Hello i was wondering if any1 had the files for the fanta map
"Patanasa" for light one, not fanta ("stop repeat adv. use your brain", says the last adv).Quote:
its a new map called Fanta theres a portal to it in jungle near oi i believe in os
from version 215 (after the today update):Quote:
Too late to get them from the OS client, unless you update from 186 [...]
46 4C 44 00 00 08 00 00 54 3A 53 3A 52 3A 50 3A FLD.....T:S:R:P: 48 3A 38 3A 27 3A 15 3A 04 3A F2 39 E0 39 D3 39 H:8:':.:.:ò9à9Ó9 CA 39 C7 39 C7 39 C7 39 C8 39 D1 39 DD 39 ED 39 Ê9Ç9Ç9Ç9È9Ñ9Ý9í9 F6 39 FF 39 08 3A 0A 3A 01 3A E7 39 BA 39 7C 39 ö9ÿ9.:.:.:ç9º9|9 38 39 D3 38 62 38 E8 37 59 37 DD 36 73 36 F9 35 89Ó8b8è7Y7Ý6s6ù5 A6 35 66 35 33 35 13 35 09 35 09 35 09 35 09 35 ¦5f535.5.5.5.5.5 09 35 10 35 18 35 22 35 34 35 47 35 57 35 63 35 .5.5.5"545G5W5c5 6D 35 77 35 81 35 8B 35 8E 35 93 35 9D 35 B6 35 m5w5.5‹5Ž5“5.5¶5 ...
Size: 2048 A8_pebble.tga null A8_grass02.tga null A8_grass01.tga null A8_road.tga null A8_swamp.tga null A8_thornybush.tga null A8_rock.tga null A8_sand.tga null Buildings Files (67 items) 0 boat_L_01.SMOD 1 boat_L_02.SMOD 2 A2_LightHouse.SMOD 3 A4_Guild_01.SMOD 4 A8_wreck_A01.SMOD 5 A8_wreck_A02.SMOD 6 A8_wreck_A03.SMOD 7 A2_fishhouse02.SMOD 8 A2_Maitr01_Stairs.SMOD 9 A2_fishhouse03.SMOD 10 A2_fishhouse07.SMOD 11 A8_ferryvillage_bottom.SMOD 12 a2_Elf_House_01.SMOD ... / ...
Quote:
from version 215 (after the today update):
dump of extracted 75.wld:
this reads:Code:46 4C 44 00 00 08 00 00 54 3A 53 3A 52 3A 50 3A FLD.....T:S:R:P: 48 3A 38 3A 27 3A 15 3A 04 3A F2 39 E0 39 D3 39 H:8:':.:.:ò9à9Ó9 CA 39 C7 39 C7 39 C7 39 C8 39 D1 39 DD 39 ED 39 Ê9Ç9Ç9Ç9È9Ñ9Ý9í9 F6 39 FF 39 08 3A 0A 3A 01 3A E7 39 BA 39 7C 39 ö9ÿ9.:.:.:ç9º9|9 38 39 D3 38 62 38 E8 37 59 37 DD 36 73 36 F9 35 89Ó8b8è7Y7Ý6s6ù5 A6 35 66 35 33 35 13 35 09 35 09 35 09 35 09 35 ¦5f535.5.5.5.5.5 09 35 10 35 18 35 22 35 34 35 47 35 57 35 63 35 .5.5.5"545G5W5c5 6D 35 77 35 81 35 8B 35 8E 35 93 35 9D 35 B6 35 m5w5.5‹5Ž5“5.5¶5 ...
the .wld were NOT ciphered, they are currently NOT ciphered, they will NOT be ciphered.Code:Size: 2048 A8_pebble.tga null A8_grass02.tga null A8_grass01.tga null A8_road.tga null A8_swamp.tga null A8_thornybush.tga null A8_rock.tga null A8_sand.tga null Buildings Files (67 items) 0 boat_L_01.SMOD 1 boat_L_02.SMOD 2 A2_LightHouse.SMOD 3 A4_Guild_01.SMOD 4 A8_wreck_A01.SMOD 5 A8_wreck_A02.SMOD 6 A8_wreck_A03.SMOD 7 A2_fishhouse02.SMOD 8 A2_Maitr01_Stairs.SMOD 9 A2_fishhouse03.SMOD 10 A2_fishhouse07.SMOD 11 A8_ferryvillage_bottom.SMOD 12 a2_Elf_House_01.SMOD ... / ...
what's true - and I already indicate it months ago when I posted the full format of these files - is that these files contain a lot (30 up to 70%) of garbage, because all strings are defined on 256 characters instead of being length prefixed, and *of course* strings are not left aligned on clean, 00s initialized buffer, they come among random garbage with only a null terminator.
so, if they add a building definition (a name of a .smod file) and / or a reference (location & count) to such building in the map, the whole file is regenerated with 30-60% of random garbage.