[show] Alpha Mask

06/13/2013 23:30 ademir321#1
I and Adeilson, created the alpha mask, and I'm here to show!

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In some places, the ground is buggy, but we're working it. :D

the slot04.tga was removed to better show!
06/14/2013 00:13 Jopsi332#2
Quote:
Originally Posted by ademir321 View Post
I and Adeilson, created the alpha mask, and I'm here to show!

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In some places, the ground is buggy, but we're working it. :D

the slot04.tga was removed to better show!
would be better if u show it in flaris..
everyone can make a tex and cut out a circle

or better make an video
06/14/2013 00:20 ademir321#3
Quote:
Originally Posted by Jopsi332 View Post
would be better if u show it in flaris..
everyone can make a tex and cut out a circle

or better make an video
In some places, the ground is buggy, but we're working it.

Is not yet finalized and the navigator, with some bugs, and ground is bugged
06/14/2013 00:26 Jopsi332#4
when u say some ground, its not everywhere ? just some...or did just load your corner tex?

even a vid where ur char is running would proof that u dont cut out just some tex to circles
06/14/2013 00:31 ademir321#5
Quote:
Originally Posted by Jopsi332 View Post
when u say some ground, its not everywhere ? just some...or did just load your corner tex?

even a vid where ur char is running would proof that u dont cut out just some tex to circles
in all ground (not complete), i used rendertarget and textcordindex.
And in your alpha mask , shadow is bugged :p
06/14/2013 10:16 Rhyder`#6
Well..this progress is for update4 right?
06/14/2013 16:25 WurstbrotQT#7
How can it be buggy in some places? :o
U used a PS or completely implemented it in the Source?
I'd prefer using a PS.

P.S.: A little tip, render the whole minimap including the monster and player marks on your rendertarget, it'll be much faster instead of always adding the origin point to the render point.