Hey guy,
The screen says all, I would reverse the alpha mask :
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Source for the texture :
I guess dat i need to change/use a variable of AddTexture function.
Thanks
The screen says all, I would reverse the alpha mask :
[Only registered and activated users can see links. Click Here To Register...]
Source for the texture :
Code:
CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "Slot07.tga" ), 0xff000000, TRUE )
Thanks