how shouuld i do that?
and jsut to be sure this is my edit:
Terrain.inc
Code:
// Terrain Script
"헤르네오스" 0
{
253 0 "Herneos_inground01_01.dds" 0 ""
252 0 "Herneos_SandGround05.dds" 0 ""
251 0 "Herneos_SandGround04.dds" 0 ""
249 0 "Herneos_SandGround03.dds" 0 ""
250 0 "Herneos_SandGround02.dds" 0 ""
248 0 "Herneos_SandGround01.dds" 0 ""
}
"플라리스_2011" 0
{
255 0 "NewFlrock01.dds" 0 ""
254 0 "Obj_FLGR01.dds" 0 ""
}
"유프레시아" 0
{
247 0 "Upresia_Ground01_01.dds" 0 ""
246 0 "Upresia_Ground01.dds" 0 ""
}
"월드컵콜로세움" 0
{
245 0 "Colosseum_Ground01_01.dds" 0 ""
244 0 "Colosseum_Ground02.dds" 0 ""
243 0 "Colosseum_Ground01.dds" 0 ""
}
"칼가스" 0
{
242 0 "Kalgas_rockground03.dds" 0 ""
241 0 "Kalgas_rockground02.dds" 0 ""
240 0 "Kalgas_rockground01.dds" 0 ""
}
"바하라사막" 0
{
238 0 "Bahara_Rockwall03.dds" 0 ""
233 0 "Bahara_Rockwall01.dds" 0 ""
237 0 "Bahara_Rockwall02.dds" 0 ""
239 0 "Bahara_Sand01_03.dds" 0 ""
236 0 "Bahara_Sand01_02.dds" 0 ""
235 0 "Bahara_Sand01_01.dds" 0 ""
}
"월드컵이벤트" 0
{
228 0 "soccer_tile01.dds" 0 ""
}
"베히모스" 0
{
232 0 "Behe_Ground05.DDS" 0 ""
231 0 "Behe_Ground04.dds" 0 ""
230 0 "Behe_Ground03.dds" 0 ""
229 0 "Behe_Ground02.dds" 0 ""
227 0 "Behe_Ground01.dds" 0 ""
}
"Kailun" 0
{
234 0 "Bahara_Rockwall01.dds" 0 ""
224 0 "Kalilun_Grass01.dds" 0 ""
225 0 "Kalilun_Grass02.dds" 0 ""
223 0 "Kalilun_Ground01.dds" 0 ""
226 0 "Kalilun_Ground02.dds" 0 ""
}
"Rartesia" 0
{
220 0 "Rartesia_BossGround02.dds" 0 ""
219 0 "Rartesia_BossGround01.dds" 0 ""
217 0 "Rartesia_Bossgate01.dds" 0 ""
216 0 "Rartesia_sand02.dds" 0 ""
213 0 "Rartesia_sand01.dds" 0 ""
222 0 "Rartesia_Grass04.dds" 0 ""
221 0 "Rartesia_Grass03.dds" 0 ""
214 0 "Rartesia_Grass02.dds" 0 ""
212 0 "Rartesia_Grass01.dds" 0 ""
}
"Rustia" 0
{
211 0 "rustia_ground02.dds" 0 ""
209 0 "rustia_ground01.dds" 0 ""
210 0 "rustia_lawn01.dds" 0 ""
}
"DreadfulCave" 0
{
208 0 "Dread_Wall01.dds" 0 ""
207 0 "Dread_Floor01.dds" 0 ""
}
"Ominous Dungeon" 0
{
206 0 "Ominous_boRo_04.dds" 0 ""
205 0 "Ominous_Room_03.dds" 0 ""
204 0 "Ominous_Room_01.dds" 0 ""
203 0 "obj_Ominous_corr_01.dds" 0 ""
}
"Harmonin" 0
{
202 0 "Harmonin_sand02.dds" 0 ""
201 0 "Harmonin_sand01.dds" 0 ""
146 0 "HarRuin_Ruin02.dds" 0 ""
145 0 "HarRuin_Ruin01.dds" 0 ""
}
"하우징" 0
{
144 0 "Miniroom_floor01.dds" 0 ""
}
"Cisland" 0
{
