Wie willst du bzw. wo willst du de/encrypt anwenden?
Bei "WarRock" (Habe es selbst gespielt), gab es eine "Items.bin", welche du de/encrypten konntest. Da stand dann etwa sowas:
<!--
[ITEM SETTING]
<VERSION>
FILE_VERSION = 7
</VERSION>
<RESOURCE>
Oil = A
Wood = B
Stone = C
Mineral = D
Fiber = E
</RESOURCE>
<CHARACTER>
Flatform = A
Head = B
Headop = C
Headop = D
Face = E
Faceop1 = F
Faceop2 = G
Upper = H
Upperop1 = I
Upperop2 = J
Upperop3 = K
Upperop3 = L
Lower = M
Lowerop1 = N
Lowerop2 = O
Lowerop3 = P
Lowerop3 = Q
Vest = R
Vestop1 = S
Vestop2 = T
Vestop3 = U
Hand = V
Hand = W
Shoes = X
Shoesop = Y
Package = Z
</CHARACTER>
<ETC>
Slot = A
Disposable = B
Time = C
EXPSet = D
5thSlotSet = E
Sp = F
Scope = G
Bandage = H
Reload = I
Magazine = J
Disguise = K
Extend = L
Dinar = M
GradeSet = R
MemverSet = S
Vehicle_Item = T
Px = Z
</ETC>
<WEAPON>
Dagger = A
Pistol = B
Rifle = C
Rifle2 = D
Rifle3 = E
SubmachineGun(SMG) = F
Sniper = G
MachineGun = H
Shotgun = I
AntitankWeapon = J
Ground_to_AirWeapon = K
AntitankMine = L
Grenade = M
Grenade_Combatant = N
ExtraAmmo = O
Bomb = P
MedicKit = Q
Spanner = R
AllClass_Paid = S
MachineGun2 = T
Engineer_Paid = U
Medic_Paid = V
AllClass = W
Scout_Paid = X
Comabatant_Paid = Y
HeavyWeapons_Paid = Z
Destructive_Model_Weapon = 0
6thSlotChange = 1
Common_8th = 4
Engineer_8th = 5
FixedGround_to_GroundMissile = A
FixedGround_to_AirMissile = B
Motorcycle = C
Car = D
</WEAPON>
<EQUIPMENT>
FixedGround_to_GroundMissile = A
FixedGround_to_AirMissile = B
Motorcycle = C
Car = D
Tank = E
LightTank = F
ArmoredVehicle = G
Self_propelledArtillery = H
Self_propelledAnti_airGun = I
Helicopter = J
Airplane = K
NavalTransport = L
NavalAttack = M
Destructive_Model = N
</EQUIPMENT>
<E_WEAPON>
Seat = A
MachineGun = B
HeavyMachineGun = C
AntiaircraftGun = D
MiniGun = E
TankGun = F
Self_propelledArtillery = G
GrendadeLauncher = H
Anti_aircraftMissile = I
GroundMissile = J
Anti_shipMissile = K
Bomb = L
</E_WEAPON>
[/ITEM SETTING]
/*================================================= =======================*/
[ITEM DATA]
[RESOURCE]
<!--
<BASIC_INFO>
KOREAN = ????
ENGLISH = OIL
CODE = AA01
ACTIVE = FALSE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATIONTIME = 0
</USE_INFO>
<ABILITY_INFO>
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = OAK
CODE = AB01
ACTIVE = FALSE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATIONTIME = 0
</USE_INFO>
<ABILITY_INFO>
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = GRANITIC
CODE = AC01
ACTIVE = FALSE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATIONTIME = 0
</USE_INFO>
<ABILITY_INFO>
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = IRON_ORE
CODE = AD01
ACTIVE = FALSE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATIONTIME = 0
</USE_INFO>
<ABILITY_INFO>
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ????
ENGLISH = COTTON
CODE = AE01
ACTIVE = FALSE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATIONTIME = 0
</USE_INFO>
<ABILITY_INFO>
</ABILITY_INFO>
//-->
[/RESOURCE]
[CHARACTER]
<!--
<BASIC_INFO>
KOREAN = ????
