Scroll of Perfect Pets(Different)

08/14/2013 16:30 raventh1984#16
Change XI_SYS_EXPAN01 to =
And before WUI_NOW add EXT_ITEM

Then it will work. The spec_item entrance you have is for the system of Jopsi.
You also need to try to figure out somethings yourself.

Like i did. So you will learn how the basics are working.
08/14/2013 16:35 jeromerz#17
FIXED
08/14/2013 20:18 raventh1984#18
first test it before asking if its the good code. In that case you should already have figured it out. But so far as i can see its good.
05/27/2014 09:11 elmo142008#19

note:
i did defined it in defineitem.h

when i use jops code

05/27/2014 10:57 Kiseku#20
Quote:
Originally Posted by elmo142008 View Post

note:
i did defined it in defineitem.h

when i use jops code

define II_SYS_LION,II_SYS_TIGER,II_SYS_HORSE,II_SYS_DRAGO N,II_SYS_HIPPOGRIPH,II_SYS_HIPPOGRIPH in defineItem.h
05/27/2014 14:36 elmo142008#21
Quote:
Originally Posted by elmo142008 View Post
Spoiler

note:
i did defined it in defineitem.h

when i use jops code

Spoiler
define II_SYS_LION,II_SYS_TIGER,II_SYS_HORSE,II_SYS_DRAGO N,II_SYS_HIPPOGRIPH,II_SYS_HIPPOGRIPH in defineItem.h
like i said

i've already defined it in defineitem.h in the resource folder of the source

same error also when i add scroll of fix awake code

im using blessed source
01/30/2015 12:22 jeromerz#22
sorry for bringing this thread up. i kinda need some help because when i use the scroll to an unsummoned egg the worldserver crashes.

is there anyway to fix my problems? thanks in advance
02/02/2015 08:55 raventh1984#23
Here you go

Inside
Code:
BOOL CDPSrvr::DoUseItemTarget_PerfectPet( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
Code:
if( pPet == NULL )
		{
			pUser->AddText( "You dont have an summoned Egg!" );
			return FALSE;
		}
02/03/2015 01:15 jeromerz#24
thanks :) figured it out by comparing with the egg atcher source code ^^