Du musst deine shining dateien in D:/ymirwork in dne Client verpacken, dann entpackst du deine Root Datei, und legst in der Playersettingmodule.py eine neue Definition an.
bei mir sieht es z.B so aus:
Code:
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-3.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+31, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-3-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+32, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+33, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-2-2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+34, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-5-2-3.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+35, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-6-2-1.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+36, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-6-2-2.mse")
chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+37, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-6-2-3.mse")
der Rest sollte kla sein, da es genügend HowTo gibt.