Client beendet sich

04/15/2013 23:14 max19963#1
Moin liebe Epvper,

nach dem versuch des einfügens von [Only registered and activated users can see links. Click Here To Register...]
beendet sich immer mein client... hier mal die game.py



PHP Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import xCPx
import uisafe
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import locale

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
#    app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR 
= None

if locale.IsEUROPE():
    
SCREENSHOT_CWDSAVE = TRUE

if locale.IsCIBN10():
    
SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR 
= "YT2W"

cameraDistance = 1550.0
cameraPitch 
= 27.0
cameraRotation 
= 0.0
cameraHeight 
= 100.0

testAlignment 
= 0

class GameWindow(uisafe.ScriptWindow):
    
def __init__(self, stream):
        
xCPx.nacht = 0
        xCPx
.tag = 0
        uisafe
.ScriptWindow.__init__(self, "GAME")
        
self.SetWindowName("game")
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
        
player.SetGameWindow(self)

        
self.quickSlotPageIndex = 0
        self
.lastPKModeSendedTime = 0
        self
.pressNumber = None

        self
.guildWarQuestionDialog = None
        self
.interface = None
        self
.targetBoard = None
        self
.console = None
        self
.mapNameShower = None
        self
.affectShower = None
        self
.playerGauge = None

        self
.stream=stream
        self
.interface = interfaceModule.Interface()
        
self.interface.MakeInterface()
        
self.interface.ShowDefaultWindows()

        
self.curtain = uiPhaseCurtain.PhaseCurtain()
        
self.curtain.speed = 0.03
        self
.curtain.Hide()

        
self.targetBoard = uiTarget.TargetBoard()
        
self.targetBoard.SetWhisperEvent(uisafe.__mem_func__(self.interface.OpenWhisperDialog))
        
self.targetBoard.Hide()

        
self.console = consoleModule.ConsoleWindow()
        
self.console.BindGameClass(self)
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
        
self.console.Hide()

        
self.mapNameShower = uiMapNameShower.MapNameShower()
        
self.affectShower = uiAffectShower.AffectShower()

        
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
        
self.playerGauge.Hide()

        
self.__SetQuickSlotMode()

        
self.__ServerCommand_Build()
        
self.__ProcessPreservedServerCommand()

    
def __del__(self):
        
player.SetGameWindow(0)
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
        
uisafe.ScriptWindow.__del__(self)

    
def Open(self):
        
app.SetFrameSkip(1)

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

        
self.quickSlotPageIndex = 0
        self
.PickingCharacterIndex = -1
        self
.PickingItemIndex = -1
        self
.consoleEnable = FALSE
        self
.isShowDebugInfo = FALSE
        self
.ShowNameFlag = FALSE

        self
.enableXMasBoom = FALSE
        self
.startTimeXMasBoom = 0.0
        self
.indexXMasBoom = 0

        
global cameraDistance, cameraPitch, cameraRotation, cameraHeight

        app
.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
        
constInfo.SET_DEFAULT_CHRNAME_COLOR()
        
constInfo.SET_DEFAULT_FOG_LEVEL()
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

        
import event
        event
.SetLeftTimeString(locale.UI_LEFT_TIME)

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
self.testPKMode = uisafe.TextLine()
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
            
self.testPKMode.SetPosition(0, 15)
            
self.testPKMode.SetWindowHorizontalAlignCenter()
            
self.testPKMode.SetHorizontalAlignCenter()
            
self.testPKMode.SetFeather()
            
self.testPKMode.SetOutline()
            
self.testPKMode.Show()

            
self.testAlignment = uisafe.TextLine()
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
            
self.testAlignment.SetPosition(0, 35)
            
self.testAlignment.SetWindowHorizontalAlignCenter()
            
self.testAlignment.SetHorizontalAlignCenter()
            
self.testAlignment.SetFeather()
            
self.testAlignment.SetOutline()
            
self.testAlignment.Show()

        
self.__BuildKeyDict()
        
self.__BuildDebugInfo()

        
# PRIVATE_SHOP_PRICE_LIST
        
uiPrivateShopBuilder.Clear()
        
# END_OF_PRIVATE_SHOP_PRICE_LIST

        # UNKNOWN_UPDATE
        
exchange.InitTrading()
        
# END_OF_UNKNOWN_UPDATE

        
if debugInfo.IsDebugMode():
            
self.ToggleDebugInfo()

        
## Sound
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
        
snd.SetSoundVolume(systemSetting.GetSoundVolume())

        
netFieldMusicFileName = net.GetFieldMusicFileName()
        if 
netFieldMusicFileName:
            
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
        
elif musicInfo.fieldMusic != "":                        
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        
self.__SetQuickSlotMode()
        
self.__SelectQuickPage(self.quickSlotPageIndex)

        
self.SetFocus()
        
self.Show()
        
app.ShowCursor()

        
net.SendEnterGamePacket()

        
# START_GAME_ERROR_EXIT
        
try:
            
self.StartGame()
        
except:
            
import exception
            exception
.Abort("GameWindow.Open")
        
# END_OF_START_GAME_ERROR_EXIT

    
def Close(self):
        
self.Hide()

        global 
cameraDistance, cameraPitch, cameraRotation, cameraHeight
        
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

        if 
musicInfo.fieldMusic != "":
            
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

        
self.onPressKeyDict = None
        self
.onClickKeyDict = None

        chat
.Close()
        
snd.StopAllSound()
        
grp.InitScreenEffect()
        
chr.Destroy()
        
textTail.Clear()
        
quest.Clear()
        
background.Destroy()
        
guild.Destroy()
        
messenger.Destroy()
        
skill.ClearSkillData()
        
wndMgr.Unlock()
        
mouseModule.mouseController.DeattachObject()

        if 
self.guildWarQuestionDialog:
            
self.guildWarQuestionDialog.Close()

        
self.guildNameBoard = None
        self
.partyRequestQuestionDialog = None
        self
.partyInviteQuestionDialog = None
        self
.guildInviteQuestionDialog = None
        self
.guildWarQuestionDialog = None
        self
.messengerAddFriendQuestion = None

        
# UNKNOWN_UPDATE
        
self.itemDropQuestionDialog = None
        
# END_OF_UNKNOWN_UPDATE

        # QUEST_CONFIRM
        
self.confirmDialog = None
        
# END_OF_QUEST_CONFIRM

        
self.PrintCoord = None
        self
.FrameRate = None
        self
.Pitch = None
        self
.Splat = None
        self
.TextureNum = None
        self
.ObjectNum = None
        self
.ViewDistance = None

        self
.ClearDictionary()

        
self.playerGauge = None
        self
.mapNameShower = None
        self
.affectShower = None

        
if self.console:
            
self.console.BindGameClass(0)
            
self.console.Close()
            
self.console=None
        
        
if self.targetBoard:
            
self.targetBoard.Destroy()
            
self.targetBoard = None
    
        
if self.interface:
            
self.interface.HideAllWindows()
            
self.interface.Close()
            
self.interface=None

        player
.ClearSkillDict()
        
player.ResetCameraRotation()

        
self.KillFocus()
        
app.HideCursor()

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW"

    
def __BuildKeyDict(self):
        
onPressKeyDict = {}

        
##PressKey ´Â ´©¸£°í Àִ µ¿¾È °è¼Ó Àû¿ëµÇ´Â Å°ÀÌ´Ù.
        
        ## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
        ## F12 ´Â Å¬¶ó µð¹ö±×¿ë Å°À̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
        
onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1)
        
onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2)
        
onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3)
        
onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4)
        
onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5)
        
onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6)
        
onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7)
        
onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8)
        
onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9)
        
onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4)
        
onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5)
        
onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6)
        
onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7)

        
onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName()
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage()
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen()
        
onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack()

        
#ij¸¯ÅÍ À̵¿Å°
        
onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp()
        
onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown()
        
onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft()
        
onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight()
        
onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp()
        
onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown()
        
onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft()
        
onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight()

        
onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera()
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
        
onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem()
        
onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem()
        
onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
        
onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow()
        
onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey()
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow()
        
onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp()
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown()
        
onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow()
        
onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode()

        
onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey()
        
onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey()
        
onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey()
        
onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey()

        
# CUBE_TEST
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow()
        # CUBE_TEST_END

        
self.onPressKeyDict = onPressKeyDict

        onClickKeyDict 
= {}
        
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
        
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
        
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
        
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
        
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

        
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
        
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
        
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
        
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
        
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
        
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
        
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
        
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
        
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

        
self.onClickKeyDict=onClickKeyDict

    def __PressNumKey
(self,num):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
            if 
num >= 1 and num <= 9:
                if(
chrmgr.IsPossibleEmoticon(-1)):                
                    
chrmgr.SetEmoticon(-1,int(num)-1)
                    
net.SendEmoticon(int(num)-1)
        else:
            if 
num >= 1 and num <= 4:
                
self.pressNumber(num-1)

    
def __ClickBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            return
        else:
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE:
                
self.ChangePKMode()


    
def    __PressHKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
player.IsMountingHorse():
                
net.SendChatPacket("/unmount")
            else:
                
#net.SendChatPacket("/user_horse_ride")
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE):
                        if 
player.GetItemIndex(i) in (50063, 99999):
                            
net.SendItemUsePacket(i)
                            break
    
def    __PressJKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/unmount")
        else:
            
self.interface.OpenHelpWindow()

    
def    __PressBKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_back")
        else:
            
state = "EMOTICON"
            
self.interface.ToggleCharacterWindow(state)

    
def    __PressFKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/user_horse_feed")    
        else:
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

    
def __PressGKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            
net.SendChatPacket("/unmount")    
        else:
            if 
self.ShowNameFlag:
                
self.interface.ToggleGuildWindow()
            else:
                
app.PitchCamera(app.CAMERA_TO_POSITIVE)

    
def    __ReleaseGKey(self):
        
app.PitchCamera(app.CAMERA_STOP)

    
def __PressQKey(self):
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
            if 
0==interfaceModule.IsQBHide:
                
interfaceModule.IsQBHide = 1
                self
.interface.HideAllQuestButton()
            else:
                
interfaceModule.IsQBHide = 0
                self
.interface.ShowAllQuestButton()
        else:
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

    
def __SetQuickSlotMode(self):
        
self.pressNumber=uisafe.__mem_func__(self.__PressQuickSlot)

    
def __SetQuickPageMode(self):
        
self.pressNumber=uisafe.__mem_func__(self.__SelectQuickPage)

    
def __PressQuickSlot(self, localSlotIndex):
        
player.RequestUseLocalQuickSlot(localSlotIndex)

    
def __SelectQuickPage(self, pageIndex):
        
self.quickSlotPageIndex = pageIndex
        player
.SetQuickPage(pageIndex)

    
def ToggleDebugInfo(self):
        
self.isShowDebugInfo = not self.isShowDebugInfo

        
if self.isShowDebugInfo:
            
self.PrintCoord.Show()
            
self.FrameRate.Show()
            
self.Pitch.Show()
            
self.Splat.Show()
            
self.TextureNum.Show()
            
self.ObjectNum.Show()
            
self.ViewDistance.Show()
        else:
            
self.PrintCoord.Hide()
            
self.FrameRate.Hide()
            
self.Pitch.Hide()
            
self.Splat.Hide()
            
self.TextureNum.Hide()
            
self.ObjectNum.Hide()
            
self.ViewDistance.Hide()

    
def __BuildDebugInfo(self):
        
## Character Position Coordinate
        
self.PrintCoord = uisafe.TextLine()
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

        
## Frame Rate
        
self.FrameRate = uisafe.TextLine()
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

        
## Camera Pitch
        
self.Pitch = uisafe.TextLine()
        
self.Pitch.SetFontName(locale.UI_DEF_FONT)
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

        
## Splat
        
self.Splat = uisafe.TextLine()
        
self.Splat.SetFontName(locale.UI_DEF_FONT)
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

        
# TextureNum
        
self.TextureNum = uisafe.TextLine()
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

        
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
        
self.ObjectNum = uisafe.TextLine()
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

        
# ½Ã¾ß°Å¸®
        
self.ViewDistance = uisafe.TextLine()
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
        
self.ViewDistance.SetPosition(0, 0)

    
def __NotifyError(self, msg):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

    
def ChangePKMode(self):

        if 
not app.IsPressed(app.DIK_LCONTROL):
            return

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
            return

        
curTime = app.GetTime()
        if 
curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
            return

        
self.lastPKModeSendedTime = curTime

        curPKMode 
= player.GetPKMode()
        
nextPKMode = curPKMode + 1
        
if nextPKMode == player.PK_MODE_PROTECT:
            if 
0 == player.GetGuildID():
                
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
                
nextPKMode = 0
            
else:
                
nextPKMode = player.PK_MODE_GUILD

        elif nextPKMode 
== player.PK_MODE_MAX_NUM:
            
nextPKMode = 0

        net
.SendChatPacket("/PKMode " + str(nextPKMode))
        print 
"/PKMode " + str(nextPKMode)

    
def OnChangePKMode(self):

        
self.interface.OnChangePKMode()

        try:
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
        
except KeyError:
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode())

        if 
constInfo.PVPMODE_TEST_ENABLE:
            
curPKMode = player.GetPKMode()
            
alignment, grade = chr.testGetPKData()
            
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
            
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
            
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")

    
###############################################################################################
    ###############################################################################################
    ## Game Callback Functions

