inventory problem metin2client_r36469u

03/17/2013 20:03 'oShet#1
Weiß jemand wie ich dieses problem beheben kann?

Quote:
networkModule.py(line:199) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:23) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiAffectShower.py(line:8) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
uiToolTip.py(line:314) ?
uiToolTip.py(line:521) ItemToolTip

networkModule.SetSelectCharacterPhase - exceptions.AttributeError:'module' object has no attribute 'INVENTORY'

0317 20:03:04369 :: ================================================== ================================================== ========
0317 20:03:04369 :: Abort!!!!
uitooltip.py
Quote:
def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex)
if 0 == itemVnum:
return

self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(w indow_type, slotIndex))

metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

self.AddItemData(itemVnum, metinSlot, attrSlot)