No, I don't have one to give to x64 bit users :p.
The information pertaining to getting the gameserver to run on x64 systems is rather vague, regardless of how far one were to search. The basic jist I am getting... and the only one... is that the ManagedOpenSSL dll needs to be rebuilt to reference libeay64 and the name of libeay32.dll needs changed to libeay64.dll. Although I fail to see how that works out, I'm a novice to most C# and just don't know.
So, the basic principle here is to:
1. Disassemble ManagedOpenSSL.dll
2. re-reference all instances of libeay32
3. Rebuild ManagedOpenSSL.dll
4. Swap and rename libeay32
In that case, what programs would I need in order to decompile and rebuild the library. Or is there an easier way to do it.
I praise the one that would post a guide to fixing it :handsdown:
edit: don't ask why i want it running on a x64 system as well as my x32 system
The information pertaining to getting the gameserver to run on x64 systems is rather vague, regardless of how far one were to search. The basic jist I am getting... and the only one... is that the ManagedOpenSSL dll needs to be rebuilt to reference libeay64 and the name of libeay32.dll needs changed to libeay64.dll. Although I fail to see how that works out, I'm a novice to most C# and just don't know.
So, the basic principle here is to:
1. Disassemble ManagedOpenSSL.dll
2. re-reference all instances of libeay32
3. Rebuild ManagedOpenSSL.dll
4. Swap and rename libeay32
In that case, what programs would I need in order to decompile and rebuild the library. Or is there an easier way to do it.
I praise the one that would post a guide to fixing it :handsdown:
edit: don't ask why i want it running on a x64 system as well as my x32 system