    # Start
    
def StartGame(self):
        
self.RefreshInventory()
        
self.RefreshEquipment()
        
self.RefreshCharacter()
        
self.RefreshSkill()

    
# Refresh
    
def CheckGameButton(self):
        if 
self.interface:
            
self.interface.CheckGameButton()

    
def RefreshAlignment(self):
        
self.interface.RefreshAlignment()

    
def RefreshStatus(self):
        
self.CheckGameButton()

        if 
self.interface:
            
self.interface.RefreshStatus()

        if 
self.playerGauge:
            
self.playerGauge.RefreshGauge()

    
def RefreshStamina(self):
        
self.interface.RefreshStamina()

    
def RefreshSkill(self):
        
self.CheckGameButton()
        if 
self.interface:
            
self.interface.RefreshSkill()

    
def RefreshQuest(self):
        
self.interface.RefreshQuest()

    
def RefreshMessenger(self):
        
self.interface.RefreshMessenger()

    
def RefreshGuildInfoPage(self):
        
self.interface.RefreshGuildInfoPage()

    
def RefreshGuildBoardPage(self):
        
self.interface.RefreshGuildBoardPage()

    
def RefreshGuildMemberPage(self):
        
self.interface.RefreshGuildMemberPage()

    
def RefreshGuildMemberPageGradeComboBox(self):
        
self.interface.RefreshGuildMemberPageGradeComboBox()

    
def RefreshGuildSkillPage(self):
        
self.interface.RefreshGuildSkillPage()

    
def RefreshGuildGradePage(self):
        
self.interface.RefreshGuildGradePage()

    
def RefreshMobile(self):
        if 
self.interface:
            
self.interface.RefreshMobile()

    
def OnMobileAuthority(self):
        
self.interface.OnMobileAuthority()

    
def OnBlockMode(self, mode):
        
self.interface.OnBlockMode(mode)

    
def OpenQuestWindow(self, skin, idx):
        
self.interface.OpenQuestWindow(skin, idx)

    
def AskGuildName(self):

        
guildNameBoard = uiCommon.InputDialog()
        
guildNameBoard.SetTitle(locale.GUILD_NAME)
        
guildNameBoard.SetAcceptEvent(uisafe.__mem_func__(self.ConfirmGuildName))
        
guildNameBoard.SetCancelEvent(uisafe.__mem_func__(self.CancelGuildName))
        
guildNameBoard.Open()

        
self.guildNameBoard = guildNameBoard

    def ConfirmGuildName
(self):
        
guildName = self.guildNameBoard.GetText()
        if 
not guildName:
            return

        if 
net.IsInsultIn(guildName):
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
            return

        
net.SendAnswerMakeGuildPacket(guildName)
        
self.guildNameBoard.Close()
        
self.guildNameBoard = None
        
return TRUE

    def CancelGuildName
(self):
        
self.guildNameBoard.Close()
        
self.guildNameBoard = None
        
return TRUE

    
## Refine
    
def PopupMessage(self, msg):
        
self.stream.popupWindow.Close()
        
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)

    
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
        
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

    
def AppendMaterialToRefineDialog(self, vnum, count):
        
self.interface.AppendMaterialToRefineDialog(vnum, count)

    
def RunUseSkillEvent(self, slotIndex, coolTime):
        
self.interface.OnUseSkill(slotIndex, coolTime)

    
def ClearAffects(self):
        
self.affectShower.ClearAffects()

    
def SetAffect(self, affect):
        
self.affectShower.SetAffect(affect)

    
def ResetAffect(self, affect):
        
self.affectShower.ResetAffect(affect)

    
# UNKNOWN_UPDATE
    
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
        
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)

    
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
        
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    
# END_OF_UNKNOWN_UPDATE

    
def ActivateSkillSlot(self, slotIndex):
        if 
self.interface:
            
self.interface.OnActivateSkill(slotIndex)

    
def DeactivateSkillSlot(self, slotIndex):
        if 
self.interface:
            
self.interface.OnDeactivateSkill(slotIndex)

    
def RefreshEquipment(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshInventory(self):
        if 
self.interface:
            
self.interface.RefreshInventory()

    
def RefreshCharacter(self):
        if 
self.interface:
            
self.interface.RefreshCharacter()

    
def OnGameOver(self):
        
self.CloseTargetBoard()
        
self.OpenRestartDialog()

    
def OpenRestartDialog(self):
        
self.interface.OpenRestartDialog()

    
def ChangeCurrentSkill(self, skillSlotNumber):
        
self.interface.OnChangeCurrentSkill(skillSlotNumber)

    
## TargetBoard
    
def SetPCTargetBoard(self, vid, name):
        
self.targetBoard.Open(vid, name)
        
        if 
app.IsPressed(app.DIK_LCONTROL):
            
            if 
not player.IsSameEmpire(vid):
                return

            if 
player.IsMainCharacterIndex(vid):
                return        
            
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
                return

            
self.interface.OpenWhisperDialog(name)
            

    
def RefreshTargetBoardByVID(self, vid):
        
self.targetBoard.RefreshByVID(vid)

    
def RefreshTargetBoardByName(self, name):
        
self.targetBoard.RefreshByName(name)
        
    
def __RefreshTargetBoard(self):
        
self.targetBoard.Refresh()
        
    
def SetHPTargetBoard(self, vid, hpPercentage):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.ResetTargetBoard()
            
self.targetBoard.SetEnemyVID(vid)

        
self.targetBoard.SetHP(hpPercentage)
        
self.targetBoard.Show()

    
def CloseTargetBoardIfDifferent(self, vid):
        if 
vid != self.targetBoard.GetTargetVID():
            
self.targetBoard.Close()

    
def CloseTargetBoard(self):
        
self.targetBoard.Close()

    
## View Equipment
    
def OpenEquipmentDialog(self, vid):
        
self.interface.OpenEquipmentDialog(vid)

    
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
        
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

    
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
        
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

    
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
        
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

    
# SHOW_LOCAL_MAP_NAME
    
def ShowMapName(self, mapName, x, y):

        if 
self.mapNameShower:
            
self.mapNameShower.ShowMapName(mapName, x, y)

        if 
self.interface:
            
self.interface.SetMapName(mapName)
    
# END_OF_SHOW_LOCAL_MAP_NAME    

    
def BINARY_OpenAtlasWindow(self):
        
self.interface.BINARY_OpenAtlasWindow()

