Need some help for alpha mask

03/10/2013 16:53 reivic#1
Hey guy,
The screen says all, I would reverse the alpha mask :

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Source for the texture :
Code:
CWndBase::m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_THEME, "Slot07.tga" ), 0xff000000, TRUE )
I guess dat i need to change/use a variable of AddTexture function.

Thanks
03/10/2013 19:42 xxfabbelxx#2
moved
03/10/2013 20:08 DarkFlyffTeam#3
You know what is an alpha mask?
03/10/2013 23:05 reivic#4
Hmm i'm french and maybe i didn't use the good word but you see what i mean.
03/10/2013 23:57 Jopsi332#5
render it first on an surface as rendertarget and then render the target.
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03/12/2013 00:07 ademir321#6
Quote:
Originally Posted by Jopsi332 View Post
render it first on an surface as rendertarget and then render the target.
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copying the Adeilson do not you put some slots haha
03/12/2013 00:11 Jopsi332#7
i didnt copied anything from adeilson
adeilsons actionslot has nothing with alpha mask

thats my function call to render the skill with an alpha mask on a surface

Code:
m_texSkill[i].RenderToSurfaceWithAlpha(g_Neuz.m_pd3dDevice, lpShortcut->m_pTexture, pTexturebg, pDstSurface);
adeilson's one look like he just rendered a selfmade texture over the skills.
03/12/2013 16:24 adeilson123#8
Quote:
Originally Posted by Jopsi332 View Post
i didnt copied anything from adeilson
adeilsons actionslot has nothing with alpha mask

thats my function call to render the skill with an alpha mask on a surface

Code:
m_texSkill[i].RenderToSurfaceWithAlpha(g_Neuz.m_pd3dDevice, lpShortcut->m_pTexture, pTexturebg, pDstSurface);
adeilson's one look like he just rendered a selfmade texture over the skills.
because you did not then the navigator ....
is the same ....
03/12/2013 19:39 Jopsi332#9
Quote:
Originally Posted by adeilson123 View Post
because you did not then the navigator ....
is the same ....
I will Marke it first when action slot is complete (reloading s) and i need to edit the code for navigazor bit its near the same