Is this an unimplemented feature?
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Present in other games (like EoF), but a residual part in the CO2 project. I did an implementation of weight as an opposite to dodge in COPS v6 and it worked well for what I though it would be a great idea. The weight was the opposite to dodge, so, well, a warrior without a shield would loose a lot of dodge. I think I still have the automated app that I used to generate all weights..Quote:
Is this an unimplemented feature?
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Annndd you just fixed archer pvp balance. Just based on the raw dodge value of boots and how it calculates with arrow damage it really requires that counteraction to make archers competitive.Quote:
Present in other games (like EoF), but a residual part in the CO2 project. I did an implementation of weight as an opposite to dodge in COPS v6 and it worked well for what I though it would be a great idea. The weight was the opposite to dodge, so, well, a warrior without a shield would loose a lot of dodge. I think I still have the automated app that I used to generate all weights..