    
## Chat
    
def OnRecvWhisper(self, mode, name, line):
        if 
mode == chat.WHISPER_TYPE_GM:
            
self.interface.RegisterGameMasterName(name)
        
chat.AppendWhisper(mode, name, line)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperSystemMessage(self, mode, name, line):
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
        
self.interface.RecvWhisper(name)

    
def OnRecvWhisperError(self, mode, name, line):
        if 
locale.WHISPER_ERROR.has_key(mode):
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
        else:
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
        
self.interface.RecvWhisper(name)

    
def RecvWhisper(self, name):
        
self.interface.RecvWhisper(name)

    
def OnPickMoney(self, money):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))

    
def OnShopError(self, type):
        try:
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
        
except KeyError:
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))

    
def OnSafeBoxError(self):
        
self.PopupMessage(locale.SAFEBOX_ERROR)

    
def OnFishingSuccess(self, isFish, fishName):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)

    
# ADD_FISHING_MESSAGE
    
def OnFishingNotifyUnknown(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)

    
def OnFishingWrongPlace(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
    
# END_OF_ADD_FISHING_MESSAGE

    
def OnFishingNotify(self, isFish, fishName):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))

    
def OnFishingFailure(self):
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)

    
def OnCannotPickItem(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)

    
# MINING
    
def OnCannotMining(self):
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
    
# END_OF_MINING

    
def OnCannotUseSkill(self, vid, type):
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
            
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])

    
def    OnCannotShotError(self, vid, type):
        
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))

    
## PointReset
    
def StartPointReset(self):
        
self.interface.OpenPointResetDialog()

    
## Shop
    
def StartShop(self, vid):
        
self.interface.OpenShopDialog(vid)

    
def EndShop(self):
        
self.interface.CloseShopDialog()

    
def RefreshShop(self):
        
self.interface.RefreshShopDialog()

    
def SetShopSellingPrice(self, Price):
        
pass

    
## Exchange
    
def StartExchange(self):
        
self.interface.StartExchange()

    
def EndExchange(self):
        
self.interface.EndExchange()

    
def RefreshExchange(self):
        
self.interface.RefreshExchange()

    
## Party
    
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
        
partyInviteQuestionDialog = uiCommon.QuestionDialog()
        
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
        
partyInviteQuestionDialog.Open()
        
partyInviteQuestionDialog.partyLeaderVID = leaderVID
        self
.partyInviteQuestionDialog = partyInviteQuestionDialog

    def AnswerPartyInvite
(self, answer):

        if 
not self.partyInviteQuestionDialog:
            return

        
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

        distance 
= player.GetCharacterDistance(partyLeaderVID)
        if 
distance < 0.0 or distance > 5000:
            
answer = FALSE

        net
.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

        
self.partyInviteQuestionDialog.Close()
        
self.partyInviteQuestionDialog = None

    def AddPartyMember
(self, pid, name):
        
self.interface.AddPartyMember(pid, name)

    
def UpdatePartyMemberInfo(self, pid):
        
self.interface.UpdatePartyMemberInfo(pid)

    
def RemovePartyMember(self, pid):
        
self.interface.RemovePartyMember(pid)
        
self.__RefreshTargetBoard()

    
def LinkPartyMember(self, pid, vid):
        
self.interface.LinkPartyMember(pid, vid)

    
def UnlinkPartyMember(self, pid):
        
self.interface.UnlinkPartyMember(pid)

    
def UnlinkAllPartyMember(self):
        
self.interface.UnlinkAllPartyMember()

    
def ExitParty(self):
        
self.interface.ExitParty()
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

    
def ChangePartyParameter(self, distributionMode):
        
self.interface.ChangePartyParameter(distributionMode)

    
## Messenger
    
def OnMessengerAddFriendQuestion(self, name):
        
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
        
messengerAddFriendQuestion.SetAcceptEvent(uisafe.__mem_func__(self.OnAcceptAddFriend))
        
messengerAddFriendQuestion.SetCancelEvent(uisafe.__mem_func__(self.OnDenyAddFriend))
        
messengerAddFriendQuestion.Open()
        
messengerAddFriendQuestion.name = name
        self
.messengerAddFriendQuestion = messengerAddFriendQuestion

    def OnAcceptAddFriend
(self):
        
name = self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth y " + name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnDenyAddFriend
(self):
        
name = self.messengerAddFriendQuestion.name
        net
.SendChatPacket("/messenger_auth n " + name)
        
self.OnCloseAddFriendQuestionDialog()
        return 
TRUE

    def OnCloseAddFriendQuestionDialog
(self):
        
self.messengerAddFriendQuestion.Close()
        
self.messengerAddFriendQuestion = None
        
return TRUE

    
## SafeBox
    
def OpenSafeboxWindow(self, size):
        
self.interface.OpenSafeboxWindow(size)

    
def RefreshSafebox(self):
        
self.interface.RefreshSafebox()

    
def RefreshSafeboxMoney(self):
        
self.interface.RefreshSafeboxMoney()

    
# ITEM_MALL
    
def OpenMallWindow(self, size):
        
self.interface.OpenMallWindow(size)

    
def RefreshMall(self):
        
self.interface.RefreshMall()
    
# END_OF_ITEM_MALL

    ## Guild
    
def RecvGuildInviteQuestion(self, guildID, guildName):
        
guildInviteQuestionDialog = uiCommon.QuestionDialog()
        
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
        
guildInviteQuestionDialog.Open()
        
guildInviteQuestionDialog.guildID = guildID
        self
.guildInviteQuestionDialog = guildInviteQuestionDialog

    def AnswerGuildInvite
(self, answer):

        if 
not self.guildInviteQuestionDialog:
            return

        
guildLeaderVID = self.guildInviteQuestionDialog.guildID
        net
.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

        
self.guildInviteQuestionDialog.Close()
        
self.guildInviteQuestionDialog = None

    
    def DeleteGuild
(self):
        
self.interface.DeleteGuild()

    
## Clock
    
def ShowClock(self, second):
        
self.interface.ShowClock(second)

    
def HideClock(self):
        
self.interface.HideClock()

    
## Emotion
    
def BINARY_ActEmotion(self, emotionIndex):
        if 
self.interface.wndCharacter:
            
self.interface.wndCharacter.ActEmotion(emotionIndex)

    
###############################################################################################
    ###############################################################################################
    ## Keyboard Functions

    
def CheckFocus(self):
        if 
FALSE == self.IsFocus():
            if 
TRUE == self.interface.IsOpenChat():
                
self.interface.ToggleChat()

            
self.SetFocus()

    
def SaveScreen(self):
        print 
"save screen"

        
# SCREENSHOT_CWDSAVE
        
if SCREENSHOT_CWDSAVE:
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"):
                
os.mkdir(os.getcwd()+os.sep+"screenshot")

            (
succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
        
elif SCREENSHOT_DIR:
            (
succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
        else:
            (
succeeded, name) = grp.SaveScreenShot()
        
# END_OF_SCREENSHOT_CWDSAVE

        
if succeeded:
            
pass
            
"""
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
            """
        
else:
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)

    
def ShowConsole(self):
        if 
debugInfo.IsDebugMode() or TRUE or FALSE == self.consoleEnable:
            
player.EndKeyWalkingImmediately()
            
self.console.OpenWindow()

    
def ShowName(self):
        
self.ShowNameFlag = TRUE
        self
.playerGauge.EnableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex+1)

