[Release/Info] Faces & List

06/03/2009 01:52 Zeroxelli#1
Okay, so my friend was bugging me on MSN about the face packet for NPC's. I decided to shut him up and write it, before that I checked ePvP to see if anyone had released it yet; they had. However, those who released it knew nothing about the packet; not even to offset.

What am I talking about? For example, someone released this code:
Code:
        public static void Face(int Face, ClientSocket CSocket)
        {
            CSocket.Send(ConquerPacket.NPCTalk(2544, Face, 255, 4));
        }
People say, well it worked; so what's wrong with it? They didn't read THE DAMN PACKET!

The offset of the image to the actual directory, as per the client; is 11.

They put:
Code:
Face(30, CSocket);
For BoxerLi.. First off, that's the incorrect image ([Only registered and activated users can see links. Click Here To Register...]); Secondly, that image didn't even show up, this one did ([Only registered and activated users can see links. Click Here To Register...])

This is because they didn't take into account the offset of 11, so they got an incorrect image; on top of their incorrect code. The correct code would be:
Code:
        public static void Face(int Face, ClientSocket CSocket)
        {
            CSocket.Send(ConquerPacket.NPCTalk(2544, Face + 11, 255, 4));
        }
So
Code:
Face(30, CSocket);
Actually gives ([Only registered and activated users can see links. Click Here To Register...])

Also, the correct image is ([Only registered and activated users can see links. Click Here To Register...]) to my knowledge, anyway.


Feel free to use that graphic list for finding the right face for your NPC's, that's why I made it.

@programmers: Look up a packet before you post code, k? </rant>
06/03/2009 02:05 hunterman01#2
Wow thanks This is REALLY helpful
06/03/2009 02:07 Zanzibar#3
Yerr such a sexy beast =]
06/03/2009 02:08 Zeroxelli#4
Quote:
Originally Posted by hunterman01 View Post
Wow thanks This is REALLY helpful
Np, I just get tired of seeing people blindly release "information".

Quote:
Originally Posted by Zanzibar View Post
Yerr such a sexy beast =]
:handsdown: :D
06/03/2009 02:57 scottdavey#5
Nice work dude.
06/03/2009 03:34 Zeroxelli#6
Quote:
Originally Posted by scottdavey View Post
Nice work dude.
Thanks :)
06/05/2009 16:10 m4l4ria#7
Nice Work
Thanks!
06/05/2009 21:14 Zeroxelli#8
Quote:
Originally Posted by m4l4ria View Post
Nice Work
Thanks!
Np, Glad to be of some help :)
06/06/2009 01:59 unluckyunknown45654554#9
thanks, its cool to make the pics in one place :)
06/06/2009 03:36 Zeroxelli#10
Quote:
Originally Posted by unluckyunknown45654554 View Post
thanks, its cool to make the pics in one place :)
No prob, and yeah it's a lot easier.
06/14/2009 03:32 WHITELIONX#11
public static void Face(int Face, ClientSocket CSocket)
{
CSocket.Send(ConquerPacket.NPCTalk(2544, Face + 11, 255, 4));
}

Where exactly would this go? npctalk.cs? And when it is in there does this mean that if I use a code with face30 that it won`t give errors anymore? Please tell me it will sort that problem lol Your help is valued so much by me as it always friggin works :D

Which is why I will ask a question which as far as I can tell has not been answered yet the tc bridge problem you can not cross it but if I am not mistaken it did this in gwa until I loaded all maps.
06/14/2009 03:45 Zeroxelli#12
bottom of NpcTalk.cs
09/30/2009 19:13 Zion~#13
Oh no the npc links are gone, just when I needed them, doesn't anyone happen to have them?