143 0 "Cisland_sand_09.dds" 0 ""
142 0 "Cisland_sand_08.dds" 0 ""
218 0 "Cisland_sand_07.dds" 0 ""
140 0 "Cisland_sand_06.dds" 0 ""
141 0 "Cisland_sand_05.dds" 0 ""
139 0 "Cisland_sand_02.dds" 0 ""
138 0 "Cisland_sand_01.dds" 0 ""
137 0 "Cisland_sand.dds" 0 ""
}
"심연의탑" 0
{
136 0 "Heaven_Tile10.dds" 0 ""
135 0 "Heaven_Tile09.dds" 0 ""
134 0 "Heaven_Tile08.dds" 0 ""
133 0 "Heaven_Tile07.dds" 0 ""
132 0 "Heaven_Tile06.dds" 0 ""
131 0 "Heaven_Tile05.dds" 0 ""
130 0 "Heaven_Tile04.dds" 0 ""
128 0 "Heaven_Tile01.dds" 0 ""
127 0 "Heaven_Tile02.dds" 0 ""
129 0 "Heaven_Tile03.dds" 0 ""
}
"아즈리아" 0
{
126 0 "ground_n_ice05.dds" 0 ""
125 0 "ground_n_ice04.dds" 0 ""
124 0 "ground_n_ice03.dds" 0 ""
123 0 "ground_n_ice02.dds" 0 ""
122 0 "ground_n_ice01.dds" 0 ""
}
"볼케인" 0
{
121 0 "rock_volvic06.dds" 0 ""
120 0 "rock_volvic05.dds" 0 ""
118 0 "ground_n_volvic02.dds" 0 ""
119 0 "ground_n_volvic03.dds" 0 ""
117 0 "ground_n_volvic01.dds" 0 ""
}
"다콘던전" 0
{
116 0 "DuDkPrStone01.dds" 0 ""
}
"플라리스던젼" 0
{
93 0 "MaFlPrStone02.dds" 0 ""
92 0 "MaFlPrStone01.dds" 0 ""
}
"Darkon_2" 0
{
82 0 "Darkon2_Cave03.dds" 0 ""
81 0 "Darkon2_Cave02.dds" 0 ""
80 0 "Darkon2_Cave01.dds" 0 ""
}
"n흙" 0
{
91 0 "ground_n_clay008.dds" 0 ""
87 0 "ground_n_clay007.dds" 0 ""
79 0 "ground_n_clay.dds" 0 ""
78 0 "ground_n_clay006.dds" 0 ""
68 0 "ground_n_clay004.dds" 0 ""
69 0 "ground_n_clay005.dds" 0 ""
67 0 "ground_n_clay003.dds" 0 ""
66 0 "ground_n_clay002.dds" 0 ""
65 0 "ground_n_clay001.dds" 0 ""
64 0 "ground_n_lay_lawn002.dds" 0 ""
57 0 "ground_n_lawn002.dds" 0 ""
}
"다콘" 0
{
95 0 "Darkon_magma01.dds" 0 ""
94 0 "Darkon_magma02.dds" 0 ""
56 0 "Darkon_GravelRail01.dds" 0 ""
70 0 "darkon_GravelRail.dds" 0 ""
71 0 "darkon_iron03.dds" 0 ""
72 0 "darkon_iron02.dds" 0 ""
73 0 "darkon_iron01.dds" 0 ""
74 0 "darkon_Tree01.dds" 0 ""
75 0 "darkon_Tree02.dds" 0 ""
77 0 "darkon_ClayUp.dds" 0 ""
76 0 "darkon_ClayDown.dds" 0 ""
}
"잔디" 0
{
86 0 "ground_lawn008.dds" 0 ""
85 0 "ground_lawn0071.dds" 0 ""
84 0 "ground_lawn007.dds" 0 ""
83 0 "ground_lawn006.dds" 0 ""
16 0 "ground_lawn002.dds" 0 ""
7 0 "ground_lawn001.dds" 0 ""
15 0 "ground_lawn003.dds" 0 ""
14 0 "ground_lawn004.dds" 0 ""
55 0 "ground_lawn005.dds" 0 ""
}
"록" 0
{
88 0 "rock-brown01.dds" 0 ""
89 0 "rock-brown02.dds" 0 ""
13 0 "ground_precipice01.dds" 0 ""