    
# ADD_ALWAYS_SHOW_NAME
    
def __IsShowName(self):

        if 
systemSetting.IsAlwaysShowName():
            return 
TRUE

        
if self.ShowNameFlag:
            return 
TRUE

        
return FALSE
    
# END_OF_ADD_ALWAYS_SHOW_NAME
    
    
def HideName(self):
        
self.ShowNameFlag = FALSE
        self
.playerGauge.DisableShowAlways()
        
player.SetQuickPage(self.quickSlotPageIndex)

    
def ShowMouseImage(self):
        
self.interface.ShowMouseImage()

    
def HideMouseImage(self):
        
self.interface.HideMouseImage()

    
def StartAttack(self):
        
player.SetAttackKeyState(TRUE)

    
def EndAttack(self):
        
player.SetAttackKeyState(FALSE)

    
def MoveUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

    
def MoveDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

    
def MoveLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

    
def MoveRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

    
def StopUp(self):
        
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

    
def StopDown(self):
        
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

    
def StopLeft(self):
        
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

    
def StopRight(self):
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

    
def PickUpItem(self):
        
player.PickCloseItem()

    
###############################################################################################
    ###############################################################################################
    ## Event Handler

    
def OnKeyDown(self, key):
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow():
            return

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

        try:
            
self.onPressKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnKeyUp
(self, key):
        try:
            
self.onClickKeyDict[key]()
        
except KeyError:
            
pass
        except
:
            
raise

        
return TRUE

    def OnMouseLeftButtonDown
(self):
        if 
self.interface.BUILD_OnMouseLeftButtonDown():
            return

        if 
mouseModule.mouseController.isAttached():
            
self.CheckFocus()
        else:
            
hyperlink = uisafe.GetHyperlink()
            if 
hyperlink:
                return
            else:
                
self.CheckFocus()
                
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

        return 
TRUE

    def OnMouseLeftButtonUp
(self):

        if 
self.interface.BUILD_OnMouseLeftButtonUp():
            return

        if 
mouseModule.mouseController.isAttached():

            
attachedType = mouseModule.mouseController.GetAttachedType()
            
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
            
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
            
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

            
## QuickSlot
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

            
## Inventory
            
elif player.SLOT_TYPE_INVENTORY == attachedType:

                if 
player.ITEM_MONEY == attachedItemIndex:
                    
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
                else:
                    
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

            
mouseModule.mouseController.DeattachObject()

        else:
            
hyperlink = uisafe.GetHyperlink()
            if 
hyperlink:
                if 
app.IsPressed(app.DIK_LALT):
                    
link = chat.GetLinkFromHyperlink(hyperlink)
                    
ime.PasteString(link)
                else:
                    
self.interface.MakeHyperlinkTooltip(hyperlink)
                return
            else:
                
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

        
#player.EndMouseWalking()
        
return TRUE

    def __PutItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
            if 
player.IsEquipmentSlot(attachedItemSlotPos):
                
self.stream.popupWindow.Close()
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
            else:
                if 
chr.IsNPC(dstChrID):
                    
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
                else:
                    
net.SendExchangeStartPacket(dstChrID)
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
        else:
            
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

    
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
            
net.SendExchangeStartPacket(dstChrID)
            
net.SendExchangeElkAddPacket(attachedMoney)
        else:
            
self.__DropMoney(attachedType, attachedMoney)

    
def __DropMoney(self, attachedType, attachedMoney):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if attachedMoney>=1000:
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
            return

        
itemDropQuestionDialog = uiCommon.QuestionDialog()
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
        
itemDropQuestionDialog.Open()
        
itemDropQuestionDialog.dropType = attachedType
        itemDropQuestionDialog
.dropCount = attachedMoney
        itemDropQuestionDialog
.dropNumber = player.ITEM_MONEY
        self
.itemDropQuestionDialog = itemDropQuestionDialog

    def __DropItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
        
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í Àִ µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():            
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
        
        
if player.IsEquipmentSlot(attachedItemSlotPos):
            
self.stream.popupWindow.Close()
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)

        else:
            
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

            
item.SelectItem(dropItemIndex)
            
dropItemName = item.GetItemName()

            
## Question Text
            
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

            
## Dialog
            
itemDropQuestionDialog = uiCommon.QuestionDialog()
            
itemDropQuestionDialog.SetText(questionText)
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
            
itemDropQuestionDialog.Open()
            
itemDropQuestionDialog.dropType = attachedType
            itemDropQuestionDialog
.dropNumber = attachedItemSlotPos
            itemDropQuestionDialog
.dropCount = attachedItemCount
            self
.itemDropQuestionDialog = itemDropQuestionDialog

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

    
def RequestDropItem(self, answer):
        if 
not self.itemDropQuestionDialog:
            return

        if 
answer:
            
dropType = self.itemDropQuestionDialog.dropType
            dropCount 
= self.itemDropQuestionDialog.dropCount
            dropNumber 
= self.itemDropQuestionDialog.dropNumber

            
if player.SLOT_TYPE_INVENTORY == dropType:
                if 
dropNumber == player.ITEM_MONEY:
                    
net.SendGoldDropPacketNew(dropCount)
                    
snd.PlaySound("sound/ui/money.wav")
                else:
                    
# PRIVATESHOP_DISABLE_ITEM_DROP
                    
self.__SendDropItemPacket(dropNumber, dropCount)
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

        
self.itemDropQuestionDialog.Close()
        
self.itemDropQuestionDialog = None

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

    
# PRIVATESHOP_DISABLE_ITEM_DROP
    
def __SendDropItemPacket(self, itemVNum, itemCount):
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop():
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
            return

        
net.SendItemDropPacketNew(itemVNum, itemCount)
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

    
def OnMouseRightButtonDown(self):

        
self.CheckFocus()

        if 
TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

        return 
TRUE

    def OnMouseRightButtonUp
(self):
        if 
TRUE == mouseModule.mouseController.isAttached():
            return 
TRUE

        player
.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
        return 
TRUE

    def OnMouseMiddleButtonDown
(self):
        
player.SetMouseMiddleButtonState(player.MBS_PRESS)

    
def OnMouseMiddleButtonUp(self):
        
player.SetMouseMiddleButtonState(player.MBS_CLICK)

    
def OnUpdate(self):    
        
app.UpdateGame()
        
        if 
self.mapNameShower.IsShow():
            
self.mapNameShower.Update()

        if 
self.isShowDebugInfo:
            
self.UpdateDebugInfo()

        if 
self.enableXMasBoom:
            
self.__XMasBoom_Update()

        
self.interface.BUILD_OnUpdate()
        
self.day_night()
        
    
def UpdateDebugInfo(self):
        
