4267 itemtype

02/25/2013 04:25 Arco.#1
I have a question regarding some of the values in the 4267 itemtype.
This is the structure I have for it, but the value after price, and the five values after status are something I don't know. Can anyone give a hand?

02/25/2013 12:27 nTL3fTy#2
Quote:
Originally Posted by Arco. View Post
I have a question regarding some of the values in the 4267 itemtype.
This is the structure I have for it, but the value after price, and the five values after status are something I don't know. Can anyone give a hand?
Action (or action_id) is TQ's action reference in cq_action for that itemtype when you 'use' it. It is not used within the client at all.
Gem1, Gem2, Magic1, Magic2, Magic3, are also used server-side and not within the client but represent a 'base' value for all items being created from that itemtype. Basically, if Gem1 were equal to 13 server-side for itemtype 50000, any item you create with the itemtype 50000 would have 1 socket with a super DragonGem in it. Also, Magic1 is the rebirth weapon magic (HPBacksword, MPBacksword, etc), Magic2 is unused, Magic3 is the composition (+).
02/25/2013 12:42 Lateralus#3
Expanding on what ntl3fty said - Magic2 is "luck", but it's not used in Conquer.
02/26/2013 02:17 Arco.#4
Quote:
Originally Posted by nTL3fTy View Post
Action (or action_id) is TQ's action reference in cq_action for that itemtype when you 'use' it. It is not used within the client at all.
Gem1, Gem2, Magic1, Magic2, Magic3, are also used server-side and not within the client but represent a 'base' value for all items being created from that itemtype. Basically, if Gem1 were equal to 13 server-side for itemtype 50000, any item you create with the itemtype 50000 would have 1 socket with a super DragonGem in it. Also, Magic1 is the rebirth weapon magic (HPBacksword, MPBacksword, etc), Magic2 is unused, Magic3 is the composition (+).
I figured thats what Gem1 and Gem2 were. Didn't know why the hell it would be inside the itemtype though. I thought status was the rebirth weapon magic though?
02/26/2013 04:44 nTL3fTy#5
Quote:
Originally Posted by Arco. View Post
I figured thats what Gem1 and Gem2 were. Didn't know why the hell it would be inside the itemtype though. I thought status was the rebirth weapon magic though?
What you're referring to as status is what TQ calls 'ident'. As far as I know, it's not used in Conquer, but used in other games to determine whether the item is identified or not -- meaning the properties are visible I suppose.