54 0 "rock_FlGray01.dds" 0 ""
18 0 "rock_FlGray02.dds" 0 ""
17 0 "rock10M.dds" 0 ""
19 0 "rock12M.dds" 0 ""
}
"기타" 0
{
9 0 "sky_cloud01.dds" 0 ""
10 0 "sky_cloud02.dds" 0 ""
}
"물" 2
{
"물1" 54
{
20 0 "water_riverAni0001.dds" 0 ""
21 0 "water_riverAni0002.dds" 0 ""
22 0 "water_riverAni0003.dds" 0 ""
23 0 "water_riverAni0004.dds" 0 ""
24 0 "water_riverAni0005.dds" 0 ""
25 0 "water_riverAni0006.dds" 0 ""
26 0 "water_riverAni0007.dds" 0 ""
27 0 "water_riverAni0008.dds" 0 ""
28 0 "water_riverAni0009.dds" 0 ""
29 0 "water_riverAni0010.dds" 0 ""
30 0 "water_riverAni0011.dds" 0 ""
31 0 "water_riverAni0012.dds" 0 ""
32 0 "water_riverAni0013.dds" 0 ""
33 0 "water_riverAni0014.dds" 0 ""
34 0 "water_riverAni0015.dds" 0 ""
35 0 "water_riverAni0016.dds" 0 ""
36 0 "water_riverAni0017.dds" 0 ""
37 0 "water_riverAni0018.dds" 0 ""
38 0 "water_riverAni0019.dds" 0 ""
39 0 "water_riverAni0020.dds" 0 ""
40 0 "water_riverAni0021.dds" 0 ""
41 0 "water_riverAni0022.dds" 0 ""
42 0 "water_riverAni0023.dds" 0 ""
43 0 "water_riverAni0024.dds" 0 ""
44 0 "water_riverAni0025.dds" 0 ""
45 0 "water_riverAni0026.dds" 0 ""
46 0 "water_riverAni0027.dds" 0 ""
47 0 "water_riverAni0028.dds" 0 ""
48 0 "water_riverAni0029.dds" 0 ""
49 0 "water_riverAni0030.dds" 0 ""
50 0 "water_riverAni0031.dds" 0 ""
51 0 "water_riverAni0032.dds" 0 ""
52 0 "water_riverAni0033.dds" 0 ""
53 0 "water_riverAni0034.dds" 0 ""
96 0 "water_riverAni0035.dds" 0 ""
97 0 "water_riverAni0036.dds" 0 ""
98 0 "water_riverAni0037.dds" 0 ""
99 0 "water_riverAni0038.dds" 0 ""
100 0 "water_riverAni0039.dds" 0 ""
101 0 "water_riverAni0040.dds" 0 ""
102 0 "water_riverAni0041.dds" 0 ""
103 0 "water_riverAni0042.dds" 0 ""
104 0 "water_riverAni0043.dds" 0 ""
105 0 "water_riverAni0044.dds" 0 ""
106 0 "water_riverAni0045.dds" 0 ""
107 0 "water_riverAni0046.dds" 0 ""
108 0 "water_riverAni0047.dds" 0 ""
109 0 "water_riverAni0048.dds" 0 ""
110 0 "water_riverAni0049.dds" 0 ""
111 0 "water_riverAni0050.dds" 0 ""
112 0 "water_riverAni0051.dds" 0 ""
113 0 "water_riverAni0052.dds" 0 ""
114 0 "water_riverAni0053.dds" 0 ""
115 0 "water_riverAni0054.dds" 0 ""
}
"물2" 54
{
147 0 "water_HarAni0001.dds" 0 ""
148 0 "water_HarAni0002.dds" 0 ""
149 0 "water_HarAni0003.dds" 0 ""
150 0 "water_HarAni0004.dds" 0 ""
151 0 "water_HarAni0005.dds" 0 ""