#
        # Ä³¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
        
(x, y, z) = player.GetMainCharacterPosition()
        
nUpdateTime = app.GetUpdateTime()
        
nUpdateFPS = app.GetUpdateFPS()
        
nRenderFPS = app.GetRenderFPS()
        
nFaceCount = app.GetFaceCount()
        
fFaceSpeed = app.GetFaceSpeed()
        
nST=background.GetRenderShadowTime()
        (
fAveRT, nCurRT) =  app.GetRenderTime()
        (
iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
        (
iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
        if 
iPatch == 0:
            
iPatch = 1

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))            

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

        if 
fAveRT>1.0:
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
        #self.TextureNum.SetText("TN : %s" % (sTextureNum))
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

    
def OnRender(self):
        
app.RenderGame()
        
        if 
self.console.Console.collision:
            
background.RenderCollision()
            
chr.RenderCollision()

        (
x, y) = app.GetCursorPosition()

        
########################
        # Picking
        ########################
        
textTail.UpdateAllTextTail()

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd):

            
self.PickingCharacterIndex = chr.Pick()

            if -
1 != self.PickingCharacterIndex:
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
            if 
0 != self.targetBoard.GetTargetVID():
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

            
# ADD_ALWAYS_SHOW_NAME
            
if not self.__IsShowName():
                
self.PickingItemIndex = item.Pick()
                if -
1 != self.PickingItemIndex:
                    
textTail.ShowItemTextTail(self.PickingItemIndex)
            
# END_OF_ADD_ALWAYS_SHOW_NAME
            
        ## Show all name in the range
        
        # ADD_ALWAYS_SHOW_NAME
        
if self.__IsShowName():
            
textTail.ShowAllTextTail()
            
self.PickingItemIndex = textTail.Pick(x, y)
        
# END_OF_ADD_ALWAYS_SHOW_NAME

        
textTail.UpdateShowingTextTail()
        
textTail.ArrangeTextTail()
        if -
1 != self.PickingItemIndex:
            
textTail.SelectItemName(self.PickingItemIndex)

        
grp.PopState()
        
grp.SetInterfaceRenderState()

        
textTail.Render()
        
textTail.HideAllTextTail()

    
def OnPressEscapeKey(self):
        if 
app.TARGET == app.GetCursor():
            
app.SetCursor(app.NORMAL)

        
elif TRUE == mouseModule.mouseController.isAttached():
            
mouseModule.mouseController.DeattachObject()

        else:
            
self.interface.OpenSystemDialog()

        return 
TRUE

    def OnIMEReturn
(self):
        if 
app.IsPressed(app.DIK_LSHIFT):
            
self.interface.OpenWhisperDialogWithoutTarget()
        else:
            
self.interface.ToggleChat()
        return 
TRUE

    def OnPressExitKey
(self):
        
self.interface.ToggleSystemDialog()
        return 
TRUE

    
## BINARY CALLBACK
    ######################################################################################
    
    # WEDDING
    
def BINARY_LoverInfo(self, name, lovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnAddLover(name, lovePoint)
        if 
self.affectShower:
            
self.affectShower.SetLoverInfo(name, lovePoint)

    
def BINARY_UpdateLovePoint(self, lovePoint):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
        if 
self.affectShower:
            
self.affectShower.OnUpdateLovePoint(lovePoint)
    
# END_OF_WEDDING
    
    # QUEST_CONFIRM
    
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
        
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
        
confirmDialog.Open(msg, timeout)
        
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
        
self.confirmDialog = confirmDialog
    
# END_OF_QUEST_CONFIRM

    # CUBE
    
def BINARY_Cube_Open(self):
        
self.interface.OpenCubeWindow()

    
def BINARY_Cube_Close(self):
        
self.interface.CloseCubeWindow()

    
def BINARY_Cube_Succeed(self, itemVnum, count):
        print 
"Å¥ºê Á¦ÀÛ ¼º°ø"
        
self.interface.SucceedCubeWork(itemVnum, count)
        
pass

    def BINARY_Cube_Failed
(self):
        print 
"Å¥ºê Á¦ÀÛ ½ÇÆÐ"
        
#self.PopupMessage(locale.CUBE_FAILURE)
        
pass

    
# END_OF_CUBE
    
    
def BINARY_SetBigMessage(self, message):
        
self.interface.bigBoard.SetTip(message)

    
def BINARY_SetTipMessage(self, message):
        
self.interface.tipBoard.SetTip(message)        

    
def BINARY_AppendNotifyMessage(self, type):
        if 
not type in locale.NOTIFY_MESSAGE:
            return
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])

    
def BINARY_Guild_EnterGuildArea(self, areaID):
        
self.interface.BULID_EnterGuildArea(areaID)

    
def BINARY_Guild_ExitGuildArea(self, areaID):
        
self.interface.BULID_ExitGuildArea(areaID)

    
def BINARY_GuildWar_OnSendDeclare(self, guildID):
        
pass

    def BINARY_GuildWar_OnRecvDeclare
(self, guildID, warType):
        
mainCharacterName = player.GetMainCharacterName()
        
masterName = guild.GetGuildMasterName()
        if 
mainCharacterName == masterName:
            
self.__GuildWar_OpenAskDialog(guildID, warType)

    
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
        
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)    

    
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
        
self.interface.OnStartGuildWar(guildSelf, guildOpp)

    
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
        
self.interface.OnEndGuildWar(guildSelf, guildOpp)

    
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
        
self.interface.BINARY_SetObserverMode(isEnable)

    
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
        
guildID1 = int(guildID1)
        
guildID2 = int(guildID2)
        
memberCount1 = int(memberCount1)
        
memberCount2 = int(memberCount2)
        
observerCount = int(observerCount)

        
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

    
def __GuildWar_OpenAskDialog(self, guildID, warType):

        
guildName = guild.GetGuildName(guildID)

