Effect's IDs?

02/23/2013 22:44 UzuNaruto98#1
Hey Guys, I need the 2nd Reborn aura thingy effect id or how to find it and any other effect.

Thanks :)
02/23/2013 23:04 shadowman123#2
i guess its spawn packet 108 when its equal 2 the aura appears :D
02/23/2013 23:24 UzuNaruto98#3
lol i need the aura ID to use it, I cant use it that way :P

[Edit]:

ok I've searched and it turns out that aura isnt an effect so how do I make the character get it?

people say I have to send a packet? I am using Albetros source so there was no rebirth in there I had to add it its all ok accept for this aura thingy
02/24/2013 00:11 Super Aids#4
STUPIDITY HERE.
02/24/2013 01:21 nTL3fTy#5
There's an offset both the 1006 and 1014 (or 10014) packets that contains the rebirth count. If it's equal to 2, then the client will show the effect automatically.
02/24/2013 09:18 UzuNaruto98#6
Quote:
Originally Posted by nTL3fTy View Post
There's an offset both the 1006 and 1014 (or 10014) packets that contains the rebirth count. If it's equal to 2, then the client will show the effect automatically.
First of all, Thanks alot for answering.

Ok I went into the 10014 packet I found the rebirth count packet, it was sending the reborns variable which should have worked fine so I thought maybe there was a problem with the var that I couldnt see, so I made it get the Reborns from the database but still I dont get the metempsychosis aura.

then I went into the 1006 packet I couldnt find rebirth offset but I found metempsychosis which I have got no idea what to do with!

[Edit2]:

I actually made the packet = 2 and nothing happens so I am guessing there is something I have to do with the metempsychosis offset in the 1006 packet but I dont know what :(
The code to set the value of the packet is:
packet.Rebirth = 2;
02/24/2013 11:31 shadowman123#7
dude y are u so much stupid we are all answered u

Note : u dont seem to understand how alot of things go
02/24/2013 11:55 UzuNaruto98#8
Quote:
Originally Posted by shadowman123 View Post
dude y are u so much stupid we are all answered u

Note : u dont seem to understand how alot of things go
So if I am new to this stuff I am considered stupid nowadays?

And dont give me the crap about me being new means I shouldnt make stuff like this!! I am learning while I am going so please if you are not gonna help, dont flame!
So instead of wasting both of our time by flaming, just help!
02/24/2013 12:19 shadowman123#9
i already helped but u dont seem to have understood what i've posted ... i said when offset 108 (patch 5900+) in Spawn packet 10014 equals 2 the Aura Appears
02/24/2013 12:32 UzuNaruto98#10
thnx for answering and yes i didnt understand you at first.
You probably wanna kill me right now but:
I dont have an offset 108 in 10014 packet and my client ver is 5518.
I searched for 108 in 10014 packet and i found one called unknown108 so i made a packet so that it would equal 2... I said I did something wrong somehow so I made the kernel type what packet.unknown108 is equal to and it wrote "2", wth am I doing wrong?

I am srry for the trouble
02/24/2013 13:18 shadowman123#11
ooh since ur Source is On patch 5518 therefore there wouldnt be offset 108 .. at 5518 the Reborn offset is 98 .. anyways heres a code that might help u

PHP Code:
public byte Reborn
        
{
            
get
            
{
                return 
_reborn;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.Rebornvaluetrue);
                    if (
FullyLoaded)
                        
UpdateDatabase("Reborn"value);
                }
                
_reborn value;
                
SpawnPacket[98] = value;
            }
        } 
when a player do 2nd Reborn .. u should Assign 2 into Reborn .. in the source am using i do

Code:
client.Entity.Reborn = 2;
then update Reborn Column in database
so what happens ... when i assign value 2 into Reborn property the offset 98 of spawn packet 10014 which represent the Reborn Count will be = 2 after that the player will be surrounded by the Aura and as a spawn packet it will be sent to all players within same screen
02/24/2013 13:34 UzuNaruto98#12
thats the thing, I tried that in a simpler way I just made the packet = 2 and I get no aura.

[Edit]

Ok, this is really weird. I made the kernel write the packet and it says its equal to 0.
02/24/2013 13:49 shadowman123#13
well dont Copy Paste the Code cuz in Albertos the Spawn packets are handled in different way so adding this wont work
02/24/2013 14:14 UzuNaruto98#14
Quote:
Originally Posted by shadowman123 View Post
well dont Copy Paste the Code cuz in Albertos the Spawn packets are handled in different way so adding this wont work
I didnt copy/paste the code, I meant I made my code in a simpler way to test if the packet thing is working and it turns out the server isnt even sending the spawnplayerpacket.

How I found out:

I made the kernel write when the spawnplayerpacket code began and nothing...

this is the header of the sub:

public static SpawnPlayerPacket Create(Player entity)

when does this happen?

do u have something I could IM you on?

[Edit]
I made the server send the spawnplayerpacket and the user's packet.Rebirth = 2 but still no aura :( :(

I made the monster's packet.rebirth = 2 and they got the aura :( :( :(
02/24/2013 14:35 shadowman123#15
well the Monsters got 2nd rb Aura cuz u Have sent their Spawn packets to u and since their spawn packet offset 98 = 2 so they will have Aura .. but u didnt send the Spawn packet of the created Character to others in same screen thats y it doesnt appear to u