152 0 "water_HarAni0006.dds" 0 ""
153 0 "water_HarAni0007.dds" 0 ""
154 0 "water_HarAni0008.dds" 0 ""
155 0 "water_HarAni0009.dds" 0 ""
156 0 "water_HarAni0010.dds" 0 ""
157 0 "water_HarAni0011.dds" 0 ""
158 0 "water_HarAni0012.dds" 0 ""
159 0 "water_HarAni0013.dds" 0 ""
160 0 "water_HarAni0014.dds" 0 ""
161 0 "water_HarAni0015.dds" 0 ""
162 0 "water_HarAni0016.dds" 0 ""
163 0 "water_HarAni0017.dds" 0 ""
164 0 "water_HarAni0018.dds" 0 ""
165 0 "water_HarAni0019.dds" 0 ""
166 0 "water_HarAni0020.dds" 0 ""
167 0 "water_HarAni0021.dds" 0 ""
168 0 "water_HarAni0022.dds" 0 ""
169 0 "water_HarAni0023.dds" 0 ""
170 0 "water_HarAni0024.dds" 0 ""
171 0 "water_HarAni0025.dds" 0 ""
172 0 "water_HarAni0026.dds" 0 ""
173 0 "water_HarAni0027.dds" 0 ""
174 0 "water_HarAni0028.dds" 0 ""
175 0 "water_HarAni0029.dds" 0 ""
176 0 "water_HarAni0030.dds" 0 ""
177 0 "water_HarAni0031.dds" 0 ""
178 0 "water_HarAni0032.dds" 0 ""
179 0 "water_HarAni0033.dds" 0 ""
180 0 "water_HarAni0034.dds" 0 ""
181 0 "water_HarAni0035.dds" 0 ""
182 0 "water_HarAni0036.dds" 0 ""
183 0 "water_HarAni0037.dds" 0 ""
184 0 "water_HarAni0038.dds" 0 ""
185 0 "water_HarAni0039.dds" 0 ""
186 0 "water_HarAni0040.dds" 0 ""
187 0 "water_HarAni0041.dds" 0 ""
188 0 "water_HarAni0042.dds" 0 ""
189 0 "water_HarAni0043.dds" 0 ""
190 0 "water_HarAni0044.dds" 0 ""
191 0 "water_HarAni0045.dds" 0 ""
192 0 "water_HarAni0046.dds" 0 ""
193 0 "water_HarAni0047.dds" 0 ""
194 0 "water_HarAni0048.dds" 0 ""
195 0 "water_HarAni0049.dds" 0 ""
196 0 "water_HarAni0050.dds" 0 ""
197 0 "water_HarAni0051.dds" 0 ""
198 0 "water_HarAni0052.dds" 0 ""
199 0 "water_HarAni0053.dds" 0 ""
200 0 "water_HarAni0054.dds" 0 ""
}
11 0 "water_riverAni.dds" 0 ""
}
"흙" 0
{
3 0 "ground_clay001.dds" 0 ""
4 0 "ground_clay002.dds" 0 ""
5 0 "ground_clay003.dds" 0 ""
6 0 "ground_clay004.dds" 0 ""
12 0 "ground_clay005.dds" 0 ""
58 0 "ground_clay009.dds" 0 ""
59 0 "ground_clay006.dds" 0 ""
60 0 "ground_clay007.dds" 0 ""
}
"밭" 0
{
62 0 "ground_farm01.dds" 0 ""
63 0 "ground_farm02.dds" 0 ""
}
"보도블럭" 0
{
215 0 "brick_MaFl01_new.dds" 0 ""
90 0 "brick-MaMa01.dds" 0 ""
1 0 "brick_MaSa01.dds" 0 ""
2 0 "brick_MaSa02.dds" 0 ""
8 0 "brick_MaFl01.dds" 0 ""
61 0 "brick_RiGarden01.dds" 0 ""
}
0 0 "default.dds" 0 ""
mdlObj.inc (only part of this file...)
