This is my previous method on how to remove cooldown skill.
You must in Login Mode or Ingame to find this value.
No need more explanation because it's fully detailed.
Skill Description: cabal_msg.enc
Skill Data: skill.enc
Our Target: Find this value in memory
Video Sample on #1
I.) DASH AND FADE STEP [AOB]
?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 FF FF FF FF
II.) AURA [AOB]
?? 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 ?? 00 00 00
III.) BM1 AND BM2 [AOB]
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 FF FF FF FF
IV.) BM3 [AOB]
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 01 00 00 ?? ?? 00 00 FF FF FF FF
V.) BM3 ATTACK [AOB]
?? 01 00 00 ?? ?? 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 03 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 01 00 00 00 31 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 FF FF FF FF
You must in Login Mode or Ingame to find this value.
No need more explanation because it's fully detailed.
Skill Description: cabal_msg.enc
Code:
<msg id="skill0208" cont="Dash" />
Code:
<skill_main id="208" name="skill0208" type="1" ui_type="2" multi="0" group="5" dur="" value_ref="0" bfx_ref="0" intensity="1" instant_execute="0" element="0" desc="skill_desc0208" icon_id="J_icn_skill208" > <attribute target="4" max_target="1" reach="8" mreach="1" range="1" range_type="-1" > <code grip_calc="0" anicode="35" fxcode_on="192" fxcode_keep="-1" /> <frame term="24" blendlimit="-1" hit_frame="18" firing_frame="0" ani_f="24" local_f="0" /> <effect visual_type="-1" movemethod="1" /> <condition twohand="1" dual="1" onehand="1" bracer="1" exclusive="0" usecase="24575" /> </attribute> <skill_param exp1="0" exp2="0" > <power samp="" atk="" shit="" spenet="" critdmg="" damagetype="1" /> <cost cooltime_id="208" mp="0,210" sp="0" /> </skill_param> </skill_main>
Code:
cooltime_id="208"
Video Sample on #1
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I.) DASH AND FADE STEP [AOB]
?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| DASH | 208 | D0 00 00.... |
| FADE | 209 | D1 00 00.... |
II.) AURA [AOB]
?? 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 ?? 00 00 00
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| AURA [EARTH] | 333 | 4D 01 00... |
| AURA [AQUA] | 334 | 4E 01 00... |
| AURA [WIND] | 335 | 4F 01 00... |
| AURA [FLAME] | 336 | 50 01 00... |
| AURA [ICE] | 337 | 51 01 00... |
| AURA [LIGHTNING] | 338 | 52 01 00... |
III.) BM1 AND BM2 [AOB]
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| BM1 WA[BERSERKER] | 340 | 54 01 00... |
| BM2 WA[LANCER] | 341 | 55 01 00... |
| BM1 BL[ILLUSIONIST] | 342 | 56 01 00... |
| BM2 BL[GRAPPLER] | 343 | 57 01 00... |
| BM1 WI[CHAIN CASTER] | 344 | 58 01 00... |
| BM2 WI[DOUBLE CASTER] | 345 | 59 01 00... |
| BM1 FA[MULTI SHOOTER] | 346 | 5A 01 00... |
| BM2 FA[TWIN GUNNER] | 347 | 5B 01 00... |
| BM1 FS[COUNTER ATTACKER] | 348 | 5C 01 00... |
| BM2 FS[SHIELD MASTER] | 349 | 5D 01 00... |
| BM1 FB[FORCE ENCHANTER] | 350 | 5E 01 00... |
| BM2 FB[BLADE SHOOTER] | 351 | 5F 01 00... |
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 ?? 01 00 00 ?? ?? 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID & COOLTIME ID | BYTES REFERENCE |
|---|---|---|
| BM3 [WA] | 475 | DB 01 00... |
| BM3 [BL] | 476 | DC 01 00... |
| BM3 [WI] | 477 | DD 01 00... |
| BM3 [FA] | 478 | DE 01 00... |
| BM3 [FS] | 479 | DF 01 00... |
| BM3 [FB] | 480 | E0 01 00... |
V.) BM3 ATTACK [AOB]
?? 01 00 00 ?? ?? 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 03 00 00 00 ?? 00 00 00 ?? 00 00 00 00 00 00 00 01 00 00 00 31 00 00 00 00 00 00 00 ?? ?? 00 00 ?? ?? 00 00 FF FF FF FF
| DESCRIPTION | SKILL ID | COOLTIME ID | BYTES REFERENCE |
|---|---|---|---|
| BM3 Attak A [WA] | 481 | 481 | E1 01 00... |
| BM3 Attak B [WA] | 482 | 481 | E1 01 00... |
| BM3 Attak A [BL] | 486 | 486 | E6 01 00... |
| BM3 Attak B [BL] | 487 | 486 | E6 01 00... |
| BM3 Attak A [WI] | 491 | 491 | EB 01 00... |
| BM3 Attak B [WI] | 492 | 491 | EB 01 00... |
| BM3 Attak A [FA] | 496 | 496 | F0 01 00... |
| BM3 Attak B [FA] | 497 | 496 | F0 01 00... |
| BM3 Attak A [FS] | 501 | 501 | F5 01 00... |
| BM3 Attak B [FS] | 502 | 501 | F5 01 00... |
| BM3 Attak A [FB] | 506 | 506 | FB 01 00... |
| BM3 Attak B [FB] | 507 | 506 | FB 01 00... |