        
# REMOVED_GUILD_BUG_FIX
        
if "Noname" == guildName:
            return
        
# END_OF_REMOVED_GUILD_BUG_FIX

        
import uiGuild
        questionDialog 
= uiGuild.AcceptGuildWarDialog()
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
        
questionDialog.Open(guildName, warType)

        
self.guildWarQuestionDialog = questionDialog

    def __GuildWar_CloseAskDialog
(self):
        
self.guildWarQuestionDialog.Close()
        
self.guildWarQuestionDialog = None

    def __GuildWar_OnAccept
(self):

        
guildName = self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/war " + guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1

    def __GuildWar_OnDecline
(self):

        
guildName = self.guildWarQuestionDialog.GetGuildName()

        
net.SendChatPacket("/nowar " + guildName)
        
self.__GuildWar_CloseAskDialog()

        return 
1
    
## BINARY CALLBACK
    ######################################################################################

    
def __ServerCommand_Build(self):
        
serverCommandList={
            
"ConsoleEnable"            : self.__Console_Enable,
            
"DayMode"                : self.__DayMode_Update, 
            
"PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update, 
            
"CloseRestartWindow"    : self.__RestartDialog_Close,
            
"OpenPrivateShop"        : self.__PrivateShop_Open,
            
"PartyHealReady"        : self.PartyHealReady,
            
"ShowMeSafeboxPassword"    : self.AskSafeboxPassword,
            
"CloseSafebox"            : self.CommandCloseSafebox,
            
"achievement"            : self.__AchievementTest,
            
"achievementpoints"        : self.__ShowAchievementPoints,
            
            
# ITEM_MALL
            
"CloseMall"                : self.CommandCloseMall,
            
"ShowMeMallPassword"    : self.AskMallPassword,
            
"item_mall"                : self.__ItemMall_Open,
            
# END_OF_ITEM_MALL

            
"RefineSuceeded"        : self.RefineSuceededMessage,
            
"RefineFailed"            : self.RefineFailedMessage,
            
"xmas_snow"                : self.__XMasSnow_Enable,
            
"xmas_boom"                : self.__XMasBoom_Enable,
            
"xmas_song"                : self.__XMasSong_Enable,
            
"xmas_tree"                : self.__XMasTree_Enable,
            
"newyear_boom"            : self.__XMasBoom_Enable,
            
"PartyRequest"            : self.__PartyRequestQuestion,
            
"PartyRequestDenied"    : self.__PartyRequestDenied,
            
"horse_state"            : self.__Horse_UpdateState,
            
"hide_horse_state"        : self.__Horse_HideState,
            
"WarUC"                    : self.__GuildWar_UpdateMemberCount,
            
"test_server"            : self.__EnableTestServerFlag,
            
"mall"                    : self.__InGameShop_Show,
            
"buff1"                    : self.__buff1,
            
"buff2"                    : self.__buff2,
            
"buff3"                    : self.__buff3,
            
"buff4"                    : self.__buff4,

            
# WEDDING
            
"lover_login"            : self.__LoginLover,
            
"lover_logout"            : self.__LogoutLover,
            
"lover_near"            : self.__LoverNear,
            
"lover_far"                : self.__LoverFar,
            
"lover_divorce"            : self.__LoverDivorce,
            
"PlayMusic"                : self.__PlayMusic,
            
# END_OF_WEDDING

            # PRIVATE_SHOP_PRICE_LIST
            
"MyShopPriceList"        : self.__PrivateShop_PriceList,
            
# END_OF_PRIVATE_SHOP_PRICE_LIST
        
}

        
self.serverCommander=stringCommander.Analyzer()
        for 
serverCommandItem in serverCommandList.items():
            
self.serverCommander.SAFE_RegisterCallBack(
                
serverCommandItem[0], serverCommandItem[1]
            )

    
def BINARY_ServerCommand_Run(self, line):
        
#dbg.TraceError(line)
        
try:
            
#print " BINARY_ServerCommand_Run", line
            
return self.serverCommander.Run(line)
        
except RuntimeError, msg:
            
dbg.TraceError(msg)
            return 
0

    def __ProcessPreservedServerCommand
(self):
        try:
            
command = net.GetPreservedServerCommand()
            while 
command:
                print 
" __ProcessPreservedServerCommand", command
                self
.serverCommander.Run(command)
                
command = net.GetPreservedServerCommand()
        
except RuntimeError, msg:
            
dbg.TraceError(msg)
            return 
0

    def PartyHealReady
(self):
        
self.interface.PartyHealReady()

    
def AskSafeboxPassword(self):
        
self.interface.AskSafeboxPassword()

    
# ITEM_MALL
    
def AskMallPassword(self):
        
self.interface.AskMallPassword()

    
def __ItemMall_Open(self):
        
self.interface.OpenItemMall();

    
def CommandCloseMall(self):
        
self.interface.CommandCloseMall()
    
# END_OF_ITEM_MALL

    
def RefineSuceededMessage(self):
        
snd.PlaySound("sound/ui/make_soket.wav")
        
self.PopupMessage(locale.REFINE_SUCCESS)

    
def RefineFailedMessage(self):
        
snd.PlaySound("sound/ui/jaeryun_fail.wav")
        
self.PopupMessage(locale.REFINE_FAILURE)

    
def CommandCloseSafebox(self):
        
self.interface.CommandCloseSafebox()

    
# PRIVATE_SHOP_PRICE_LIST
    
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)    
    
# END_OF_PRIVATE_SHOP_PRICE_LIST

    
def __Horse_HideState(self):
        
self.affectShower.SetHorseState(0, 0, 0)

    
def __Horse_UpdateState(self, level, health, battery):
        
self.affectShower.SetHorseState(int(level), int(health), int(battery))

    
def __IsXMasMap(self):
        
mapDict = ( "metin2_map_n_flame_01",
                    
"metin2_map_n_desert_01",
                    
"metin2_map_spiderdungeon",
                    
"metin2_map_deviltower1", )

        if 
background.GetCurrentMapName() in mapDict:
            return 
FALSE

        
return TRUE

    def __XMasSnow_Enable
(self, mode):

        
self.__XMasSong_Enable(mode)

        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_SNOW ON"
            
background.EnableSnow(1)

        else:
            print 
"XMAS_SNOW OFF"
            
background.EnableSnow(0)

    
def __XMasBoom_Enable(self, mode):
        if 
"1"==mode:

            if 
not self.__IsXMasMap():
                return

            print 
"XMAS_BOOM ON"
            
self.__DayMode_Update("dark")
            
self.enableXMasBoom = TRUE
            self
.startTimeXMasBoom = app.GetTime()
        else:
            print 
"XMAS_BOOM OFF"
            
self.__DayMode_Update("light")
            
self.enableXMasBoom = FALSE

    def __XMasTree_Enable
(self, grade):

        print 
"XMAS_TREE ", grade
        background
.SetXMasTree(int(grade))

    
def __XMasSong_Enable(self, mode):
        if 
"1"==mode:
            print 
"XMAS_SONG ON"

            
XMAS_BGM = "xmas.mp3"

            
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
                if 
musicInfo.fieldMusic != "":
                    
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

                
musicInfo.fieldMusic=XMAS_BGM
                snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic)

        else:
            print 
"XMAS_SONG OFF"

            
if musicInfo.fieldMusic != "":
                
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA
            snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    
def __RestartDialog_Close(self):
        
self.interface.CloseRestartDialog()

    
def __Console_Enable(self):
        
constInfo.CONSOLE_ENABLE = TRUE
        self
.consoleEnable = TRUE
        app
.EnableSpecialCameraMode()
        
uisafe.EnablePaste(TRUE)