ENGLISH = E_Default
CODE = BA01
ACTIVE = TRUE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 16
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = M_Default
CODE = BA02
ACTIVE = TRUE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 8
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = S_Default
CODE = BA03
ACTIVE = TRUE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 4
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = A_Default
CODE = BA04
ACTIVE = TRUE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 2
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ????????
ENGLISH = H_Default
CODE = BA05
ACTIVE = TRUE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 9
BUYOPTION = 0
COST = 0
ADD_DINAR = 0
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 1
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = E_Breacher
CODE = BA06
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,490,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 3
BodyDefense = 3
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 16
platformInfo = 0
UsingTypeCount = 9
UsingType = C,J,O,P,S,T,U,V,X
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????_City
ENGLISH = M_City
CODE = BA07
ACTIVE = TRUE
LABEL = 0
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 1
BUYOPTION = 5
COST = 200,200,200,200,200
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 8
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ????????
ENGLISH = S_Ghillie
CODE = BA08
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,490,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 3
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 3
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 4
platformInfo = 0
UsingTypeCount = 6
UsingType = J,O,P,R,V,X
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????
ENGLISH = A_Warrior
CODE = BA0E
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,490,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 3
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 3
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 2
platformInfo = 0
UsingTypeCount = 7
UsingType = E,H,J,O,P,V,X
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????OPS
ENGLISH = H_DesertOPS
CODE = BA0F
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,490,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 3
IncClanEXP = 0
DecWeightRatio = 3
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 1
platformInfo = 0
UsingTypeCount = 9
UsingType = B,F,I,J,O,P,S,V,X
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ????W37
ENGLISH = M_W37
CODE = BA10
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,490,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 3
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 3
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 8
platformInfo = 0
UsingTypeCount = 6
UsingType = B,J,M,V,H,X
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ??????????
ENGLISH = E_Classic
CODE = BA11
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,500,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<ABILITY_INFO>
HeadShotDefense = 0
BodyDefense = 0
IncClanEXP = 0
DecWeightRatio = 0
DecFallingDamag = 0
DecSPComsum = 0
IncDinarRatio = 0
IncEXPRatio = 0
ItemWeight = 0
IncAccuracy = 0
IncThrowRange = 0
ExtendOption1 = 0
ExtendOption2 = 0
AddDinar = 0
WearInfo = 16
platformInfo = 0
UsingTypeCount = 2
UsingType = J,V
PackageItemCount = 0
PackageItem = 0
</ABILITY_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = ????????????
ENGLISH = M_Classic
CODE = BA12
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = ?????? ????
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 3
BUYOPTION = 5
COST = -1,-1,-1,500,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
<USE_INFO>
APPLY_TARGET = 0
APPLY_OPTION = 0
ADD_POING = 0
DURATION_TIME = 0
</USE_INFO>
<TARGET_INFO>
PERSONAL = 90,80,70
SURFACE = 80,100,105
AIR = 80,50,20
SHIP = 80,20,20
</TARGET_INFO>
//-->
<!--
<BASIC_INFO>
KOREAN = DJ_RPG_7_GOLD
ENGLISH = DJ_RPG_7_GOLD
CODE = DJ33
ACTIVE = TRUE
LABEL = 2
</BASIC_INFO>
<OPTION>
ANIMATION = DJ33
</OPTION>
<BUY_INFO>
BUYABLE = FALSE
BUYTYPE = 1
BUYOPTION = 5
COST = -1,-1,-1,-1,-1
ADD_DINAR = -1,-1,-1,-1,-1
REQ_BP = 0
REQ_LVL = 1
RANDOM_NUM = 0
</BUY_INFO>
[/ITEM_DATA]
//-->
In diesen Daten sind z.B. Kaufbarkeit (Ohne Premium), Preis, Dauer und Sichtbarkeit enthalten. Dafür braucht man einen de/encrypter, mit dem man das machen kann, ich habe einen Selfmade. (Oder einen Decoder/Encoder)
Wer nochmal die komplette Items.bin zwecks "Lernen" zum coden o.ä. haben möchte