Code:
// Model Script
// szName, iObject, dwModelType, szPart, bFly, bDistant, bPick, fScale, bTrans, bShadow bTextureEx
"obj" 0
{
"플라리스_2011"
{
"노스풀"
{
"NewFlNorthBT01" 1937 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlNorthCent01" 1936 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"센플라리네"
{
"NewFLsenCenter" 1973 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 0
"NewFlsenCentOBJ" 1935 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlsenCent01" 1934 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"집"
{
"NewFlHouse06" 1949 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse05" 1945 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse03" 1944 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse04" 1943 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse02" 1942 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlHouse01" 1941 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlLUD01wall" 1932 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlLUD01" 1931 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"상점"
{
"NewFlMgshop_01" 1947 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlMgshop_02" 1946 MODELTYPE_MESH "" 0 0 0 1.000000 1 0 0 0
"NewFlForge" 1940 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlRedchip" 1939 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlgoodshop" 1938 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlFoodshop" 1930 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"프랍"
{
"NewFlHaro01" 1948 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlbrdg01" 1933 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlLight01" 1929 MODELTYPE_MESH "" 0 0 0 1.000000 1 0 0 0
"NewFlChair01" 1928 MODELTYPE_MESH "" 0 0 1 1.000000 1 0 0 0
"NewFlflowegarden" 1927 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlGDRL_01_01" 1926 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"이스트풀"
{
"NewFlEastBT01" 1925 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"NewFlEastCent01" 1924 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
}
"부유성"
{
"Indoor"
{
"사령"
{
"CastleTO_light" 1923 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleTO_ceiling" 1922 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleTO_column3" 1921 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_chair01" 1920 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_table02" 1919 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_backwall" 1918 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_Banister01" 1917 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_column2" 1916 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_pipe02_01" 1915 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleTO_pipe02_02" 1914 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleTO_table01r" 1913 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_table01" 1912 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_column1" 1911 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_wall04" 1910 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_wall03" 1909 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_prop01" 1908 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_wall02" 1907 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleTO_floor01" 1906 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"중앙"
{
"건물"
{
"CastleIN_fdst" 1899 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_etst" 1898 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_jwst" 1897 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_hsst" 1896 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wpst" 1895 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_sdst" 1894 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_mgst" 1893 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse08" 1879 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse07" 1878 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse06" 1877 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse05" 1876 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse04" 1874 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse03" 1873 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse02" 1875 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Nhouse01" 1872 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
"CastleIN_windows04" 1905 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_windows03" 1904 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_windows02" 1903 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_windows01" 1902 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_arch01_02" 1901 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_arch01_01" 1900 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_3gate" 1888 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_metalhouse" 1885 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_crystal01" 1871 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_floor02_01" 1887 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_floor02_02" 1886 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_floor01_02" 1870 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_floor01_01" 1869 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Statue01" 1862 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Gate02" 1859 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wall04_cor" 1891 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wall04" 1892 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wall01_cor" 1890 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_wall01" 1889 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_wall03_cor" 1880 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_wall03" 1881 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_wall02_cor" 1884 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wall02" 1883 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wall05_cor" 1857 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_wall05" 1868 MODELTYPE_ANIMATED_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Light01" 1867 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_Stair02" 1882 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Stair01" 1866 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Gate01" 1865 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_Structure01_s" 1864 MODELTYPE_ANIMATED_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_Structure01_01" 1863 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"CastleIN_cfloor01_03_1" 1861 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_cfloor01_01" 1860 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_cfloor01_02_2" 1858 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
"CastleIN_cfloor01_02_1" 1856 MODELTYPE_MESH "" 0 0 1 1.000000 0 0 0 0
}
}
"Outdoor"
{
"Castle01" 1854 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
"Castle01_1" 1855 MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0
}
}
can you give me an example for a model who should be exist on my file and write on the mdlObj.inc
and how to promover contact to the V19 flaris.. cuse before i try to add this there were no problem with the propmover..