    
## PrivateShop
    
def __PrivateShop_Open(self):
        
self.interface.OpenPrivateShopInputNameDialog()

    
def BINARY_PrivateShop_Appear(self, vid, text):
        
self.interface.AppearPrivateShop(vid, text)

    
def BINARY_PrivateShop_Disappear(self, vid):
        
self.interface.DisappearPrivateShop(vid)

    
## DayMode
    
def __PRESERVE_DayMode_Update(self, mode):
        if 
"light"==mode:
            
background.SetEnvironmentData(0)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
            
background.SetEnvironmentData(1)

    
def __DayMode_Update(self, mode):
        if 
"light"==mode:
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
        
elif "dark"==mode:

            if 
not self.__IsXMasMap():
                return

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

    
def __DayMode_OnCompleteChangeToLight(self):
        
background.SetEnvironmentData(0)
        
self.curtain.FadeIn()

    
def __DayMode_OnCompleteChangeToDark(self):
        
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
        
background.SetEnvironmentData(1)
        
self.curtain.FadeIn()

    
## XMasBoom
    
def __XMasBoom_Update(self):

        
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
            return

        
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
        
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

        if 
app.GetTime() - self.startTimeXMasBoom > boomTime:

            
self.indexXMasBoom += 1

            
for i in xrange(boomCount):
                
self.__XMasBoom_Boom()

    
def __XMasBoom_Boom(self):
        
x, y, z = player.GetMainCharacterPosition()
        
randX = app.GetRandom(-150, 150)
        
randY = app.GetRandom(-150, 150)

        
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

    
def __PartyRequestQuestion(self, vid):
        
vid = int(vid)
        
partyRequestQuestionDialog = uiCommon.QuestionDialog()
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
        
partyRequestQuestionDialog.Open()
        
partyRequestQuestionDialog.vid = vid
        self
.partyRequestQuestionDialog = partyRequestQuestionDialog

    def __AnswerPartyRequest
(self, answer):
        if 
not self.partyRequestQuestionDialog:
            return

        
vid = self.partyRequestQuestionDialog.vid

        
if answer:
            
net.SendChatPacket("/party_request_accept " + str(vid))
        else:
            
net.SendChatPacket("/party_request_deny " + str(vid))

        
self.partyRequestQuestionDialog.Close()
        
self.partyRequestQuestionDialog = None

    def __PartyRequestDenied
(self):
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED)

    
def __EnableTestServerFlag(self):
        
app.EnableTestServerFlag()

    
def __InGameShop_Show(self, url):
        if 
constInfo.IN_GAME_SHOP_ENABLE:
            
self.interface.OpenWebWindow(url)

    
# WEDDING
    
def __LoginLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLoginLover()

    
def __LogoutLover(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.OnLogoutLover()
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverNear(self):
        if 
self.affectShower:
            
self.affectShower.ShowLoverState()

    
def __LoverFar(self):
        if 
self.affectShower:
            
self.affectShower.HideLoverState()

    
def __LoverDivorce(self):
        if 
self.interface.wndMessenger:
            
self.interface.wndMessenger.ClearLoverInfo()
        if 
self.affectShower:
            
self.affectShower.ClearLoverState()

    
def __PlayMusic(self, flag, filename):
        
flag = int(flag)
        if 
flag:
            
snd.FadeOutAllMusic()
            
musicInfo.SaveLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" + filename)
        else:
            
snd.FadeOutAllMusic()
            
musicInfo.LoadLastPlayFieldMusic()
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

    
# END_OF_WEDDING
    
    
def __buff1(self):
        
net.SendChatPacket("(buff1)")
    
def __buff2(self):
        
net.SendChatPacket("(buff2)")
    
def __buff3(self):
        
net.SendChatPacket("(buff3)")
    
def __buff4(self):
        
net.SendChatPacket("(buff4)")
    
    
# END_OF_EFFECT
    
    #ARCHIVMENT_SYSTEM

    
def __ShowAchievementPoints(self, points):
        
import uiAchievement
        import uiTaskbar
        self
.uiAchievement = uiAchievement.AchievementDialog()
        
uiAchievement.AchievementPoints = int(points)

    
def __AchievementTest(self, archivement):
        
import uiAchievement
        self
.uiAchievement = uiAchievement.AchievementDialog()
        
self.uiAchievement.Show(1, str(archivement))
        
self.uiAchievement.SetTop()

    
def day_night(self):
        
import time
        
        localtime 
= time.strftime("%H")
        if 
xCPx.nacht == 0:
        
            if 
localtime == "01" or localtime == "02" or localtime == "03" or localtime == "04" or localtime == "05" or localtime == "06" or localtime == "07" or localtime == "08" or localtime == "00" or localtime == "23" or localtime == "22" or localtime == "21":
                
background.RegisterEnvironmentData(1, "d:/ymir work/environment/moonlight04.msenv")
                
background.SetEnvironmentData(1)
                
xCPx.tag = 0
                xCPx
.nacht = 1
        
if xCPx.tag == 0:        
            if 
localtime == "09" or localtime == "10" or localtime == "11" or localtime == "12" or localtime == "13" or localtime == "14" or localtime == "15" or localtime == "16" or localtime == "17" or localtime == "18" or localtime == "19" or localtime == "20":
                
background.SetEnvironmentData(0)
                
xCPx.tag = 1
                xCPx
.nacht = 0 
04/15/2013 23:18 .Vegas#2
Möchtest du dieses Day-Night Mode Ingame haben?
Wenn ja dann, würde ich dir empfehlen zu gucken was du bearbeitet hast!
Und guckst nochmal ob da ein fehler dirn liegt.
Wenn nein dann, änderst du einfach alle sachen zum alten
04/15/2013 23:19 max19963#3
ja klar ich möchte gerne den mod einfügen aber ich weiß nicht was an dem falsch ist was ich eingefügt habe!
04/16/2013 16:08 Fliegex3#4
Post mal den inhalt der Client Syserr.txt
04/16/2013 16:30 ImShine™#5
Ich sag dir nur Überprüfen nochmals ob du alles Richtig gemacht hast und ob es auch richtig gepackt hast, ich mache es so ich Entpack die eix/epk & gehe in der Ordner wo ich etwas bearbeiten möchte zum Packen lösch ich die eix/epk und zieh die Pack Datei auf die Exe dann erstellen sich neue eix/epk Anschließend ist alles Erfolgreich abgelaufen wenn sie nicht da sind musst du in der Pack den Pfad rein tippen oder etwas anderes.
04/16/2013 16:51 {Dodo}#6
Ehm Hast du alles richtig Installiert?
Schreib bitte die Sysrrer hier rein damit können wir mehr anfangen als mit der Ui.py(oder System.PY bin mir ned sicher eins der beiden wird sein :). )