Hello,
Just looking for a little bit of information for people who have worked with this game before:
1: Did they ever add any kind of packet encryption, or can I simply hook Send() and log packets, and send my own without Enc/Dec the packets.
2: Is there any "Easy" way to use olydebug on the newest game client GameGuard enabled. I have never worked with GameGuard much before and I know it probably requires a lot more than a few simple patches to bypass(I just want to be able to use Olly to BP some stuff and whatnot, find client functions and structs ect...).
Thanks for any tips.
Just looking for a little bit of information for people who have worked with this game before:
1: Did they ever add any kind of packet encryption, or can I simply hook Send() and log packets, and send my own without Enc/Dec the packets.
2: Is there any "Easy" way to use olydebug on the newest game client GameGuard enabled. I have never worked with GameGuard much before and I know it probably requires a lot more than a few simple patches to bypass(I just want to be able to use Olly to BP some stuff and whatnot, find client functions and structs ect...).
Thanks for any tips.