Find player IP

02/20/2013 01:49 jaanus1234#1
Hi guys , I am very intressted how to find Gamer IP inside the game , is it possible to do without any hacks ? p
02/20/2013 06:44 xRoute66x#2
You can ask the Player :)
02/20/2013 23:13 xxfabbelxx#3
Go to your ressource monitor, tab "Network"

Here you can find all connections. War Rock is P2P so you connect to other players.

Just filter the IP's used by WarRock.exe
02/20/2013 23:24 Raz9r#4
In addition to what xxfabbelxx said: You might also log packets from warrock.exe sent over some unique port and decrypt them, then you'll just need to search for the nicknames, which are being sent from time to time.
02/21/2013 00:01 Gartox#5
Download a hack and go under "Player ..." and search your Gamer and klick IP ;)
02/21/2013 19:47 LamerDev#6
Easiest way are hacks - fabbel's method is not that good, cuz you'll see the IP from all players connected. You can't filter that one out.
02/21/2013 20:13 Nullpointer1337#7
Quote:
Originally Posted by LamerDev View Post
Easiest way are hacks - fabbel's method is not that good, cuz you'll see the IP from all players connected. You can't filter that one out.
Simply use a sniffer, catch playerlist packet (29952, contains player information like nickname, userid, sessionid, remote/local ip/port, exp, k/d, ...).
02/21/2013 20:41 +Yazzn#8
Quote:
Originally Posted by LamerDev View Post
Easiest way are hacks - fabbel's method is not that good, cuz you'll see the IP from all players connected. You can't filter that one out.
Seemingly you don't know anything about that. It's irrelevent whether you get the IP by filtering packets or by accessing warrock.exe's memory.
02/21/2013 21:19 jaanus1234#9
how can i filter them ? anyone have any tutorial ?
02/22/2013 01:57 theitfan1337#10
Why would you bother looking up someone's IP if not to do some naughty things that are most likely illegal? Another reason would be of course to turn a specific player in, however you were really dumb just thinking about that. So what's left is that whatever you need it for, we should probably not give a single flying duck.
02/23/2013 10:22 Nullpointer1337#11
@Nomad.. i thought for something like.. route player udp traffic through wr game servers (for non uPnP players)?