[HELP] Use of CPU

05/06/2013 04:15 johan orlando#1
Hello,

My question is this:

That makes the process Console Project c# of Conquer is Version 5702 and rises the CPU Usage

[Only registered and activated users can see links. Click Here To Register...]

Thanks for the help

Sorry for my bad English
05/06/2013 04:25 go for it#2
i don't really understand what's your problem
25% of the cpu for the server is fine , could be better but atleast better than others who got +80% cpu usage
05/06/2013 05:11 MrCaSpR#3
Quote:
Originally Posted by go for it View Post
i don't really understand what's your problem
25% of the cpu for the server is fine , could be better but atleast better than others who got +80% cpu usage
Yeah he is right 25% of the cpu for the server is good
05/06/2013 06:03 InfamousNoone#4
25% for a Conquer server is awful especially since I'm going to assume he doesn't have a large if any player base
05/06/2013 06:07 U2_Caparzo#5
MobAI is what is using the CPU, what i have doubts is if that is a reasonable amount of CPU usage :/ it is one thread(in trinity sources i guess it is 1), with a loop of... 100 ms(?)... in that case it isn't really fine, maybe u have some infinite loops with a very short loop executing... other than that i dk.

#edit
just noticed that ur mem. usage is 2.4 mb, are u loading the DMaps? in that case the CPU usage could be due to the server loading those files, wait untill the server fully loaded them, and see what happens
05/06/2013 14:10 Mr_PoP#6
my source takes 0-1-2-5 CPU and that's still awful to me :-s , so 25% is too much :\ , he might has a loop of some kind that's eating his CPU!
05/06/2013 18:15 go for it#7
Conquer_Onli is trinity base , the way it load the dmaps is not good enough
so for a custom source yeah as you say it's awful but as for an edited trinity and one month long server with less than 300 online i think it will do
05/06/2013 18:32 Smaehtin#8
If the 25% CPU usage is because the server is loading resources it doesn't matter at all, as long as the CPU usage goes down after it's done loading