Steed Problem

02/27/2013 16:45 |xabi|#1
what's is problem from?

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02/27/2013 18:06 abdoumatrix#2
What is the problem cuz i dont recognize it
02/27/2013 19:04 |xabi|#3
as i wrote in the title
steed problem
as you see in 2 pic
i see my steed colored and other acc see it normal
i wondered if it in color spawn packet or no?
as i updated my equipment color !!
02/27/2013 19:59 mujake#4
It's about packets i think about some offsets.
You need to change the spawn entity packet so it writes the information for your steed color to the correct offset.
02/27/2013 20:35 shadowman123#5
Spawn packet .. Steed ID Need to be updated
02/27/2013 23:24 |xabi|#6
i updated however it didn't worked !!
02/28/2013 19:22 Mero.El.Omda#7
eh ya 7amdy 5las yaba e3'tanet we nafdtelna 5las mb2sh lek so7ab fel yhoo so7abk kolohom hena sa7? ah ya nadl
02/28/2013 19:38 shadowman123#8
el yahoo bta3y 2t2afal ya 3am :(

Translation : My yahoo Mail has been Locked and i dont remember the security Answer & Questions
02/28/2013 21:11 EgyptianMano#9
you need to set the lineage value at spawn packet ,
steed lineage = socket progress in other items,

dont know your source version so you have to test the r8 offsets
03/01/2013 00:32 |xabi|#10
Quote:
Originally Posted by EgyptianMano View Post
you need to set the lineage value at spawn packet ,
steed lineage = socket progress in other items,

dont know your source version so you have to test the r8 offsets
i did it and the problem now only color is the obstacle but steed shape worked.
03/01/2013 06:57 EgyptianMano#11
the lineage is the value that determines the steed color , so i think i missed ur point
anyway
what is ur source version and lineage offset ??
03/01/2013 15:25 |xabi|#12
Quote:
Originally Posted by EgyptianMano View Post
the lineage is the value that determines the steed color , so i think i missed ur point
anyway
what is ur source version and lineage offset ??
Trinity Base

Code:
  case Network.GamePackets.ConquerItem.Steed:
                    Network.Writer.WriteUInt32(item.ID, 74, Owner.Entity.SpawnPacket);
                    Network.Writer.WriteUInt16((byte)item.Plus, 147, Owner.Entity.SpawnPacket);
                    Network.Writer.WriteUInt32(item.SocketProgress, 153, Owner.Entity.SpawnPacket);
                    break;
03/03/2013 20:38 EgyptianMano#13
when i asked for the source version i meant the target client version , the offsets u have there refers to 5670+ , if so then the item.id for the steed should be at 72 not 74 , the rest offsets is fine , dont change them
03/03/2013 21:10 shadowman123#14
true offset 72 in spawn packets represent the steed not 74
03/03/2013 22:49 |xabi|#15
thanks ya men :)
i i tried 72 before and i think the problem in my source :)