
Starting pixel (from left to right, X)
Starting pixel (from top to bottom, Y)
how many pixels should image take, (if normal number - to right, if negative - to left from starting point [x;y])
how many pixels should image take, (if normal number - down, if negative - up. from starting point [x;y])
07/26/2013 10:13 alexmak96#15
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Hope u understood